Xenosis - A 2D sci-fi action / survival / exploration game (Canceled)
Xenosis - A 2D sci-fi action / survival / exploration game (Canceled)
Xenosis, a story driven sci-fi action/exploration/survival game with a top down 2D retro inspired style. Craft and fight to survive
Xenosis, a story driven sci-fi action/exploration/survival game with a top down 2D retro inspired style. Craft and fight to survive Read more
*** Please note: name Changed from Xenomorph to Xenosis: Alien Infection ***
You are a deep space salvage hunter, who has
discovered the remains of the starship “Carpathian”, thought destroyed
on a deep space mission nearly 50 years ago on the planet Epsilon
Eridani. How did it get here? What happened to it?
You know that the data core housed in the ships AI will be worth a
lifetime of credits to the right buyer, so you dock with the ship to
retrieve it. You only hope that the ship is empty… surely nothing can be
alive after so long?
Fight, Scavenge, Craft... do what you need to surviveComing soon to PC, Mac & Linux.
We are on Greenlight and need your support too!
- Story driven content. Learn the secrets of the Carpathian, its crew and what happened on its fated mission 50 years ago. A branching story line, rich with back story and detailed characters provide the narrative of the complex and deep story. The story unfolds as you explore deeper into the ship. You can read more on the back story on our greenlight page here: http://steamcommunity.com/sharedfiles/filedetails/updates/845950054/1487050576
- Awesome retro pixel art. Utilising modern realtime 3D dynamic lighting and shadowing that bring 3D depth to a 2D game, not seen in a top down game before!
- Manage your resources. The Carpathians environment is harzardous, you will need to maintain a supply of oxygen and prevent your suit from damage and tears, otherwise your journey will end quickly. Battle not only enemies, but the hazards of the environment, extreme temperatures, radiation, toxins and the vacuum of space.
- Craft to survive. Scavenge what you can from ship and use it to craft supplies, ammo and upgrades for your weapons and environmental suit. Over 64 schematics to find and use at your disposal, with many more planned.
- Exciting and tense combat. With advanced enemy AI against you, use tactics to overcome your enemies. With multiple weapon types and deployable items at your disposal, you have unlimited tactical options.
- Take the stealthy approach. Sometimes all out gunfights aren’t the way, use stealth with the dynamic light and shadow system to bypass obstacles and enemies.
- A whole starship to explore. This isn't some lifeless procedurally generated ship, it's a hand crafted starship with multiple themed decks to explore and hidden secrets to discover, the game oozes attention to detail.
- 3D positional hi-def audio. Using the latest in audio design techniques, you will get maximum immersion in your adventure through the Carpathian
- Keyboard, Mouse & Controller Native support for keyboard and mouse, along with all popular controllers (Xbox 360, Xbox One, Dualshock 3 & 4) with many other 3rd party controllers supported too
- Localised in many languages The game was designed and built with localisation of all text and graphics from the start, and many languages are going to be included.
- Steam Goodies Steam achievements and trading cards will be supported on release
- 60FPS! Everyone wants 60 FPS right? Heck, it runs at over 200 on my laptop…
I would say that I'm about 40% of the way through the games development
now. The gameplay mechanics, combat, crafting and AI are all pretty much
feature complete. Audio design, and art is about 50% of the way there
as is the UI, which needs quite a bit of development work.
The story and character are pretty much fleshed out, I just need to continue to write the various log files, emails, research papers etc that you can discover around the ship, they probably total several hundred, so I have some work to do there!
Localisation will be done around the game release, once all the primary assets are complete in English. The game will initially ship in English, and then I will send the text files to the translators and roll out language packs as soon as they are complete. If anyone is interested in helping me localise ready for launch in your language, please get in touch with me.
I am already setup and registered with Microsoft, Sony and Nintendo and already on the journey to bring the game to Xbox One and PS4, working closely with them to prepare my code for the platforms. I will not however be looking to launch on those platforms until the Steam release is complete.
All in all, the game has been in fulltime development now for about 6 months, and I suspect I have about another 7 months to go before its ready at my current pace.
So, what do I need the funds for?
There are a few financial hurdles that exist in order for me to bring the game to market, and the funds raised from this kickstarter will enable me to cover the following costs:
- Localisation. The game is heavy on the story and dialogue, and all this will need translating into several languages ready for a global launch. This must be done professionally, Google translate just isn't going to cut it!
- ESRB ratings. In order to publish on console, you must have ESRB ratings for your game for each locale, this needs to be paid for per region the game is sold in
- Freelance Artist. there are a couple of areas that I will need assistance in, mainly around the UI and the story scenes, and for this I need to hire an artist
- Software licenses. The game engine and other various software used requires licenses to be paid before the commercial launch of the game.
If I manage to exceed the goal through the generosity of the backers, I will be able to improve on more aspects of the game, such as art, SFX and music to a level that is currently not possible. I will however stipulate that this would be a bonus, the game already looks and sounds amazing!
Just in case you are interested in the person behind the game, my name
is James and I am a solo fulltime developer. I spent 20 years in the IT
industry in coporate & project management for large international
companies. I'm an avid gamer, having cut my teeth on the Atari back in
the day, and spent my formative years playing through the 8bit / 16bit
era, with my favourite without a doubt being the Amiga. Its always been a
passion of mine to want to develop games, but thought I would never get
the opportunity, so about 2 years ago my wife convinced me to teach
myself how to code in my spare time.
Fast forward a bit and with the support of my wife, I quit my job in September last year and now I work at home as a fulltime indie dev. Plus I now have the added bonus of teaching my 9yr old son to code too, and he avidly helps me playtest along the development cycle, which is just awesome!
Xenosis: Alien Infection, is my first major release and i'm pouring my heart and soul into it. I pride myself on having created everything myself... art, coding, story and most of the sounds, by hand. Its a labour of love for me and I really hope you enjoy playing it, just as much as I did making it.
Risks and challenges
I ended my career as Head of Global IT for an international corporation, and after 20 years in the IT industry, I have exceptional skills in business, financial and project management. These are the skills I use daily to ensure that my game development process is on track and realistic.
The most significant risk I face is that we are not approved to get onto Steam Greenlight, and that only happens with the voting support of the community. So if you like the project, even if you dont wish to finacially back it, your vote on greenlight would really help us out. (there is a link at the top of the project description)
Other than that, I believe that my project carries little risk, other than if this kickstarter campaign fails, it may take me longer to get to market.
I am also registered and setup with Microsoft, Sony and Nintendo as a developer ready to self publish through their indie stores.
The only risk to this project is if I myself fall personally ill, or are unable to finish the game, but I believe that risk applies to most independent projects. As mentioned, I have planned, budgeted and developed my project timeline through an industry standard process and so far I continue to be on track and on budget.Learn about accountability on Kickstarter
- (30 days)