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In a mysterious world reborn from disaster, your choices are all that matter. Master magic and tech. Fight. Sneak. Persuade. Survive.
In a mysterious world reborn from disaster, your choices are all that matter. Master magic and tech. Fight. Sneak. Persuade. Survive.
In a mysterious world reborn from disaster, your choices are all that matter. Master magic and tech. Fight. Sneak. Persuade. Survive.
3,258 backers pledged $184,735 to help bring this project to life.

NGS Dissolved & Future of Resurgence


Hello again my fellow Nectarines,

Rob here, with a heavy heart and somber news. In this update you’ll find:

  • Why Nectar has been dissolved 
  • What’s next for the team 
  • Future of Resurgence 
  • Why no refunds 
  • Core demo links

It has been extremely difficult for me to write this update. I’ve tried, and I just couldn’t get the words to come out. Emotionally, I’ve fallen into one of the darkest places in my life, and I’m just now digging myself out and starting to feel ok again. As the title states, we’ve run out of money and been forced to dissolve Nectar and put Resurgence on indefinite hiatus.

I apologize if this comes as a shock to you. It certainly was a shock to us. But I will try to explain the situation as best I can, and what that means for all of you and our beloved game.

What the Hell Happened?!

When you gave us your money and your faith a year and a half ago, we were convinced we had a solid plan and team to get the job done. But as development progressed, and the schedule started to slip, we found out how far off the mark we truly were. I’m not going to call it “indie-itis” because I find that to be a flippant and condescending term for small plucky teams taking a shot, and falling short of the mark. If you’ve never developed a game, it’s easy to discount the thousands of man-hours, physical and mental energy, personal sacrifice, and plain luck it takes to succeed. And always remember Murphy’s Law. Things go wrong, bugs happen, features need to be redesigned or cut, and teammates’ life circumstances change. I’m going to go more in-depth with a full postmortem in a later update, covering what exactly went right and wrong, but in a nutshell, we discovered that we were easily making a half-million dollar game on less than half of that budget.

When the Kickstarter closed, we knew that money was only going to be enough to keep the core team going for a year of full-time paid development. That meant scaling down our 50 some volunteers to just 15 people, all getting paid a meager $9.50 per hour (the highest minimum wage in America at the time) to cover our basic living expenses and let us focus on development. We still managed to stretch the funds an extra six months, but as our original release date of January 2017 was looming we knew we had to make some tough decisions. If you’re familiar with the Project Management Triangle, we chose to stick with Quality and Low Cost, which also meant abandoning Speed. So our path became clear. To continue development we didn’t need to raise an insane amount of money, but we still needed more. And the best option there was to find a publisher.

We began the search for a publisher back in January. Any startup will tell you fundraising generally takes about 3-6 months with the CEO totally focused on that. I tried my best, but unfortunately, I wasn’t able to dedicate all my time to that effort. As a small team, I still had to juggle my Creative Director responsibilities to keep the rest of the team moving forward. I’m not an experienced business guy, I’m a designer and producer, so I’ve had to learn to be an entrepreneur as I went. I needed help, and I asked Cohh to step up as my co-founder, but he just couldn’t find the time with his streaming schedule. In March, I brought on an entrepreneur friend and game developer, Branden Middendorf, to help with the fundraising effort. Together, we contacted over 50 publishers, knowing they were our best shot for a “lead investor.” In order to deliver on the vision of Resurgence we promised, we set out to raise a $500K seed round from a combination of publishers, angel investors, incubators, and venture capitalists. While a huge number (more than double our Kickstarter goal), that’s pretty much the minimum to be taken seriously in the startup investment world. That amount would let us expand the team (finally hiring more programmers and artists), and fund another year of development. Getting a publisher deal was the first step that would have allowed all the other pieces to start falling into place, and we were so close.

Of the publishers we contacted, we had the best luck with the small indie ones. We had several rounds of interviews with Devolver Digital, Raw Fury, Versus Evil, Humble, and Team 17, but ultimately they all passed. Those interviews seemed to go so well, and we were so hopeful that we’d get an offer from at least one of them. Just $100K from a respected publisher would have given us our “lead investor” (the hardest part of fundraising), plus all the benefits a good publisher offers to developers and started the snowball of other investment deals. It’s a lot like Kickstarter actually, no one wants to be attached to a project with no momentum, but people come out of the woodwork for one that looks like a sure thing.

