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TUG is a multiplayer open-world sandbox-RPG using new technology and social sciences to directly involve players in the game’s design.


TUG is a multiplayer open-world sandbox-RPG using new technology and social sciences to directly involve players in the game’s design.
7,231 backers pledged $293,184 to help bring this project to life.

Big News: Survival Games Are Coming!


We talk a lot about how we are going to use data to make the game better and how we are going to make smart choices and iterate on design to really make things work. Today, we finally get to talk a bit about what we have planned and what sort of things you can expect to see from it.

TUG -- The Untitled Game -- is this sort of amorphous blob that has the potential to be anything we collectively want it to be. We’ve talked a lot about what some of those things might be, and given our philosophy of better understanding the gameplay environment we are creating, it probably comes as no surprise that some phases of testing will require more formats than just creative tools.  

This next phase, which we are calling “Survival Games” (working title), is our first example of that. Consider this a 1.0 of what real conflict and interaction will look like on what TUG’s Survival servers will one day become.  

So what are these Survival Games?  

The earliest forms of these games will be a sort of free-for-all, last man standing battle royale where small groups of people will be pitted against one another on small, randomly generated maps. Early rules are simple… survive. There will be crude crafting of scavenged tools and armor, and resources to obtain in the map to help you accomplish your goals. Expect a bit of luck to factor into your wins and losses -- you may happen upon an abundance of useful materials, or stumble into the den of a beast who finds Seeds quite tasty. And in these matches, there is no room for mistakes: when you're dead, you're dead. So tread carefully, and be wary of even temporary alliances... for to the victor, the spoils go.  

Stats will be simple and combat may be a bit wonky in the early phases as well, and some of our more “hardcore” design philosophies that are the bedrock Survival servers will be applied for these early phase matches. No name handles, no global chat, and dead is dead. But not to worry -- we will be developing new modes, content, and rules fairly quickly and you guys will be able to mod these game types as well. Expect some serious trolling from us in these matches… FOR SCIENCE! And know that the games are being designed in such a way that even one subtle change may drastically impact the approach and outcome of survival in these matches. This will be Beta, after all, which means testing and tweaking as much as possible.  

As a matter of fact, not only CAN you mod these matches on your own, but it is encouraged! The more methods we can test against each other, the deeper the understanding we can all gain. This better equips us to make informed decisions as we move towards our end goal of more massive servers and maps where large-scale adventure and exploration exist on Survival and Adventure servers. We believe these matches are the best way, outside of reading the future (we’re working on that too...progress has been kind of slow), to know what does and does not work on a micro level so that we can later apply these understandings to a macro setting.  

As we add new animations, creatures, tools, and systems for these Survival maps into the game, they will still feed into the main TUG game as well. And with any luck, these survival games will act as ongoing tests that we can continue to find fun and creative ways to keep alive and integrate with our endgame in various ways.  

As we continue work on these systems, we will share more details on how these interactions will be designed, and how that will impact play in this phase.

Our goal is to begin introducing Survival Game servers with the launch of Beta testing in January.  

We hope you’re as excited about this as we are!

- Peter “Ino” Salinas

p.s. Follow us on social media so you don't miss any news and updates!

Dinsdale1978, Nerd Kingdom, and 20 more people like this update.


    1. Creator Nerd Kingdom on November 5, 2013

      @Victoria, all the systems we're working on for the Survival games will still feed into the Creative/Adventure mode that currently exists, such as crafting, resource gathering, and eventually PVE once we introduce creature and monster AI. So Adventure mode gameplay will be available as soon as the systems are in place!

    2. Creator Trevis McGill on October 25, 2013

      I don't feel this is a cause for concern. I think they are approaching it in the correct fashion. So many people have been worried about the PvP aspect of TUG for so long now, yet I don't feel we have seen anything at all that points to the fact that we should be worried about it. We knew way back in the day that the conflicts that arise of territory, resources, and general human interaction were of importance to NK and something they wanted to "study". No one should be surprised at this being a feature of the game, if you are, you must not have read the updates or the forums. At any rate, no one is going to make you play or even buy this game. We play games or fun, at least I do, but no game can be for everyone. I would urge everyone to give it a try and at least give feedback, especially on parts of the game you may not be interested in, because in that we may see very unbiased opinions. I'm excited, very excited. No matter the course I know I'll love this game more than any other!

