Big News: Survival Games Are Coming!
We talk a lot about how we are going to use data to make the game better and how we are going to make smart choices and iterate on design to really make things work. Today, we finally get to talk a bit about what we have planned and what sort of things you can expect to see from it.
TUG -- The Untitled Game -- is this sort of amorphous blob that has the potential to be anything we collectively want it to be. We’ve talked a lot about what some of those things might be, and given our philosophy of better understanding the gameplay environment we are creating, it probably comes as no surprise that some phases of testing will require more formats than just creative tools.
This next phase, which we are calling “Survival Games” (working title), is our first example of that. Consider this a 1.0 of what real conflict and interaction will look like on what TUG’s Survival servers will one day become.
So what are these Survival Games?
The earliest forms of these games will be a sort of free-for-all, last man standing battle royale where small groups of people will be pitted against one another on small, randomly generated maps. Early rules are simple… survive. There will be crude crafting of scavenged tools and armor, and resources to obtain in the map to help you accomplish your goals. Expect a bit of luck to factor into your wins and losses -- you may happen upon an abundance of useful materials, or stumble into the den of a beast who finds Seeds quite tasty. And in these matches, there is no room for mistakes: when you're dead, you're dead. So tread carefully, and be wary of even temporary alliances... for to the victor, the spoils go.
Stats will be simple and combat may be a bit wonky in the early phases as well, and some of our more “hardcore” design philosophies that are the bedrock Survival servers will be applied for these early phase matches. No name handles, no global chat, and dead is dead. But not to worry -- we will be developing new modes, content, and rules fairly quickly and you guys will be able to mod these game types as well. Expect some serious trolling from us in these matches… FOR SCIENCE! And know that the games are being designed in such a way that even one subtle change may drastically impact the approach and outcome of survival in these matches. This will be Beta, after all, which means testing and tweaking as much as possible.
As a matter of fact, not only CAN you mod these matches on your own, but it is encouraged! The more methods we can test against each other, the deeper the understanding we can all gain. This better equips us to make informed decisions as we move towards our end goal of more massive servers and maps where large-scale adventure and exploration exist on Survival and Adventure servers. We believe these matches are the best way, outside of reading the future (we’re working on that too...progress has been kind of slow), to know what does and does not work on a micro level so that we can later apply these understandings to a macro setting.
As we add new animations, creatures, tools, and systems for these Survival maps into the game, they will still feed into the main TUG game as well. And with any luck, these survival games will act as ongoing tests that we can continue to find fun and creative ways to keep alive and integrate with our endgame in various ways.
As we continue work on these systems, we will share more details on how these interactions will be designed, and how that will impact play in this phase.
Our goal is to begin introducing Survival Game servers with the launch of Beta testing in January.
We hope you’re as excited about this as we are!
- Peter “Ino” Salinas
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