Anyway, by June we had just enough money left in the bank for that month of payroll, and remaining bills. We had just released the new Explore demo and were hopeful that would convince the last couple publishers he hadn’t heard from yet that we were worth a shot. But soon enough, they too said no. When the final rejection email came in, that was a crushing blow. I spiraled, as I saw the finality of my dream crumbling around me. We were out of time, money, and options. There was no other choice but to close up shop.

That’s when I had an emergency meeting with Cohh, and he made an announcement on Twitch a few days later.

Future of Nectar

With no more runway, we came to the harsh realization that, like many other startups, our first venture had failed. I am deeply sorry it took so long to write this update (since many of you only follow us through these backer updates), but it was just too fresh of a wound. It felt like a death in the family, and I had to process my grief first. Then came the task of finalizing the paperwork, paying off our debts, and any other lingering issues. And since Nectar was the main source of income for most of us, we had to immediately set to finding new jobs. Many of us have had to take temporary work to keep the bills paid, but we are still looking for work in games. If you hear about any opportunities for passionate and dedicated cRPG enthusiasts (especially remote), we’d be most appreciative.

Despite the dissolving of Nectar Game Studios as a legal entity, the team itself still wants to keep working together in some way. We’ve all bonded a lot over the last 5 years working on this project, so there’s a good chance we’ll keep working together on something in our spare time once again. As soon as we figure out what that is, we’ll start looking for volunteers again to join the team. This new phoenix team, rising from the ashes, will no longer be Nectar but we’re going to keep the branding we’ve established for the short term. So anything new going on with the team will still go out on our existing social media platforms and website.

Refunds - One of the big questions we’ve seen so far is regarding refunds. As much as we’d love to refund all the backer pledges, that’s simply just not possible. All that money has been spent on development, to get us this far. It’s all gone. The only thing we can do is cancel all the pending add-ons and pre-orders in BackerKit. No one has been charged in BackerKit yet (unless you opted for Paypal), so we will still cancel those payments. Perhaps you’ve received a refund from a failed project in the past, but there’s really no way to do that without someone else footing the bill. The only way I can see that happening is if another studio wanted to purchase the IP, assets, and codebase (a long shot to say the least). And to avoid any confusion, Kickstarter is not a store and pledges are not pre-orders (Kickstarter FAQ: Accountability). Pledges are legally considered donations or gifts so backing a project is essentially taking a gamble on something you’d like to see happen, but there are no guarantees. I’m just sorry we couldn’t be one of those projects that are able to deliver.

Future of Resurgence

Nectar may be dead, but that doesn’t mean Resurgence is canceled and gone for good. We had to dissolve the company for legal reasons, but the whole team is still passionate about this game and wants to see it completed someday. After five years though, we all feel like we need a brief change of pace. We all still love the idea, but we clearly made some mistakes and could have done some things better. Right now the team wants to work on a much smaller project just to show we can finish something. We haven’t decided what that next project will be, but there’s a good chance it will be related to Resurgence and the world of Lumen in some way. When we dissolved the company, we decided that it would be best for me personally to continue being the steward of the Resurgence intellectual property (IP). Which means the team and I are still free to continue development of Resurgence as a volunteer hobby project once again and complete it someday.

One of the biggest problems we faced though was I took on too much responsibility myself. I continuously felt torn between working on the design of the game (which I love) and working on the business side (which I find really stressful and taxing). So I forced myself into a position I didn’t even like out of necessity, and it made the work more and more draining over time. I think one of the best ways for Resurgence to move forward is for me to really dig back into the design of Resurgence and finalize a super detailed game design doc (GDD). Once we got into real production, we realized how disjointed and vague some of our design docs were, and we never recovered from that. By starting off with a concrete plan, our ability to estimate and plan would be much more reliable and accurate.

Core System Demo links

I know there’s little consolation we can offer now, other than our desire to still finish what we started. We made a promise that we would do our best to deliver the game you all want, and despite everything that’s happened, we still want to honor that. If we can finish Resurgence in some form, someday, you will receive that game. No additional charge, no strings attached.

