Discussion Update - 2/8/2016
Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is... Read more
Follow up on free and general thinking behind it
Lots of questions came up after last weeks vlog, so here are some follow up thoughts to start a YEAR long dialog we get to have around it before we... Read more
Progress update, openGL, where we are at, and where things are headed.
Hey everyone, Ino here! It's been quite some time since I was able to personally post something to you guys on a formal channel. What can I say? It's been... Read more
TUG Update Alpha 0.8.6 - 8/11/2015
Hello everyone, Nekochu here!
We’ve got some new stuff: fixes to old stuff and some really bold stuff to be found in this update. First off, we’ve made some changes... Read more
TUG Update Alpha 0.8.5 - 6/23/2015
Update Warning! Game saves from v0.8.4 will not load in v0.8.5 due to terrain tech updates.
Ahoy! This is a big tech update we have going on, as it's the... Read more
TUG Update Alpha 0.8.4 - 4/08/2015
Ahoy! Enjoy fun, hunting KIDS! ALL THE KIDS! Goat kids… ya creeps. This update brings breeding and taming to the world of The Uncanny Gerbils, along with a few sparkly... Read more
TUG Update Alpha 0.8.3 - 3/11/2015
Ahoy! You know where you can cram it?!?!?! IN YOUR WORKING CHEST! Finally got around to getting storage containers working, along with equipables and a few other bits… not to... Read more
TUG Update Alpha 0.8.2 - 1/30/2015
Hello everyone! We’re back from PAX South and back to more frequent updates!
It was a blast getting to meet people at PAX South and the game played really well... Read more
TUG Update Alpha 0.8.1 - 1/22/2015
Its been quite a while since we have brought a build off of indev and into the main branch, so this update is a really big deal for us. We... Read more
1/16/2015 InDev Branch Update
All the dust is finally starting to settle with our team setting up as the new “controllers” of the project and development has been keeping us pretty busy, but we... Read more
TUG News 12/23/2014 - HOOOOORRRAYYY!
I kept trying to think of super awesome fun ways to start this post, but i’m a loss for words… so… “boop”. We have officially finalized our deal with our... Read more
TUG News 12/2/14
Hey all, apologies for the silence over the past several weeks. We are still alive and well, and are chugging along smashing multiplayer into TUG and in the process of... Read more
Letter to or community: The cost of staying independent
So we have good news and we have bad news… I suppose its best to format good, then bad then good, in this situation. I fully recommend reading this post... Read more
TUG News & Update 9/23
Good News, Everyone!
A day late, but better late than never right? The Bronze Age is now upon us but what about magic? We are excited to bring the first... Read more
TUG Update Alpha 0.6.5
Good news, everybody!
Another day another update. Finally coming out of the stone age… maybe we will be less a caveman simulation now *cough*. It’s our first step to advancing... Read more
TUG News & Update 9/8
We promised to keep everyone updated every 2 weeks and it’s about that time again. There are so many things going down in the Kingdom that we need a... Read more
TUG Update Alpha 0.6.4
Patch Alpha 0.6.4 is here, and now you finally have something to run and hide from, in game. Something that isn't so bright, but it’s a start. We have... Read more
TUG News & Update 8/25
It’s just about that time again, and we are preparing to launch some major content and engine updates.. New terrain system, performance enhancements, predators, apothecary, alchemy, and more in... Read more
TUG Update Alpha 0.6.3
We are getting pretty close to being able to call this thing an actual game, so this update is kinda a big deal. Lots of new systems have... Read more
It’s arguable that the Yogscast has been one of the most influential groups in the Minecraft community. Many of the mods or maps I have played to date have come... Read more
TUG News and Update 7/8
Hello TUG Community!
So we’re gonna straight shoot this, we’ve got some awesome news and some not-so-awesome news. What do you want first? We’ll let you choose:
The Awesome News/Update: ... Read more
Hey TUG Community!
So every Friday the NK team spends time play-testing the latest builds, fixes, etc. We want to start sharing our play-tests with you! So below is our... Read more
TUG Alpha Update 0.6.2 and a Message From Ino
A Message from Ino
Hey guys... its finally here... we did it... kinda? Our first phase of the persistent, "traditional" survival is FINALLY in place. I am gonna go ahead... Read more
Steam Early Access Launch News Round-Up
TUG has been on Steam Early Access since Friday, and things are going well! If you have a friend who's been curious about TUG, now's the time to lure them... Read more
TUG is on Steam Early Access -- and we're sending you all keys!
