Phase Wars is a Multiplayer Online Arena game that allows players to fight competitively in realtime skill based combat. Read more
This project's funding goal was not reached on June 1, 2014.
About this project
Phase Wars is a new real-time action PVP arena game. Featuring different features from a list of genres including FPS and MMORPG. Mass Customization, Character Progression, Social systems, Extensive Stat Tracking, Clans, and Tournament Modes will be some of the prime features of Phase Wars. Phase Wars is all about multiplayer arcade combat that anyone can play, and some will master. Phase Wars will be available on PC, MAC, LINUX, iOS, and ANDROID.
Live Action Gameplay- Experience fast action-packed gameplay that will keep your heart racing until either you or your enemy drops to the ground.
Customization Galore- Full customization of armor, weapons, titles, and emblems. Make your character who you want them to be and play your way.
Progression System- Phase Wars has a FPS/MMO Hybrid style progression system allowing for a unique way to level, as well as, Stat and Item Level Progression towards new PVP Brackets to reap bigger more bad-ass rewards!
True Open Class Skill System- A true 100% open class skill system allowing for any player to play anyway they want too. Play however you want the choice is up too.
Loadouts- Adjust your load-outs for different styles of play. Play as a healer, tank, glass cannon, speed demon, or anything you can think of from game to game without having to respec.
Stats, Stats, and more Stats- Stat tracking in all aspects including game modes, Kill/death Ratios, Win/Loss Ratios, and much much more.
Friends, Clans, Rivals- Play with your friends and set up teams, battle rivals and send out challenges, and join a clan for clan wars; it is all in Phase Wars.
Free 2 Play (NO PAY TO WIN)- All game play features are 100% free in Phase Wars. The things that are available for purchase are purely aesthetic, other than the Gauntlet which will be gone more into at a later time. (Guaranteed it is not pay to win)
Phase Wars takes place in a future world called Gliese where a war has raged on for hundreds of years. Humans colonized Gliese as a way to expand into the universe and explore a new world. After 500 years of flourished life on Gliese the humans were attacked. Phase Wars takes place 300 years after the initial battle when the Fengrin came home and fought for what was rightfully theirs.
Once a beautiful place the world has now turned grey and only patches of vegetation exist in certain areas. The Fengrin came in the night and tore open the skies destroying any and all that stood in their way. The portals that were opened by the Fengrin are portals named “Phases”. Not much is known of the Fengrin other than they are an ugly being that has no place within humanity. A once prominent single group of people that ruled the world together in peace has now been split into different groups because of the Great Phase War. The groups are now signified by their specific cultures. As the days drag on there seems to be nothing left to hold onto.
The World Today-
All groups of people were once a unified people, but split up soon after the beginning of the war. The Fengrin have marked their place and seem to not have any need to leave. With the presence of the Fengrin the war rages on, even between humans. It has been over 300 years and now there is not much left to call our own. We have nothing left and fight and hoard anything we can hold onto. The great weapons that once were abundant have disappeared and all that seems to be left is scraps, trinkets, and the trash of the past. We arm ourselves with what we can swing, what we can hold, and what is not taken from us. As humans there is nothing we can do but press forward, fight, and pray to the gods who have forsaken us.
In Phase Wars you will take control of a player in the Phase Wars universe. Much like an RPG, you will level your character and unlock skill trees, weapons, and armor. In Phase Wars it’s all about strategic use of your character’s abilities and when it is the proper time to utilize them.
There will be many different abilities, perks, and power-ups to upgrade your character for different play styles within multiple load outs. A player will be able to have three abilities at any time in their load out. They will be able to be used on the run during game. The player will have the capability of setting the abilities however they want to adjust to the game mode chosen before each game. At launch there will be three different skill trees with over 10 abilities in each. The three different trees will be Offensive, Defensive, and Utility. Every level a player attains will grant skill points, as well as, gear or other items. All abilities on the skill tree will be available right at the beginning of the game, only the skill points to unlock them will be necessary. This means a player can save points and unlock the most devastating abilities soon as they please. This is good if you want power, but as is assumed the most devastating also comes with the longest cool down and the chance that you will be countered.
Phase Wars will allow for character creation with the ability of changing face, hair, torso, and gender to suite how the player would like their character to appear. We want to allow each player to create their personal character how they please and have a connection with them.
We love game modes, do you? If you like having a large variety of game modes, congratulations, so do we! Different game modes included at launch will be Team Death Match, Free for All, Capture the Flag, Hold the Inhibitor, and King of the Hill. Each game mode will have its own leaderboard. As the player base grows we will add more game modes for players to enjoy. We want to give players enough game modes to give options, but have to limit the amount at launch to keep matchmaking wait times to a minimum.
But wait we are not done yet. If you watched the video above you may have heard the word “Gauntlet”. With Phase Wars there is the regular game with the basic game play modes and rule sets. In Gauntlet mode it is weekly tournaments that have their own dedicated leaderboards, prizes, and rule sets. Each week the Gauntlet will reset allowing for players to hop back in and battle for the top of the leaderboards and for the Snazzy Prizes. So do you have that itch to dominate the leaderboards earn impressive titles, badass skins, and the ultimate respect? Better get ready then, it is coming.