In the meantime, we would like to make the two Core demos we completed publically available. We would still love to hear what you like and how we can make them better. Our forums will remain up and are still a great place to continue that conversation.

CST1 - Dialogue (700MB, Windows only)
Dropbox Link -
Password - Silvertongue

CST2 - Exploration (1GB, Windows only)
Dropbox Link -
Password - Dungeoncrawl

Well, that’s it for today. Working on Resurgence has been the hardest and most rewarding endeavor of my life, so I hope I’ve offered you all some hope despite all the suck. Nectar may be dead, but Resurgence will live on. You have my word on that.

Now we’d like to hear from you. As a backer, how would you like to see Resurgence live on? Books, comics, or other media? Board game or pen and paper RPG? Should we regroup and try crowdfunding again? Go totally open source? Sell the IP to the highest bidder?

I can’t fully express the regret and guilt I feel for letting you all down. But I thank you all from the bottom of my heart for believing in this team and this game and helping us get this far. I will never forget it.


Rob Buchheit
Project Lead, Creative Director

Otaku Hanzo, Dennis (Vegas652), and 30 more people like this update.


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    1. Martijn Hoekstra 3 days ago

      > Now we’d like to hear from you. As a backer, how would you like to see Resurgence live on? Books, comics, or other media? Board game or pen and paper RPG? Should we regroup and try crowdfunding again? Go totally open source? Sell the IP to the highest bidder?

      I invested $15,- in to Resurgence. You invested several years of your life in to it, and so did Cohh. So while I understand you feel as you're in the backers debt - an to a certain extent you are - Resurgence is much more yours than ours. That said, for the things that Nectar games produced, I would suggest

      * As the video game you envisioned, Resurgence is dead. We have to let it go.

      * For the source - Nobody(tm) will want to buy it for any appreciable amount of money. You could open source it, maybe it's still valuable to someone.

      * For the assets - You could see if you can make a book out of it, and tell the story of Resurgeance, the failed start-up. It'll be painful. Maybe it'll be liberating. But at least you get to show the world what never came to be.

      * For the story - We don't know anything about the story, so it's hard for backers to have an opinion about what medium, other than the medium it was envisioned for (cRPG) would do justice to the material. In general, comic format is something that can work for video game stories.

      * For the game mechanics you envisioned, put them on ice. Maybe you'll work on a great project in the future, where you can re-use some of the ideas you had.

    2. Missing avatar

      Six 4 days ago

      Such sad news as I really had high expectations for this game.
      Would be interested to see more info on the work and spendings as well.

      Anyhow I pledged my money to support a great idea and not really to buy a complete game. No regrets here.

    3. Missing avatar

      Arthur B
      on August 15

      @John: Cool it.

      I haven't called the Nectar team "incompetent", "greedy", or said they should be ashamed.

      Literally all I have done so far is ask for the information which, according to Kickstarter's own terms of use, they are obligated to give us. I'm 100% open to the possibility that a full financial breakdown will demonstrate that the money was used entirely sensibly and there genuinely is nothing left to pay refunds from - but I can't make a judgement call without that information.

      Apparently, asking that people live up to their obligations and giving them a fair chance to do so is jerkish in the eyes of some people. If that's the case, I'm happy to be a jerk.

    4. Missing avatar

      John Arktor on August 11

      @Arthur: "Sometimes you have to be a bit of a jerk to keep the world honest." And 100% of the time, this entitled vigilante-esque attitude gives the complete opposite of what it wants to achieve.
      You're a jerk. You are technically right, but you are a jerk. period.

    5. Missing avatar

      John Arktor on August 11

      Damn, I just went through the comments here and... Damn !
      I see the words "incompetent", "greedy", "shame"...
      Well, you entitled brats behind your computer screens should be the ones that are ashamed.
      This kind of behaviour is unacceptable, it is not what I call civilized. So as I said before, the angry entitled dicks that use this comment section to insult PEOPLE should be ahamed, and shut up ! (yeah, the devs of this project are PEOPLE, like you ! Have you never failed anything ? You should, then, It is a good life lesson, and a humility lesson).
      And yes I called the angy commenters here entitled dicks, because it is obvious they are.

