With only a few hours left, I thought it would be fitting to list everything that happened since the start of the campaign.
We announced Mac and Linux
It took us some time to confirm this, but we confirmed that we indeed could make a Mac and then a Linux version of the game. Not only that, but no matter what version you play, you'll be able to play with your friends.
We made and revealed the 4 exclusive ships for backers
We've outdone ourselves, being able to come up with 4 sets of wings, hulls and cockpits for the exclusive ships. We made sure they all had a very unique look that would set them apart from the rest as a thank you to our backers.
We made videos of a match seen from both teams
We're game developers, not video editors, so believe us when we say it's a lot of work for us to make decent videos :-P Still, we were quite happy to show how tense games can be in GoD Factory.
We made a video showcasing the Oculus Rift
As we said, we aren't very good at making videos, but we still wanted to show somehow in what ways Oculus is a definitely great addition to the game.
We got tons of extremely favorable previews
We were constantly pushing to the press to get mentions. It was a late during the campaign, but we've had mentions in some very big websites, including Kotaku, Joystiq and RockPaperShotgun. But even better, we've been piling up many favorable previews over the weeks, although by smaller websites who did take the time to try out the game and fly around with us. None were left unconvinced after trying a few matches.
We were on the Greenlight Supershow!
It was quite a long day! Alix of Robot Loves Kitty organized a 13 hours long marathon on twitch to feature great Greenlight games. We were glad to take part in this event and we met some really awesome people in the process. We even announced at the very end that we'd make a special hat as a vanity item for every backer on kickstarter :-P
A fan made a trailer for us!
This time we can't even take credit for it, Matt Brown offered to make a trailer for us, which added to the video material during the campaign. Thanks again Matt!
We made tons of screenshots
To provide with more material, we got a big library of screenshots to look at, showing the game from various angle and displaying the variety and quality of the visuals in our game.
We released a build for everyone to try
Oh boy, was this one a huge deal of work for us. We were far from ready to do this when we started the campaign. After a lot of focused work, we got a build that was sufficiently stable and with a good enough quality to release to the public. There is still a whole lot of work to do, but this way you could get a really honest view of where we are at, what's done, how fun it already is, and what's left to do.
We also had a very frustrating issue, as the link for the .zip on the kickstarter page at first was leading to the wrong build :-( It's fixed now, so for those who encountered this issue, know that it was us, not you!
We now have forums
Among all this, we also got a forum running for anyone who want to start discussion on GoD Factory, inform us of bugs, provide feedback, schedule matches or exchange build ideas.
We played with many of you :)
One of the greatest boon of this campaign was this. We got to play with you guys, and the reception was once again quite good. We've been surprised by how quick some of you got used to the games intricacies. Glad to see some very talented gamers among our ranks!
Needless to say, we've been busy. However, a lot of these efforts was taking us away from the development of the game. The kickstarter will be soon over and we'll move back to full-time development and try to catch up.
So of course, there are many things we forgot to mention, but I think we can fairly say we did all we could. No matter the results, we can be proud of what we achieved in so little time.
Thank you everyone for your support. We're so happy to have found people who believe in our project.