Hey Kickstarter backers!
TUG launched on Steam Early Access today! We’ll be sending out Steam keys to ALL Kickstarter backers, regardless of tier, including those of you who already own... Read more
Aaaand TUG is Officially Greenlit!!!!
Steam announced today that TUG got Greenlit... and in record time! And it's all thanks to you: our brilliant, wonderful, amazing community. You guys and gals seriously rock!
Of... Read more
Steam Greenlight, New Website, Milestone Patch, and TUG Pre-Orders Are Live!!!
Today is a big day for us! After all-nighters and many days and nights of pulling out all our hair… it’s here! TUG is live on Steam Greenlight! Plus, our... Read more
The Almost Beta (But Not Quite) Milestone!
So we did it… We blundered it all up and everything is broken. Babies are crying, I lost my glasses, and we’re fairly certain that everything is as bad as... Read more
We've been busy as the holidays approach! Here are some new things to keep an eye out for.
We'll be putting out a new update patch in the... Read more
Security Issues, Crafting, and Character Physics
Our login servers are live again! You should now be able to log in and download new patches. This also means we will resume sending out Alpha keys;... Read more
Weekly News Round-Up
In case you missed it, things have been very busy for us here at Nerd Kingdom with the launch of our latest patch introducing multiplayer, crafting, object physics, third person... Read more
Patch Notes - Physics, Basic Crafting, Animations, and Multiplayer!
The latest patch introduces basic object physics, basic crafting, third-person animations, networking & multiplayer, and tons more!
Objects and Terrain
We've added tons of new objects and art assets... Read more
VIDEO UPDATE: Object Physics and Basic Crafting!
Our tech team has been hard at work testing out some exciting new gameplay elements coming soon to Alpha... check out the video below!
As you can see, we've... Read more
Big News: Survival Games Are Coming!
We talk a lot about how we are going to use data to make the game better and how we are going to make smart choices and iterate on design... Read more
Tech Progress Update!
Hey everybody! We wanted to give a more comprehensive update on the tech status for TUG, and to give an idea of what we are working on here. There was... Read more
What's new here at Nerd Kingdom?
Well, we've been working hard to add more features to Alpha, improve our website, and build our social media presence!
Here's a little peek... Read more
Email Error Fix - IMPORTANT
We've managed to fix the bug in the email account verification system!
HOWEVER, the fix required us to do a hard reset on unconfirmed user accounts. We wound up having... Read more
Alpha... It Lives!
Alpha testing for TUG has officially begun!!!!
We're so excited to embark on this journey with you all.
Some of you may have received duplicate keys. If your key isn't... Read more
Important Alpha News
We know you're all excited for Alpha, but unfortunately, we have hit a nasty bug in the downloader/delivery system... And now, we have to make a decision, as a community,... Read more
Alpha: Prepped for Monday Launch!
IT’S HERE! Almost... We know you guys have been chomping at the bit trying to get information on release, and we are happy to finally announce that we will be ... Read more
You Can Swing Your Sword Sword
As some of you may have noticed, when discussing topics within the community about survival gameplay or interactions, we are often representing a theme of conflict. Conflict is scary --... Read more
Pre-Alpha Sneak Peek Video & Press Round-Up!
We know you’re all very excited about getting your hands on the Alpha. We’re just as excited about it and are working very hard to get it ready for you... Read more
First Stretch Goal Achieved... Alchemy!!!
We’ve just entered the second week after our Paypal launch and we’re very happy to announce that we have made our first stretch goal!!!
$300,000 Alchemy / Equivalent Exchange
Ready... Read more
A New Beginning
Our Kickstarter campaign has come to an end. It’s been an intense but very exciting run. The Kickstarter page is pretty much forever seared into the retinas of our whole... Read more
Weekly News Round-Up and Video Update #4!!!
Hello Kingdom! In this episode: TUG’s news for the week, our final Kickstarter day, a summary of the week's updates, new goodies, reward tier add-ons, our upcoming PayPal campaign, PLUS... Read more
Player Death... and Stretch Goals!!!!
In designing the death system for TUG, we wanted to avoid a lot of the standard cliches: corpse runs, revival systems that essentially function as a free ride back to... Read more
We Did It!!!!!
Wow guys! Thank you SO much for all the help and hard work getting this project out. You guys are really what makes Nerd Kingdom what it is, and your... Read more
Final Stretch... New Goodies Coming, and More!