    6. Missing avatar

      John Arktor on August 11

      I can't speak for all here, but I think many people will be very sympathetic and understand the situation, and the greif factor.
      All other ungrateful entitled jerks here can just shut up.
      I have faith that of this failure will somehow result something good, eventually. At the very least, it will serve as a big experience bonus in all the team members' carreers.
      It's always such hardships that help you become a better person.
      So, know that you have all my sympathy. You'll recover, and your next games will likely be awesome.

    7. Ryan Kelln
      on August 8

      Thanks for the update, I hope you and your team recover well soon!

      I would urge you to think about (most/all) of your work open source. Others have given reasons for this, but I think there is another important one: imagine the difference you could make to the next team that wants to build a similar game but can springboard from all your effort. You can help others avoid the same fate as Nectar, and hopefully inspire them to do the same with their work. Making the commons richer means it costs less to create new dreams. With great, free tools comes greater art from a wider variety of voices. You don't have to do everything yourself if we all share our work.

    8. Missing avatar

      WintermuteX on August 7

      Well, that's sad. But I wish you best luck for your future nonethless. Thank you for being honest.

    9. Missing avatar

      Tilly on August 6

      Yeah, if you mentioned that you were looking for funds in January, then I think people would be more sympathetic. You could even have set up a pre-order campaign or patreon or something.

      Also, it seemed like you had combat and dialogue working, so why couldn't you create the first episode campaign? *-) You could've added in other features later. (Hindsight to use for future projects mostly.)

      To get through this, I think you'll have to post the company's financial breakdown. Sounds hard, but not as hard as getting involved with legal action.

    10. Missing avatar

      Arthur B
      on August 6

      Sometimes you have to be a bit of a jerk to keep the world honest.

    11. Mikhail Aristov on August 6

      @Arthur: Your points are valid and legitimate, but you still behave like a jerk. :-) Just wanted to let you know, regardless of whether you care about my approval...

    12. Missing avatar

      Arthur B
      on August 5

      @Mikhail Aristov: I assume the sniping was directed at me, since I'm the only person who actually set a deadline for response before I'd move on to refund requests and other options.

      You make a lot of assumptions. Actually, the success rate on Kickstarters I have backed is pretty good - about as good as yours, I'd say, maybe better. And where a Kickstarter has outright failed to deliver for me, I've had refunds. (In the one instance where I had to raise a court case, I even won costs.)

      You can dismiss the Terms of Use here as just another FAQ but they're not - they're the legal basis on which Kickstarter operates. Seeing to it that people are held accountable when they fall short of it isn't just about getting the money back for me - it's about keeping the whole system honest. If people can fall short of their obligations to their backers with impunity, the whole crowdfunding thing becomes fair game for scammers, and the whole ecosystem will be harmed - bad projects will drown out the good, it'll take more work for you and me to decide who to trust, and more people will swear off crowdfunding altogether, reducing the funds available for the good guys.

      I've made it crystal clear what the Nectar crew need to do to make me go away - publish those financial figures like the Terms of Use require them to and substantiate that there's no money available for refunds. Ball's in their court. You might not like it, but I'm not here for your approval.

    13. estevancarlos on August 5

      Limit scope. Limit scope. Limit scope. This mess was 100% avoidable.

    14. Missing avatar

      draelix on August 5

      While you are to be commended for leveling with your backers about the project's failure, it's clear that it was in trouble for sometime. Yet you did not promptly inform the community that funded you of that fact. That's a lack of transparency that is unacceptable, honestly. In the end, yes, the money I lost was not much, but if crowdfunding is to continue there needs to be trust and a timely flow of information from creator to backer.

    15. Missing avatar

      Tilly on August 4

      Win some. Lose some. Pick yourself up. Heal.

      The idea to release the code and assets as open source... consider it? I don't know the good it would do, but it's worth considering. You and the others would curate it while volunteers helped (or you would help volunteers understand the assets while they go off to create whatever), although it would still be a long path to completing the game -- if the game can be completed as an open source project as you imagined it.

