Features -- and Rewards!
Hello Kingdom! In this episode: your tech update suggestions, and our tier/rewards revisions -- because we’ve been listening to you!
Technical Updates and Features
We want to thank everyone for being so interested and excited about TUG and for sharing all your ideas -- it's been a great experience for us, but it's also been really informative too! We've been listening, and so far you’ve been really clear in asking about one very important thing relating to the game itself:
What features will players have during each phase of development -- alpha, beta, and final release -- and HOW will we get there?
That’s a great question, and we've always said we wanted to be transparent with our community on how we do things, so let’s get working on the answer together!
As it happens, that question is trickier than it looks to answer. While we do have some solid concepts relating to what we expect we'll have in our alpha, say, or what we plan to add when we move to beta, the fact is that player feedback plays a huge role in not only what gets built, but the order we build it in as well. Because of that, we can't commit early on to every particular design specification. It's not that we're trying to be secretive about our feature list -- it's that our feature set will be decided jointly -- by us AND by our community.
So although we don't have every single detail worked out to an exact specification yet, that's not a bad thing. By not confining ourselves to any particular rule set now, we can stay flexible to adapt to your input and suggestions. Sure, we could decide these things ahead of time and just build TUG to our internal specification, but then we'd just be another traditional developer, crowding out any opportunities we might have to learn from you!
Now, all of that doesn't mean we're not going to answer the question -- but it does mean we need your help to get there.
- Over the next week, we'll be revealing a lot more information about what our technology can do.
- We'll be listening when you react and comment to our updates, and what we hear from you will help us prioritize our features!
So we have a good idea what you want to see when we start revealing our technology, let us know in the comments below what you’d like to see included in our tech updates. We’ll do our best to make sure you can learn what you want to know!
Tier / Rewards Revisions
There's something else you've all been very open about, and that's our current rewards tier structure. Just like we need your feedback to help build the game, we need it to know the things you really want and care about when it comes to Kickstarter rewards, too. Fortunately, you've had a lot of ideas and opinions about what we should do, so let us tell you what we're planning to do:
- Cheaper Beta. We're planning to reduce the price of beta access so that more people can get in early.
- More Digital Stuff. We're planning to add some great virtual rewards to our FORGE tiers ($45 and $65) so early TUG backers can show off their status.
We want to know what you think about these changes before we move forward, so please use this as an opportunity to evaluate our proposal and offer suggestions!
Finally, we want to thank everyone for supporting us -- we promise we'll keep our communication lines open! We've just rallied past $75k and we can use all the help we can get promoting TUG, so please share us with your friends!
Let's make this happen -- for the KINGDOM, and for SCIENCE!