Funded! This project was successfully funded on May 31, 2013.

Update #48

Steam Early Access Launch News Round-Up

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TUG has been on Steam Early Access since Friday, and things are going well! If you have a friend who's been curious about TUG, now's the time to lure them in so you can whack them around in the Survival Ga... er, build a nice house with them!

By now, you all should have gotten your Steam keys! If you haven't, shoot an email to support@nerdkingdom.com.

Here's some rad press coverage we've gotten from PC Gamer and Massively, as well as a great interview with Peter (Ino) about the design philosophy of TUG!

Developer Blog Series

In case you missed it, we've been sharing new dev diaries every Thursday from different Nerd Kingdom team members. Here they are!

Runes and Video

The most recent rune series came to an end on Monday. Here are all the runes compiled so you can scrutinize them at your leisure! You can join the effort to translate them in this forum thread.

Azzy made an excellent video retrospective of how far TUG has come since our Kickstarter campaign. We've made a lot of progress since last year, and it's all thanks to you guys!

TUG Server List

Looking for a place to play TUG with your friends? Look no further! Here is a list of community-run TUG multiplayer servers, including both Creative Mode and Survival Games servers!

Stay Updated

As we move forward with development and our playerbase expands, we've been relying less and less on this Kickstarter as a platform for news and updates.

To stay updated with TUG news, be sure you're subscribed to our newsletter, and following us on our social media channels!


Update #47

TUG is on Steam Early Access -- and we're sending you all keys!

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Hey Kickstarter backers!

TUG launched on Steam Early Access today! We’ll be sending out Steam keys to ALL Kickstarter backers, regardless of tier, including those of you who already own a non-Steam copy.

This Steam launch isn’t the official launch of the final game. That is still set for next year. This is just an Early Access version of TUG, which is still in Alpha. However, we want to extend these Steam keys to all of you, our early backers and believers, as a gesture of our sincerest gratitude for your continuing support.

It’ll take us a couple days to generate all the Steam keys, so expect to receive them sometime early next week. In addition to your Steam codes (which ALL backers will be receiving), those of you in the $10, $15, and $25 tiers will also be receiving non-Steam download keys in the next couple of days, which you'll be able to use to register and download the game on our website.

In the meantime, watch the new trailer for TUG Early Access!

We've come such a long way since our Kickstarter campaign last year, and we couldn't have done it without you all. Big things are ahead!


Update #46

Aaaand TUG is Officially Greenlit!!!!

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Steam announced today that TUG got Greenlit... and in record time! And it's all thanks to you: our brilliant, wonderful, amazing community. You guys and gals seriously rock!  

Of course, it doesn't end here... this is just the beginning. As we prepare for Steam Early Access, we'll need your help and continued support more than ever. 

This is such an exciting journey for us, and we couldn't be more thrilled to share it with you. 

From all of us here at Nerd Kingdom.... THANK YOU!


Update #45

Steam Greenlight, New Website, Milestone Patch, and TUG Pre-Orders Are Live!!!

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Today is a big day for us! After all-nighters and many days and nights of pulling out all our hair… it’s here! TUG is live on Steam Greenlight! Plus, our new website is live, and pre-orders are once again available for purchase and download!

Steam Greenlight

Wanna see TUG on Steam? Help us get Greenlit and vote now! Spread the word to all your friends and enemies! When/if we get Greenlit, we plan to put TUG on Steam Early Access.  

Also, watch this new teaser trailer we made for Alpha, Greenlight, and the Survival Games!

New Website… and Pre-Orders are back!!

We’ve redesigned our website, and it’s better than ever! TUG is once again available for purchase, and there are a variety of digital download packs available to suit your tastes at a range of prices. Wanna get in on the action now, and pick up a few neat in-game goodies along the way? Now you can! Or, if you just want to wait and pre-order a copy of TUG when it officially launches, that option is there too.

Buy TUG here!  

Major Patch Milestone

New patch is live! Lots of exciting changes are in. We have finalized crafting and resource variations for weapons and tools and made many mmprovements to the terrain generation for Survival Games maps. We have added the first stage of our body morphing system that will start players with a random set of physical features and clothing pieces before each match.

Many improvements and bug fixes went into this build to make a generally much smoother experience for everyone. Enjoy!

Art Changes

  • Temp health indicator added to Survival Games
  • New Main Menu UI  

Custom Survival Games Map

  • Added the ability to create a custom survival map using creative mode
  • Must be run on a dedicated server
  • Place a world center object and at least one spawn point to set up

New Assets Added

  • 9 variations of the axe, hammer & pick  
  • 9 variations of the sword  
  • 3 variations of the gourd torch  
  • 5 variations of each rock  
  • 3 variations of each stone resource and each wood resource used in tool and weapon crafting  
  • 3 variations of the club  
  • 3 variations of the spear  
  • New equipment pieces  
  • New hair styles  
  • New player animations