      When I backed, I just imagined you had other funding, because the goal was set so low. I'm out $15. (With the company out of money and dissolved, refunds are unlikely.) But you sound like you were in a dark place. You and the rest be sure to take care, eh? We all screw up sometimes.…

    16. Blaine Groves on August 4

      Even the largest, most established software companies find they need more time and money than expected. Sorry that this happened and thanks for the professional update. Good luck with your future endeavors.

    17. Andy Haigh
      on August 4

      I can't say I'm surprised really this just seems like a cliche when it comes to gaming projects on Kickstarter, scope creep, inexperience, lack of funds, major delays and then an awkward apology/explanation to backers because they're not going to get their game (or their money).

      As much as I feel bad for people involved really this seems like you were in way over your head from day one and apparently nobody realised, which is sad because things like this just undermine people's faith in Kickstarter as a platform for funding gaming projects.

    18. June on August 4

      While I am sad how this turned out, from what you've said I do believe you've done everything within your power to complete the project as is. With a considerable injection of additional outside investment or backing this probably could be still be realized, but where is that to come from? Alas. :(

      Thanks for your honesty, and please believe that you still have my appreciation and goodwill. I don't regret taking a chance on this project and its promise. Even companies like Larian and the like went through their share of disappointments and failures, so it's definitely possible that in the future this came will come to fruition, albeit in a different form. Good luck, and best wishes for the future!

    19. Morten Poulsen
      on August 4

      Working hard for a pittance and still see your heartfelt vision crumble little by little? That must hurt.

      I'm sorry to read that you have thrown in the hat. Not just for you, but for me as well. Your dialog demo and your sales pitch looked to have the potential to be an extraordinary game. And yet, here we are. I'm out some money, but I also realize that with every in-development project comes the risk of missed deadlines and outright failure. At least you gave it your best and had the care to be honest about it.

      As much as I would like to play this game, you guys have to take a long hard look at where you are. Are you really ready to push on? Do you think that there is a path to greater glory? Will pushing on only give you an ulcer?

      Take care!

    20. Mikhail Aristov on August 4

      It's sad to see such a promising concept fall apart before it could be realized, but such is the reality of startup ventures, I guess. I hope to play the finished game some day, even if the chances of that are slim right now. :-)

      I am actually more irked by the pissy whining of some "superbackers" down below, who try to bully an already emotionally-stricken team with legal lingo and arbitrary deadlines. Guys, regardless of how many FAQs you cite, the reality of crowdfunding is that you kiss your money good-bye when you back something, so you should never, ever part with more cash on a project than you are ready to lose without getting anything but an apology in return.

      The fact that you folks get "burned" as often as you do actually speaks more for your own poor business sense to see which projects have potential and which don't. I've backed 24 video games on KS in the past five years, of which 10 have delivered already, 6 are playable and close to release, and only 1 (this one, in fact) has actually failed after reaching its funding goal. It's not a bad statistic overall, if you ask me.

    21. Missing avatar

      Leland Yadouga on August 4

      Tried to take some time before writing this response. I don't want to be unreasonable/disrespecful as I know shit happens in life.

      First and foremost, yes I am angry. Mostly from disappointment than anything else. I took a gamble based on information and people I thought had their stuff together and lost. Obviously I was wrong. Thankfully the amount i spent, while substantial, was affordable. Don't gamble what you cannot afford to lose and all that.

      Ultimately I would like the see the game be completed. If this is done through open sourcing and passion project means, then so be it. I would also like to receive the completed game at no cost if that route was taken. Though I know this option has little to no chance of actually happening. I am not looking for books, comics etc.

      For now I will write this off as a loss.

      Good luck to the team in you future endeavors.

    22. Missing avatar

      wildrems on August 4

      Personally, i would go and attempt a second kickstarter. you've prove you can do great thing, but you need enough money. i didnt think the money you raised was enough for this ambitious project, but i wanted to be a part of it anyway. try again with a realistic budget, now you should know what you really need.

    23. Karina Freyjudottir on August 4

      If it didn't work it didn't, i backed with full awareness it's not a preorder

      anyway, here's some dedicated ascii art, probably didn't work out better than the game though

      * " `c===((

      and imo Resurgence was a nice concept, selling or open-sourcing gives at least an small offchance...