Legendary Blacksmith will get Combat proven too!>>>>>>>
Attack, armor, and haste are the main three stats in the game. The player will be able to modify the value of these stats by unlocking different armors and weapons throughout the game. Each piece of gear will also give an item level. Each item level will affect the players overall item level determining which bracket they do battle in.
- Bracket 1- Item Level: 1-20
- Bracket 2- Item Level: 21-50
- Bracket 3- Item Level: 51-80
When building weapons and armor sets the item level must be attended to in order to keep the bracket that the player would like to maintain.
- Weapon Level: 8
- Chest Armor: 2
- Shoulder Armor: 3
- Leg Armor: 5
- Helmet Armor: 2
- Total Item Level- 20
If the player were to add a level 3 helmet or anything else higher they would be put into Bracket 2.
Customization….. Epic Loot…. Showing Off…. Stats…. Whether you enjoy the progression of earning armor and building those sets to get the best stats possible, or just want to look like a dreamy hasselhoff, we got you covered. Customization is a great feature that we have enjoyed in any game that has implemented is correctly. We want to allow players to make their character look any way they want. It is post-apocalyptic Gliese, and well we have everything earth has. If you want to dress like a ballerina with a gas mask, a samurai warrior, a ninja, or anything else we are sure that they were in Gliese before the attack so you are able to dress that way. Character customization will be vast and there is the ability to reskin and piece together any armor you can think of. This allows for you to gain the armor with the stats you want through quests, challenges, or in game currency, and then reskin it to how ever you like.
We have been asked in the past though… How do I get armor that no one else has then? There are dedicated armor sets in the game that are unable to be reforged. They are the best of the best and take time to acquire. When you see someone running towards you in one of these armors, it is expected that they are pretty good.
The weapons will be fully customizable in the way they look. There is a “reforging” device that technology has produced that allows for weapons to be inserted and given a different look. This means that your amazing weapon will keep its stats, but look anyway that you want. The weapon can transform into anything! It could be a battle-axe, Light sword, fiery mace, tennis racket, frying pan, or maybe even a rubber chicken.
Armor works a lot like weapons do and have the same stats added to them. The players main stats will be determined by the armor pieces the character is wearing. The armor is split into several categories:
Like the weapons, each piece of armor can be reforged to look like other armor while still maintaining the original stats.
When we started work on Phase Wars six months ago, we were both working full time elsewhere and working on Phase Wars whenever time allowed. After a while we got a supporter that has helped us get the company started, as well as, work exclusively on Phase Wars full time over the last couple months. This has helped so much. Although it still is not enough, we still need to cover software, server, and licensing fees. Because of the nature of Phase Wars, without Dedicated servers there would be no true competition, so they are a necessity. One of the main other needs is to higher at least one of our programmers fulltime. This is more of a stretch goal, but having Brandon work full time would increase the development speed a large amount. We do not want to go through a publisher, because many of them will take the Phase Wars a direction that we never want it to go. It deserves to be made by gamers for gamers, and not as some cash in prize. We need your help to make Phase Wars as good as it can be, and we look forward to the future!
EPIC SWEET LOOT!
We want to give top notch prizes to all who support us. Of course, we cannot spend all of the funds on prizes, but we do want them to be sweet!
Physical Rewards consist of the Phase Wars Tee, NetherWind Games Hat, and Phase Wars Poster. (Another Custom Graphic Tee on the way)-
At NetherWind Games we love a couple of things. Firstly, we love playing with friends. Secondly, we love playing competitive games that challenge us and allow true skill to prevail. Phase Wars is all about multiplayer real-time combat on PC and the mobile platforms. We feel that there is a massive lack of real-time multiplayer PVP games on mobile platforms. Another massive dilemma in the multiplayer gaming market is the prevalence of PAY-TO-WIN. Lets make one thing clear right from the get go, Phase Wars is not pay to win and never will be. Phase Wars will be 100% free for all gameplay elements. It is all real-time and all skill based. We personally are sick of playing multiplayer free to play games only to find out that without spending large amounts of money we can never have a chance to compete. With Phase Wars that is not the case, the gameplay is 100% free. The items for purchase are purely for cosmetics and character styling.
Risks and challenges
Setbacks sometimes happen. It does not matter if you are a large developer or a small operation like ourselves, it does happen.
When looking at Phase Wars as a whole, the scope of the project is quite large. There are a lot of working pieces and only a few people to conquer them. The only setbacks that can possibly be foreseen is hardware failure and family emergencies. God forbid either of these happen, but if they do we will be prepared and take care of business. In the rare chance of hardware failure there will be no problems other than acquiring new components. We make sure that every asset, script, and model is backed up many times over. In the event of a family emergency of any kind the proper accommodations will be made, but the project will push on through the problems.Learn about accountability on Kickstarter
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