    3. Creator Victoria Åström on October 21, 2013

      I backed for beta, and as a PvE player I was hoping to get some significant gameplay when it comes out, obviously that doesn't seem to be the case. Do you have any guess how long after survival we'll get adventure mode?

    4. Creator David Tucker on October 19, 2013

      It's much better to put this in the game NOW instead of later. That way everything can be balanced for PVP to keep PVP players (such as myself) happy and everyone else who doesn't want PVP happy. Otherwise you end up having to build two totally separate games with different item sets and rules and abilities and it gets MUCH messier.

    5. Creator Nerd Kingdom on October 19, 2013

      @Avantir, exactly! And this also allows us to comprehensively test out pvp elements of the game in a controlled environment without forcing it on anyone who doesn't want it, i.e. just throwing it into the main game before it's fine-tuned and well-balanced (which wouldn't really benefit anyone!)

    6. Creator Avantir Yihn on October 19, 2013

      I do not see why so many people have a problem with this. I pledged to TUG because they had an awesome vision, which included using everything possible to make sure it was the game WE wanted it to be. Not what they wanted, or what Blizzard wants. This update is the first step, making sure that the survival aspect of the game will be the best in can possibly be. This isn't about turning the game into a PvP slugfest, it's about balancing everything, making it fun, making it exactly what WE want. If you don't care for the PvP/survival aspect, then you still want to get involved to make sure that the game doesn't revolve around that. This is where we all get together and say "Yay" or "Nay" or "How about this?" to a specific area of the game, not where NK makes the game nothing more than a creative PvP arena. They just decided that, for the present, a PvP arena is probably the best way to test things, balance things and get people's feedback.

    7. Creator Robert Krondorfer on October 19, 2013

      This update disturbs me.

    8. Creator BdB on October 19, 2013

      Do people even grasp what survival is ,this looks more like a pvp kill them all .
      Hope this is just for testing as i see no fun in mindless killing.
      No need to proof my self ,sure not in a video game ;)

    9. Creator Joe Is on October 19, 2013

      Any ideas what happened to the forums? o:

    10. Creator Gearsoul (formerly Orson Cream) on October 18, 2013

      Very much so, @James! Good points. *Nods* Resource density is definitely one of those things you need to get right.

      =D So super excited! x ^ x Man, January seems so far away suddenly.

    11. Creator Peter Conlin on October 18, 2013

      Waiting is killing me. I'll be waiting though. Maybe think up some mods for things.

    12. Creator James Brookshire on October 18, 2013

      I think this is a great small scale survival testing. This can show how players interact with their surroundings and each other. Another bonus is it will show if resource densities are high or low for each material. Also will work out the kinks in combat quicker. Now just waiting to hear about dem magicz

    13. Creator Noah Christopher on October 18, 2013

      Nerd Kingdome comes out with the best ideas! Agreed?... anyway I'm super excited for beta and SURVIVAL GAMES!!

    14. Creator Nerd Kingdom on October 18, 2013

      Good news is... this doesn't impact anyone who does not want it to :D. These are great AB tests for us to understand significance of design choices... and for the rest of us into RP, exploration stuffs... its still there and still getting updated!

    15. Creator J.L. on October 18, 2013

      Well, I'm not into "arena games", but progress is good, as Bryan said. Hope to see new modes soon.

    16. Creator Kassidy Helfant on October 18, 2013

      I think I started drooling a little.

    17. Creator lars leemans on October 18, 2013

      this sounds awesome, can't wait until i receive my beta key :D

    18. Creator Bryan Bessette on October 18, 2013

      Hmmm, I didn't really back TUG for PvP. But progress is good news, I guess.