    24. Missing avatar

      starz on August 4

      What a sad excuse. I'd like to remind you of your statement during the initial KS pitch "Once we meet our goal, we want to be as transparent as possible with how we plan to use those funds".

      So. Where's the financial breakdown? Which positions got paid what and for how long? Where's the updated project timeline showing what went wrong? Why do you try to spin it like the lack of outside investment is what killed the project? Clearly the initial goal was set way too low considering the staffing mentioned in this update, I find it extremely hard to believe all the "dozens of years of game development experience" didn't make this obvious from the very beginning. What a joke.

      Anyway, good lesson for everyone inculding me: stop giving money to large scale projects promoted by content creators. Running a twitch stream or youtube channel is what they are good at, getting involved in businesses with n>1 people that aren't their spouse clearly isn't.

    25. Missing avatar

      Kenneth Leider on August 4

      Good luck to you and your team. Failures are an inevitable and painful part of life, but you will heal, and you will find success.

    26. Shawn Chesak on August 4

      When I fund games on kickstarter by small, indie teams, I come in knowing that in the industry failures are more common than successes in that. I get it, and I feel for you guys, because it has to be very painful to have worked so hard at something for so long to not finish.
      On behalf of backers who don't understand the industry well enough to be at least a little considerate, I apologize.
      As far as the future of the IP... you should try to find someone willing to buy it. Trying crowdfunding again is not a good idea... I wouldn't back a second time, and I actually understand.

      Good luck on your future endeavors!

    27. Missing avatar

      Stephanie Meier
      on August 4

      Don't give up. Murphy likes to kick us when we are down. With a little faith, things come around in the end. It may take some time, but with the support you have out there, dreams might yet come true.

    28. Missing avatar

      RoryHarvey on August 4

      Please publish all financial expenses.

    29. John Merle Holes on August 4

      Dear Rob, Cohh and all of the developer volunteers at Nectarine Game Studios:

      While I was disappointed to hear the news of Project Resurgence being put on hold indefinitely, I believe that you will see the game reach fruition with an additional crowdfunding campaign or two. As someone who invests in a video game, I want to see that investment achieve fruition. Speaking for my own faith in your project, I had backed at a minimal level that just included Episode 1. My reasons for doing so had to do with the cost of your reward tiers versus return (significantly higher than those for other projects that I had backed, such as Torment: Tides of Numenera) and my trust that you would finish the project as stated, which is why I wanted to see how polished Episode 1 would be because I figured I could purchase the later episodes at a higher price if I liked the first enough. Later, I had wanted to drop in some additional money to achieve a higher reward tier in BackerKit, but I just never had that larger chunk of money needed at any one time.

      But considering that my investment the first time was more minimal and affordable, I would make the same investment again if it earned me an additional reward from the first (perhaps the same investment again would net me Episode 2). In this way, your current backers could achieve additional rewards. This could work for all levels provided that each current backer gets something more with additional investment. Most gaming fans understand that quality takes time and resources, and if you didn't deliver despite your efforts, the point is that you made the effort. I appreciate, for example, that you have released the Core System Demo links so that we have something to tide us over indefinitely: they show that you have been working on the game, and they are the foundation for another crowdfunding round.

      The strategy will be to do your postmortem, revitalize your GDD, and then recalculate everything before launching your next crowdfunding: Project Resurgence Phase 2!

      Best wishes,
      John Merle Holes

    30. Brian G. on August 4

      Frankly I don't see how you justify it away as this seems to violate most of the Kickstarter FAQs;

      - Who is responsible for completing a project as promised?
      It's the project creator's responsibility to complete their project.

      - What should creators do if they're having problems completing their project?
      If the problems are severe enough that the creator can't fulfill their project, creators need to find a resolution. Steps should include offering refunds, detailing exactly how funds were used, and other actions to satisfy backers.

      - What is a creator obligated to do once their project is funded?
      When a project is successfully funded, the creator is responsible for completing the project and fulfilling each reward. Their fundamental obligation to backers is to finish all the work that was promised.
      If a creator is absolutely unable to complete the project and fulfill rewards, they must make every reasonable effort to find another way of bringing the project to a satisfying conclusion for their backers.

