Road Rage Royale is a tactical race car combat game set in a cyberpunk post-apocalyptic "coliseum".
Micro Machine and Street Fighter collide in an action packed, local multiplayer game for 2 - 4 players.
Drift: Metal wheels on metal tracks for sliding and fun car handling.
Combos: Hit your opponents, push them against walls or obstacles to knock them out.
Dodge: Evade attacks with hasty feints and mind games.
Boost: Use you active skills wisely to make the difference.
Smash: Pick up speed to inflict massive damages.
One last for the road: Deadly obstacles will spawn at random, making each game unique.
The Rage Overdrive Engine: All cars are powered by their driver’s rage, the more distance between the race leader and you, the more rage you generate. The more rage you generate, the more engine power you get, but it also causes you more damage over time. Be careful.
Balance the risks and rewards of your positioning and fight to be the "last man racing".
(Watch out for the massive namedropping)
- GAMEPLAY (controls, handling): Rock'n'Roll Racing, Micro Machines, Death Rally
- GAMEPLAY (tactics): Lethal league, Street Fighter II, Divekick
- GAME FEEL (intangible, tactile sensation you experience when playing): Tower Fall Ascension, Lethal League, Nidhogg
- UNIVERSE/BACKGROUND: Mad Max, Akira, Ghost in the shell, Total Recall, The Matrix Trilogy, Fallout
Come chat with me on DISCORD
I'm making Road Rage Royale almost entirely by myself. But there are things no one wants me to do myself (because I absolutely suck at it) so I worked with a very talented freelancer who did what I could not:
Nicolas Charly: Logo, Key art, illustrations and textures (https://nicolascharly.artstation.com/)
It was essential for me to make sure Nicolas was paid a decent and livable wage for his work. And I will keep working with him on Road Rage Royale for as long as possible.
I'm Barmy Failure; my administrative, official "real" name is Ludovic Lhomme.
I'm 36 years old and as far as I can remember, I always loved playing, with anything, all the time, everywhere, be it music, games and, above all, video games. I spent countless hours, as a kid, playing in my bedroom with toy cars, marbles and wooden bricks, racing bikes with friends, then later in front of our Megadrives and Super Nintendos or at the family computer, upstairs, making up my own rules, mumbling my own tunes inspired by what I was playing or playing with.
Growing up, I didn't want to make games or music for a living, as a job. "Games and Music are Fun and Freedom; a job is the exact opposite" I said. I felt early on that those industries were breaking people, crushing their dreams, and for the most part they still are. the workload is insane and it doesn't pay unless you become a superstar, then it's even worse.
So I end up studying computer science and "new technologies", by default, because I already learned some by playing with computers by myself and it seems like the easy way for the lazy, angry teenager that I was. By then I had just started a two-man electro-punk band called "Extasick" with a friend and I wasn't putting enough effort into anything, the band became "dormant" and my friend and I drifted apart while I somehow managed to get a degree as a "multimedia team leader" which turned out to be way harder to get than I anticipated.
Then I found a job, as a web developer, which was pretty interesting at first, but slowly became harder and harder for me to do as it became increasingly repetitive. I felt that I had things to express, things to do, things to offer that my day job could never allow me to. So I started another band in 2007 the only "procedural cyberpunk hardcore" band worldwide: "Chaos Rules" (which has been active and slowly developing ever since). Yet, my day job has slowly been becoming a torture and after 5 years I couldn't stand it anymore. So I looked for a new one, and found one, another (flash action script) web dev job, cause that's what I'm good at. 5 years later, it's late 2015 and I'm tired. I can't keep doing that 5 year cycle thing like I'm trapped in a time loop. I need diversity, change, challenges, my brain wants to learn and explore. I must find something to do for a living that doesn't kill me.
During all that time, on every occasion, I never stopped tinkering with game ideas, digital tools, music, sounds, what I could do with my voice... I never stopped playing and I never will.
Now it's 2016 and I just quit my last job. I'm trying to find a job where I could use my most developed skills - Computer programming, Music composing and Vocals - while always be playing/experimenting and learning. That job doesn't exist and I couldn't find it until an idea slowly made it to me:
If it doesn't exist why not try to make it, that's what I did my all life without really noticing. I'm trying to make things that no one else is willing (or stupid enough) to try and make. That's what I've been doing with both my music bands and with all the small game concepts and experiments that never went public.
That's why I had to try and make games (and music since games have music too) for a living. Start my own studio, work on my own game ideas.
And That's what I'm doing right now, making the game I wanted to play but couldn't find. Hoping that you were looking for the same game, or close to it, and that you want to make it yours.
I have spend the last two years working on Road Rage Royale, mostly on my own, to deliver the best mix of fighting and racing experience that I could in a unique cyberpunk post-apocalyptic background with a unique art direction.
From the beginning of the project, two years ago, the plan has always been to build the core game first, then let you, the community, decide if you want to support the project for more content. What better place for a local to do that than Kickstarter?
I have mainly completed the very core of my game, the rules and main game mechanics are ready. Now I need your help to build more content around that core. To add life, customization, more diversity, more options to make it your game too.
Risks and challenges
After spending two years and most of my personal savings to create Road Rage Royale, the core game is already done. The game itself is ready to launch with minimal content. The next phase of development is all about content creation and balance. There are no development risks anymore.
I wanted to give you the opportunity to help me make Road Rage Royale the better and bigger game it can be. The opportunity to make it yours!
The biggest risk for that campaign is my lack of marketing and communication skills, those area are my very weak spot and, that, alone, is the greatest handicap of this whole project and the greatest threat to me, personally.Learn about accountability on Kickstarter
- (35 days)