In this episode: a look at some cool goodies coming your way in alpha/beta access tiers, an announcement about some exciting post-Kickstarter plans, as well as a re-cap of good... Read more
Real Rewards for Real Achievements
It seems like game designers have been struggling with reward systems a great deal over the last several years. The standard solution is to patch some achievements onto the game... Read more
Critters & Monsters
“Critter” is an affectionate name for the animals in TUG. Critters come in all shapes and sizes and are uniquely varied to exist in each biome found throughout the world. ... Read more
Friday News Round-Up and Video Update #3
Hello Kingdom! In this episode: TUG’s news for the week, Seed care, Seed diversity, crafting, servers, and companions!
TUG News Round-Up
OVER THE PAST WEEK: We have reached 74% of... Read more
Golems and Podlings and Wisps, Oh My!
Everybody needs friends, and in TUG you’ll find a whole stable of companions! You will, of course, be playing with your real friends as a community of Seeds, but what... Read more
Seeds of All Creeds!
The other day, I was perusing the forums for a prominent, AAA game developer that will remain unnamed. A thread appeared on the topic of why many of the female... Read more
Your Own Private (Floating) Island
TUG is your game, play it how you like!
We are all too accustomed to “what ifs?” After all, that is why this project was started! “What if this wasn’t... Read more
The Art of Crafting
Let’s discuss crafting in TUG and what that means in terms of working on and off a grid. Most pattern-designed crafting systems work on some form of grid, allowing players... Read more
Feeding & Caring For Your New Seed
Performing actions and perfecting skills can improve your Seed’s overall abilities, but you won’t be able to see all of those abilities floating conveniently in space above your Seed’s head!... Read more
Friday News Round-Up and Video Update #2!!!
Hello Kingdom! In this episode: TUG’s news for the week, community spirit, societies, and new tiers! Oh my!
TUG News Round-Up
OVER THE PAST WEEK: We’re excited to have reached... Read more
EVEN NEWER reward tiers, MORE group packs, and MORE digital goods!
In this episode: Some more new reward tiers!!!
We’ve noticed that you all scooped up our SUPER RARE ASTEROID GOLEMS at the $195 rewards tier, so we’ve opened up some... Read more
Guilds, Cabals, Societies, Conspiracies, and Other Fun Things
In many multiplayer games, we are accustomed to creating clans or guilds, or we’re forced into factions in artificial and, in many cases, meaningless ways. I personally have grown weary... Read more
A Whole New Sounding World
Games and entertainment as a whole have utilized and relied on traditional music soundtracks forever. Even the phrase “silent movie” is a misnomer; though the film strips themselves could not... Read more
Data Driven Design
Not only is the voxel engine built on a data driven foundation, but almost every element of the design phase of TUG, including social structures and market interaction, will be... Read more
NEW reward tiers, more accessible BETA access, and NEW digital goods!!!
We’ve been listening to your comments and internalizing your feedback to be responsive to your needs as backers, and we wanted to give you what you asked for!!! We have... Read more
Friday News Round-Up and Video Update!
Hello Kingdom! In this episode: TUG’s news for the week, one of TUG’s many secrets possibly unearthed, and a new video highlighting TUG’s design!
TUG News Round-Up
FIRST WEEK: It’s been... Read more
Features -- and Rewards!
Hello Kingdom! In this episode: your tech update suggestions, and our tier/rewards revisions -- because we’ve been listening to you!
Technical Updates and Features
We want to thank everyone for... Read more
A Kingdom of You
Have you read the description of what Nerd Kingdom is yet? If you haven’t, go ahead and take a quick look, I’ll wait for you. You get it? Excellent.
You... Read more
Modular Asset Design
In many games, when crafting an item, it plays out something like this: you get a specific list of materials, collect (or buy) said materials, drag them from your inventory... Read more
In TUG, the design philosophy is to keep game logic as close to real life logic as possible. This is critical in keeping with player immersion, but even more importantly,... Read more
Companions are often some of the coolest and most memorable elements in the games we love. Whether it be the mysterious being bent on devouring your soul forced into servitude,... Read more
In approaching the narrative design for TUG, we decided from the outset that we didn’t want this game to have a traditional linear narrative. It is a true sandbox at... Read more
Efficiency In Development
In a single player world -- let’s use Fable for example -- there is a lot of focus on the design of the narrative, on the world itself, on event... Read more
WOW! and other such things
From our entire team, within our Kingdom of Nerds, we are so excited and grateful for all the support, enthusiasm, amazing discussions (both here and in other communities), and ideas.... Read more