      I know I am not satisfied and clearly do not feel you used the finances appropriately. Clearly you thought this project could be made for the price you asked. As you failed to do so, it seems pretty cut and dry that that wasn't the case.

      At the end of the day, I'm only out $15 on this, but that's still $15 I won't get back on something that I, in good faith, supported. As of now, I feel like you, at best, mismanaged staff and finances and at worse were just grossly negligent.

      The real stinger though is that you say you're going to go off and work on other projects to prove that you can do it, all while keeping the same team. Are you pulling the same scam again to get more financial backing for those future endeavors or are you all just doing it out of the love of creating? If the second is the case, you need to be working on your promise for this game, not some future project as the same group.

    31. Interstellar Marine on August 4

      Thanks for the update

    32. Missing avatar

      SteveW on August 4

      It sounds like you have exhausted your other prospects, so I agree with those who suggest that you open source the project. Perhaps some of your 50 volunteers will contribute again, and others may come out of the woodwork as well.

    33. Missing avatar

      Filontar on August 4

      Really sad that the game will not get done anytime soon, but I have the hope that you can finish it working on it on the side maybe with support via patreon as some already mentioned. As for what else you could do I personally would LOVE to see a pnp system or table top rpg come from this. But I also wouldn't say no to a comic or 2.
      And as for the harsher posts here, damn guys give it a break I'm to lazy to be honest to look up the stuff many postet about you guys being eligible for refunds anyway and that kickstarter pledges are not donations/gifts what have you but I don't care. On Kickstarter you always have to keep in mind that the project you are backing wont come to see the light of day and then your money is gone, if you can't write of the money you spent than don't spend it in the first place.
      As for me, I spent what I could and accept that that money is gone it sucks but that's the way it is and I don't blame anyone for it, not the guys at Nectar, not Cohh not anyone else because that doesn't help anyone.

      I wish you guys the best and that someday can realize the game and then I will again be there to throw money at it ;)

    34. Kender on August 4

      Too bad.
      I wonder why this still happens even when there's so many warnings and examples of this happening before you create a kickstarter.
      Must be something psychological.

      Better luck next time!

    35. Tyler Anthony Edwards
      on August 3

      I'm glad I only wasted $25 on you guys or I'd be alot more pissed. All I know is to stay far, far away from anything associated with YouTubers or twitch steamers, it always ends in disaster. As for the game. Alot of people think open source is the best way. Patreon is good in my opinion for steady game development as I've seen it work for alot of small indie titles.

      Learn to live within your means. You guys had your scope way too big and screwed yourselves. Along with everyone who donated to you.

    36. Faria1st on August 3

      This is exactly the reason I won't fund games anymore. I'm tired of getting burned.

    37. Bill Tng on August 3

      Wow. I'm.sorry to hear that as a backer. I thought even with cohh strong twitch follower counts can make this happen but yet another game studio on kick-starter went down. Even Double fine had enough funds from their millions of dollars raised to fund a partially completed game. Sounds like indie titles on kick-starter are no nos now.

    38. Solaris on August 3

      Thank Odin I only gave these guys $15.

    39. Missing avatar

      Aaron on August 3

      While this is unfortunate news, I'd like to encourage the people of Nectar to not give up on making games in the future. You have real talent, and that should not be wasted. I know you will be reading a lot of upset backers comments below, which was inevitable given the nature of news. Game dev is hard. Predicting how long it will take to complete and the required funds to complete is hard. Life is not predictable, and throws curve balls. Use this as a lesson learned for next time.

      While I understand the backers frustration, I would encourage all backers to give Rob a chance to explain what happened in more detail as he said he would. I am undertaking a project such as this myself (using my own money), and I know how much of yourself you put into these things, and can understand what it would feel like to see it fail, or disappoint the people who where supporting you along the way.

      We look forward to hearing more Rob. Keep your chin up.

    40. Andrew Malcolm on August 3

      Well, that really sucks. I think the best option is to go open source.

    41. estevancarlos on August 3

      Sigh. Can you share all your assets too? illustrations, notes, process, 3d renderings, 3d files, etc?

