Your Own Private (Floating) Island
TUG is your game, play it how you like!
We are all too accustomed to “what ifs?” After all, that is why this project was started! “What if this wasn’t so violent? What if this weapon sucked less? What if this was more of a challenge? What if I didn’t have to pay monthly, when I typically enjoy playing on my own anyway?” With The Untitled Game, we want to act on all those “what ifs” we all have as gamers, and invite our players to do more than just exist unquestioningly within a pre-defined world.
This project gets labeled as a lot of things; but really, it’s not just one thing, it’s whatever you intend it to be... and this is why we are not imposing any one way for you to play it. Certainly the things we talk about for our design are an important aspect of play for us, and we have been working and planning at great length to make it what WE want as gamers, but not all gamers want the same things. Really, what we are creating in gameplay is no more than a mod itself, and access to the tools we use will be granted to anyone interested in creating worlds of their own.
Of course, we will host our own servers; and on those servers we will have our own rules, mechanics, and content -- in all likelihood, there will be players who fit in perfectly there and enjoy the game exactly as we have designed it. Some people may view this as a sort of MMO, and by what we classify as MMOs these days, it may as well be. But nothing is stopping someone from playing on their own, offline, or on a local network.
Here are a few examples of how we'll be breaking down servers so you can play your way:
- Survival = There are no artificial rules in place to protect you or your items; this is a world at the dawn of time and its evolution is based solely on its inhabitants.
- Adventure = Traditional RPG/MMO rules apply; items are safe, players are safe until they allow for combat to take place. A friendlier place for online play. Full control of your character’s appearance.
- Can be modded, hosted on your own servers, retextured, and turned inside out. If you are not into the way the official servers are run or done, run your own!
- Can be modded, run at home, shared with friends, or left to gather dust. No “what if” here, no “always on,” nobody telling you how to play... and it’s only as terrifying as you want it to be. Play the ultimate survival experience completely alone... or turn off the darkness and get creative!
Each server in TUG is a separate floating island (or group of floating islands). Some will be one large island, others will be an archipelago of sorts. Uncovering the lore behind this will be part of the fun!
As you’ll see with many gaming communities, there is no shortage of creative minds. Many modders have gladly taken up the role of enhancing and extending the gameplay elements of existing games. Instead of ignoring this aspect of the community, we want to embrace it. We are working to make modding and control of the game’s technology accessible to everyone, so getting mods installed and compatible with each other is easy for anyone. This is a major priority for us. We took it so seriously that we even got some creators onboard from some amazing mods and textures in Minecraft, such as Kingbdogz, creator of the Aether; Azanor, creator of Thaumcraft; and BDcraft’s creator, Sphax.
Discussions have arisen with these modders to highlight the possible issues that we may run into when providing development tools to the modding community, and so we’ve listened to their feedback in order to provide the future modders of TUG the best modding experience possible. This includes seamless mod syncing processes when logging onto a private server that has mods already installed. When playing TUG with mods, you will never need to manually download and apply these to your game. We want to provide the community with in-game menus to access and host mods that they have created, making it a very easy and manageable process. This kind of support results in an environment where the community themselves can take the reins of TUG’s development, and steer it any which direction that they want.
These are only a few things we know we will be covering, but if people come up with fun neat ways to play that everyone enjoys, we will work with them to perfect and refine it and make it their own as well. The most amazing worlds ever created were created by gamers, storytellers, artists, and children, even if they have not come to light or are nothing more than ideas yet. But part of why we call it The Untitled Game is because this is yours, and you have yet to name it.