Politics - A Card Game of Cunning, Manipulation and Luck
Politics is a quick-playing political fighter with shifting alliances, secret objectives and victory points.
What Are We Asking?
What is Politics?
Politics it isn’t just about strategy, it’s about how you can manipulate others into handing you a victory. Politics supports three to five players and plays in under an hour. Players must convince others to back their political agenda while keeping both their allies and enemies in the dark. Achieving individual secret objectives, while keeping your allies and enemies from achieving theirs, is the key to victory in this euro-style card game. Nothing in the game can be accomplished without the help of others. There can only be one winner which makes for a quick-playing political fighter. May the majority vote win!
What is the history of Politics?
The inspiration for Politic came from the political mechanics of Twilight Imperium, Third Edition. I wanted to capture the shifting alliances, secret objectives and victory points and distill it down into a political fighter that played in thirty to sixty minutes. Politics has been in development for over two years and has received positive feedback from a variety of sources.
Where can I find out more about Politics?
You can download the printable graphics and rules. If you don’t want to print your own copy you can purchase the game crafter game. If you want to know what other people think about the game before you print/purchase your copy you can read a review of Politics or a video preview by Bart of The Dice Tower. If you are interested in some variant rules you can check out the Board Game Geek page.
How does Politics play?
Politics requires at least three players but can play with up to five. Politics is a game of secret objectives and achieving victory points. Accomplishing one of your five randomly dealt secret objectives each round earns you a victory point. Five victory points wins the game. Secret objectives range from “I was President this round” to “I voted ‘no’ on a blue bill." They give each player different, and often conflicting, reasons to interact each round, making for interesting alliances. Each player starts with 10 influence tokens. The player with the most influence tokens at the end of a turn is President for the next turn, which comes with some special privileges. Influence tokens are the currency of politics and can be traded at any time to convince people to vote your way.
Each turn the President picks a bill card from the top two cards on the bill deck. Bill cards come in three colors; red, green and blue. The color of a bill is often a factor in secret objectives. If the bill passes by a majority vote at the end of the turn the game changes (i.e. rewarding a player with a victory point, giving an extra vote to a player, or taking a vote from a player).
Each player starting to the left of the President is able to “call for an immediate final vote,” “request a kickback,” or “abstain.” Calling for an immediate vote or requesting a kickback requires a majority vote to succeed starting to the left of the requesting player. If a player fails to get a majority vote their turn is over. Abstaining also ends a player’s turn. When all players’ turns have ended the final vote on the bill starts to the left of the President. If a majority vote is reach, the bill is passed and becomes a law. If a bill passes players with the kickback card(s), up to three, reveal them in order and apply their effects. Kickbacks can cause you to give or take influence tokens or victory points from the player to your right or left. At the end of the turn if someone has five victory points they win. Otherwise the bill deck is passed to the right and the person with the most influence tokens become president for the next turn.
*Update* Who will be doing the artwork?
Eric J. Carter
I am excited to announce that Eric J. Carter, who has worked on Dominion, Eminent Domain and more, will be creating the artwork for Politics. You can visit his site to view some of his work.
Eric J. Carter was kind enough to supply this potential card front and logo
- (30 days)