Engine/Code Changes

  • Major performance optimizations
  • Crafting now works anywhere  
  • 3rd-person camera temporarily disabled
  • Improved generation speeds  
  • Multiple generation bugs fixed  
  • Fixed multiple stability issues  
  • Properly cull animated models that are outside of generation  
  • New particle based clouds!
  • Improved character kinematics control  
  • Fixed tree collision  
  • Improved character collision with world  
  • Morph Target animation system  
  • Multi-texturing support  
  • Equipment support  
  • Randomly selected body weight, equipment, and hair  
  • Previous saves will not be compatible
  • Crafting no longer requires a table  
  • New crouch and crawl states  
  • Added new sound FX  
  • Improved the dedicated servers features, output, and stability  
  • Spread out spawn locations

Key Command Changes  

Creative Mode 

  • "Q" - Removes the currently held item from the players hand 
  • “C” - Toggle Crouch; while in fly mode, causes the player to descend

Survival Games

  • “Q” - Drops the currently held item on the ground 
  • “C” - Toggle Crouch 

Known Issues 

  • Game can crash when closing the client 
  • You can delete a saved world you are currently in, which crashes the game if you then try to pause/exit. 
  • A high amount of particle effects in the same area can cause a severe drop in performance. 
  • Certain world generations have terrifyingly high/deep columns of ground types. 
  • In Survival, dropping/placing small objects like sticks near collision can cause them to fall through the world (or object). 
  • In Creative mode, placing large objects close to yourself can cause you to fall through the world. 
  • In Survival Games, the gourd torch light and FX remains in place if you place it and pick it up off the ground 
  • Block placement interface/outline appears when holding a weapon/tool in Survival and not when holding a block 
  • In Survival Games, when placing blocks, sometimes more blocks will enter your inventory 
  • Visible seams on the Seedlings 
  • Some clothing types display as black textures 
  • Body stretches unnaturally when crouching and swinging a tool/weapon 
  • In a multiplayer game, other players appear to sink into the ground slightly when crouched 
  • In a multiplayer game, a player states aren’t correctly updated for new players joining the match. For example, holding weapons/tool or Seed/Wisp state. 
  • On a rematch in Survival Games games, sometimes parts of the map may be missing. 
  • Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object 
  • When placing objects in Creative Mode, the object may not place exactly the same as the preview suggests 
  • Rarely, when using a custom made Survival map on a dedicated server, portions of the map/cell may appear missing for some players. Clients seeing this bug should reconnect. 
  • When selecting a world to load, there are issues when trying to select a specific save 
  • In a single-player, local Survival Games map, if you die, the game will crash. 
  • Crouched hurt and swing animations are missing 
  • The player’s speed is too fast in first person 
  • 32-bit clients cannot connect to servers.

Follow TUG on Social Media

As always, follow us on our social media channels for more updates and news! And be sure to sign up for our newsletter as well. 


Update #44

The Almost Beta (But Not Quite) Milestone!

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So we did it… We blundered it all up and everything is broken. Babies are crying, I lost my glasses, and we’re fairly certain that everything is as bad as they say it is… Except, not really!

We’ve decided to push back calling the game’s current state a “Beta” and keep it in the Alpha phase, at least for now. But fear not! We are still opening up the game to all our Beta backers, and the game will be available for purchase again. Most of the systems we wanted to implement are ready to go online, and we’ve had a chance to refine many things for this next major milestone. *high fives all around*



Starting out, we managed to raise a bit of capital to help us build the core of many of our systems without worrying about our doors closing. The best part about those deals is that they were structured in a way that allowed us, the developers, to retain control of the project going forward. We are now entering a new phase of development, which will require the help of you, our community, to get the word out about what we are doing, and to help expand and build our community. We need your help, but we don’t want you to help just for sake of helping. We want the game to be something you can all be proud of--something you feel inclined to share for that reason.

We are going to start implementing more methods of public communication with you all in this coming phase/year as well. Things like public milestones on our technology development, more dev blogs and vlogs, and a stronger presence with a bunch of our YouTube content creator friends. The tech is just about where we need it to be to truly make the experience something compelling, and we think this next stretch is going to make some AMAZING systems happen in the engine (even water! *gasp*).

We do plan on dropping the price of Alpha access down a bit, but those who are interested in donating more to our madness will have the option to do so! We haven’t decided on the exact prices yet, but we will have a handful of tier options available for varying levels of support. We are fortunate to be working with the Humble Store, of the Humble Indie Bundle fame. This will allow for a much smoother purchasing process for everyone who is supporting us (and will finally enable us to automatically send out Alpha keys… no more waiting for us to manually send them out at the end of the day!).

We’re also preparing to launch a Steam Greenlight campaign on January 29th, which is a super exciting opportunity for us. We’ll make an announcement as soon it’s live, and then we’ll need help from all of you in spreading the word!

We have come a long way since our crude demos in Kickstarter. Gameplay is actually happening, and we have a full blown development studio with amazing engineers, artists, designers, and scientists all working towards an OFFICIAL Beta milestone. To reach this milestone, we will list some criteria we feel must be met for us to be very comfortable making it official. Remember that though we’ve opted to not call it Beta for now, our goals have not actually changed… we’ll still keep building, we’ll still keep sharing, and we’ll still keep updating, probably more than ever!

This year is certainly going to be our year. Lots of exciting things are in store for us all within this Kingdom of Nerds that we’ve built… and we could not be more excited or grateful to have you guys here to help push us.

 

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