    42. Cassiar Beaver on August 3

      I think you should go open source with it, or if you don't want to do that I think there are backers who would be willing to volunteer to help work on the game.

    43. Derpy Starhead on August 3

      First off, I appreciate that you guys had the guts to actually come here and say this to everyone. Mistakes were made, and bad things can happen. I do believe that you and your team had every intent to complete this project, and did give it everything you had. Many new devs seem to underestimate how much it will cost them to develop a game to completion. As i understand very well how things work, I only crowdfund something if I am prepared to not get anything from it.

      That all being said, I am very disappointed that this project has failed, and will not back or support anything you do in the future. I only have so much money, and will not give it to projects with teams that have failed to deliver in the past.

      I wish you good luck in your future endeavors.

    44. Missing avatar

      Arthur B
      on August 3


      Unfortunately this update is not sufficient. As per Kickstarter terms of use, the funding of the project creates a legally enforceable contract between project owner and backers. Furthermore, as per the terms of use particular actions are necessary in this situation. I quote:

      "If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

      - they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
      - they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
      - they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
      - they’ve been honest, and have made no material misrepresentations in their communication to backers; and
      - they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form."

      Your post does not give any detailed breakdown of how the Kickstarter funds were used. and therefore does not fulfil the criteria of "they post an update that explains [...] how funds were used" or "they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised".

      I will therefore have to raise a request for a refund unless full disclosure is made of sufficient financial details to substantiate that there are no funds left from which to pay refunds within a reasonable time, which shall be held to be 1 month from now (3rd August, 2017, 22:53 UK time).

      Please PM me via the Kickstarter system if you would prefer to negotiate a resolution out of the public eye.

    45. Missing avatar

      Chris Allen on August 3

      Thank you for the explanation, I'm sorry your hard work has come up short. I hope you are able to find an avenue to complete this project in the future, if you do you will have my support.

    46. Jeff Ellis
      on August 3

      What a joke. They fail to deliver so will start a new company with same people and try and milk people again. Wonder what salary they gave themselves during this time. More information is needed thia is an apology with out showing the books to see if they actual had good business practices

    47. Missing avatar

      on August 3

      Mr. Sam Brougher said it well, so I will not repeat what he has penned. As other have said, at least Nectar Game Studios had the dignity to inform the user base. Having pledged $50 already for something I will never see leave me a bit scared. I wouldn't back another another campaign to see even more of my funds never see a ROI. If this game did ever see the day of light I wonder if Nectar Game Studios would still honor the backers of this campaign, I doubt it.

      Though, it's great to see Nectar Game Studios provide the two Core System Demos.

      As a side note, most of the failed campaigns I have back have been software related. I am not sure why. Project Phoenix is almost in a similar state, though they are giving it their best. In the end, I give them a 50/50 shot. They do have been up front, which is also nice to see. Note to self, I really need to convince myself if going to back another software campaign.

      Best of luck in your future endeavors.

    48. Martijn Hoekstra on August 3

      I'm really sad for all of you. I'm glad you did some evaluating where you went wrong, and found what your limitations and shortcomings are. I'm hopeful this will be helpful for you in the future; knowing what you're not so good at, and what you shouldn't work on is just as important, maybe even more so, than realizing what you *are* good at.

      Resurgence under Nectar Games is dead. If you look into your heart, you knew it was not going to live around or even before the turn of 2017. Some shout failure; find the success in what you did. What did you learn about running a project? What did you learn about public relations? What did you learn about yourself? Find the successes there. Some shout incompetence - I'm sure you found out more than you ever wanted to know about your competencies. Use that knowledge for yourself, take some time for yourself, and in a year or so, you might just find Resurgence in yourself, and with that, for the project.

      I wish you, Cohh, and everyone who worked so hard on this the very best.

    49. Missing avatar

      Thomas Ally
      on August 3

      I would love it to go open source as well and hope you keep in touch with any updates on what you decide to do

    50. Missing avatar

      Markus Pfeil on August 3

      I am also quiet sad that the project does not deliver. Those who shout incompetence I believe have never tried to do something on this scale within a similar frame. It is hard. And I much appreciate the honesty in such hard times. I would love to see the content move on and I would second the move to open source. I will be there if things move again.