Nebula Sector is a 3rd person flying game set in
space that is to be released on iOS platforms. The players goal is to safely land their space ship into the hangar bay
of a space cruiser. Navigation
is simple and engaging, if you would like to turn left you tilt the device
left, in order to turn right tilt the device right. To move up and down you simply tilt your device
up or down. There will also be the
option of turning on a virtual joystick to control rotation instead of having
to tilt the device. The ultimate goal is
to own the HIGH SCORE leaderboards, but in order to do this you have to safely
land the ship on to the cruiser (the much larger ship).
Landing requires thrusters to slow down to a
safe enough speed, as does navigating around the obstacles. The trick is to only use the thrusters when absolutely necessary as well as find more thruster fuel, that just so
happens to be placed dangerously close to rocks. In your quest to land you must
also search for other power-ups. Power-ups
contribute more points towards your score as well as assist with safety and
speed. As you progress and unlock levels
maneuvering the obstacles will become more difficult.
If you crash, it’s ok. You will be taken right back to the
beginning of the level and everything resets. If you want to pause the game (because
you’ve been playing for an hour straight or really any other reason.), press
the pause icon in the top right corner of the screen. It can take you to the game menu or you can
stay there until you want to resume your game.
The key to landing is to use your thrusters, by pushing anywhere on the screen(with the exception of the pause button). Without it there is no way to stop your ship
from barreling into the cruiser. Once engaged, the thrusters apply force towards the front of your ship which in turn slows you down. When
you get within a designated proximity of the cruiser a warning bulb will flash
in your HUD. That’s when you need to
focus on slowing down to the designated landing speed. If you are at the proper landing speed and in
close proximity to the cruiser auto-pilot will take over. If you fail to slow to safe speed, you will
be notified by the icon on your HUD. Without safely correcting your speed, you will
crash into the ship for which you are trying to land. Your score will be calculated on the screen
and logged in an online database when the device has access to the web. All options in the menus as well as all controls
for the ship will be touch screen. This game will be fast loading, easy to
navigate, and addictive.
Fuel – Replenish your thrusters by
collecting fuel containers floating around in space. It won’t always be easy to collect these, as
fuel is the most precious resource that you can get in this game. That means that there will be very few fuel
containers floating around in space.
Shields – The shields power-up is really
going to come in handy when you’re making the mad dash to the cruiser. What this will allow you to do is charge
through the rocks and the debris without crashing. The shield will be temporary though, so try to
restrain yourself from slamming into a rock when it wears off. You will be notified as the shield is wearing
Boost – Prepare yourself for a large speed
boost when you obtain this power-up. Mobility will be limited during the boost so
the key is to approach it at the appropriate angle. Accomplishing this will get you to the cruiser
faster, gaining you even more points.
Hitting this at a bad angle could send you flying into debris or rocks.
Look And Feel
Every level will be a 3rd person,
over the shoulder view of the player’s space craft traveling towards the
Cruiser. The setting is in space. Space will consist of stars (some burning
brighter than others), galaxies, black holes, and planets.
Located throughout space are rocks of various sizes orbiting around each other. These rocks should appear is shades or brown and grey. The ships will look worn because they have been traveling in space for quite some time.
The menu screen will be 3D scene from the perspective of someone standing on
landing deck, looking out on to space.
Ships will be taking off and those with devices that capture motion will
be able to rotate their perspective a few degrees in each direction. A projected interactive screen will be
floating in on the right side of the screen that will contain your interactive
menu. This menu is where you will be
able to continue a game, change options, view the credits, check high scores,
and choose which zone you want to play.
After choosing and unlocked zone, you will have the option to choose
which available ship you want to fly.
Our primary intended platform is originally iOS 4.0+ (iPhone, iPad, or iPodTouch). If we go over our goal and reach $15,000, we will also be releasing this game for android phone and tablet devices.
iOS is: iPod Touch, iPhone 4G or newer, iPad or iPad2
The game will consist of 18 levels, which
includes a training level. Each level’s objective will be the same, land the
space ship safely and avoid the obstacles. Each level will increase in
difficulty from the previous level. In each level the arrangement of star
constellations will change. There will be new planets in each level as well as
galaxies. The size, shape, and frequency of rocks might also change depending
on level difficulty. The project should
be complete and polished by the end of May or early June, considering the use of Unity and
current proof of concept projects.
We want to make a game that you want to play, so we are giving you the ability to vote on what will go into the game. Visit the following links to vote on your favorite ideas:
Going Over our Goal
Nephilim Games don’t know what the future holds, but there’s always a chance
that we could overshoot our goal. And
well, since this game is for you guys; we thought it would be best to expand
the features of our game by investing more time and resources. Here are a few of the ideas on how to spend
any extra funding raised.
$10,000 – If we reach this goal, we will
add a larger variety of power ups.
– We will shoot for making 27
levels and to add more objects obstructing the player from landing.
$15,000 – This will give us what we need
to obtain the licenses so that we can release Nebula Sector for android platforms.
$18,000 – We will add as many ships as
possible for you to choose from.
*Rewards that refer to 3D Lander, are actually referring to Nebula Sector. 3D Lander was the working title of this project until Nebula Sector was chosen.
Matthew Seligman is the founder of Nephilim Games, also lead programmer and designer on current project.
He earned his B.S. in Game Development before working on many titles including multiple Call of Duty games.
Joseph Luebbe is the production coordinator, QA lead, and is a major part of the design staff. He is currently working on his history degree after having recently separated from the Marine Corps.
Mike Schapiro is an Audio Engineer and Voice Actor, who's helping add that ambient vibe to our game. His experience in this field has led him to work on many popular movies and games. Find out more about him here.
Jeremiah Humphries is our go to guy for concept art. He is great at helping us visually see our ideas in vivid detail and color. He has worked on many other projects, you can find is work here.
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Check out our website: http://www.NephilimGames.com
If you want to see our old video for Nebula Sector, click here to watch it on youtube.