NecroMech Tabletop Role-playing Game
NecroMech® A Dark Fantasy Tabletop Role-playing Game (TRPG) in a Post WW2 Alternate History Setting.
NecroMech Tabletop Role-playing Game
NecroMech® A Dark Fantasy Tabletop Role-playing Game (TRPG) in a Post WW2 Alternate History Setting.
What is NecroMech?
NecroMech® is a Dark Fantasy Role-Playing Game in a Post WW2 Alternate History Setting; one in which the world has been irrevocably altered by the “Rip”, a catastrophic event triggered by the dropping of the atomic bombs on Hiroshima and Nagasaki. Conjoined with a hellish Otherside our heroes and villains use newly awakened or graft-stimulated psychic talents to fight for survival and power. For some the creatures released into the Wastes of what was once Japan must be destroyed while for others they are the source of that power…
For players there is opportunity for in-depth roleplaying, perhaps utilizing their psychic talents as part of a broader tradecraft skill set, as they penetrate layers of intrigue in London and Paris. The story then leading them on an adventuring mission traversing the chaos in Germany, down into the subterranean passages beneath Wewelsburg Castle, and then on to the Otherside. But making it to the Ash Curtain across the Wastes may require a more strategic approach utilizing organized forces to counter the vast number of Othersiders that bar the way, and what will await them as they eventually cross to the Otherside and stumble into the horrifying Fleshworks?
- A believable alternate history timeline.
- Realism and familiarity tinged with the fantastic.
- Detailed immersive game world.
- Subtlety over brute-force, storytelling vs. combat, and compelling character interaction.
- Agent Carter (1940s/50s tradecraft with strong female characters) meets Cthulhu (horrific otherworldly monsters) meets Push (psychic abilities)!
- Dieselpunk aesthetic with strong fashion elements to reflect a character’s personal style that the player can even take beyond the game table.
- A world on the brink of burgeoning technology development driven by Gemstone Capacitors and Psytomatons.
- 6 Psychically-talented character classes: Qi Master, Energy Adept, Shadow Weaver, Meta Engineer, Reaper, and NecroMech.
- Creature artwork more about essence and emotion than precise anatomical representation.
- Integrated reputation system.
- New logical, easy to understand, d100/d10 encounter resolution system.
- Character advancement through the new APTitude System rather than traditional “leveling”.
Check out over 300 pages of game content now!
London, Sunday, January 15th 1950... over 4 years since the dropping of the atomic bombs on Japan resulted in the Rip. The violence of the event has spewed so called Ash into the stratosphere that has surrounded the Earth in a shroud of grey. Direct sunlight a thing of the past. The temperature has dropped 20°F. The world is cold and grey.
Psychic Talents occur irrespective of gender, race, age, religion or other demographic label, but some common themes do persist - “mental maturity,” a combination of extraordinary attributes, and in many cases some form of trigger event. Psycrafters are most often feared but many covet the idea of what psychic power could mean for them. With the later discovery that grafting tissue (or “stitching” as it becomes known) from Othersiders can grant such powers both government and criminal groups as well as individuals look to exploit this...
Psycrafters are grouped according to their psychic talent traits into five “natural” classes: Qi Master, Energy Adept, Shadow Weaver, Meta Engineer, and Reaper. Each seems to have related individual psychic Talents that are organized into Talent Trees where selected Talents determine which subsequent Talents become available as a Psycrafter increases in Rank. However, there appears to be only a single NecroMech class, although each is differentiated by the psychic talents gained through the specific graft(s) they acquire.
Psycrafters and NecroMech advance their Psychic Talents using the APTitude (Action, Practice, and Training) System in the pursuit of Psychic Points and associated increase in Talent Rank.
Each weapon has a Weapon Damage Profile based on Damage Potential rated as Low (1 d10), Moderate (2 d10), High (3 d10), or eXtreme (5 d10), Maximum Effective Range of either Point Blank, Short (less than 25 yards), Medium (25 to 50 yards), Long (greater than 50 yards but less than 250 yards), or eXtreme (greater than 250 yards) as well as Ammunition Type and/or Rate of Fire. For example, a standard, albeit engraved with pearl grips, Browning Hi-Power has a profile of MM/A0/R1 resulting in 2 d10 at Medium range.
Tradecraft paraphernalia and non-weapon Meta Engineered* equipment can often play a more important role than weapons in adventures that explore more subtle themes such as behind-the-scenes-manipulation, theft, and information acquisition. *Meta Engineers, through talents that reflect their understanding of engineering, materials science, and innate ability to manipulate matter, are the only Psycrafters able to create Psytomatons and the Gemstone Capacitors to power and control them.
Characters choose their wardrobe to make a statement on their own unique personal style within the tenets of the time, i.e. the requirement for warmth and conformity in the dour outdoors married to the need for vivacious self-expression in private. Fashion of the time takes inspiration both from the military, maybe as a great coat emblazoned by the badges of fallen comrades or perhaps the trophy jacket from a slain enemy, to the new technology evolving from Meta Engineering. This is also true of personal firearms, in the form of custom grips, intricate engraving, unique technical variants, the use of exotic materials, and specialized ammunition. In a world driven by personal interaction, where subterfuge often plays a major role, what you wear and what it says about you can make a difference. Especially when it comes to, for example, Seduction and Diplomacy.
Characters advance their skills using the APTitude (Action, Practice, and Training) System in the pursuit of Skill Points and associated increase in expertise.
Undertaking tasks or missions on behalf of Organizations with which characters become affiliated may earn Reputation that can be leveraged for benefits. For example, a forged passport and/or other forged travel documents, transport to a remote location, a specialized piece of equipment, training, or even a meeting with someone otherwise inaccessible. It is these Organizations that are the real power behind the scenes… Success or failure with one organization may bring a character to the attention of other “interested” organizations, wanted or not. Fame (+ve Reputation) and Infamy (-ve Reputation) often going hand in hand.
Gravity, temperature, atmosphere, and light on the Otherside are radically different from those in our world and these effects leech over into the area surrounding the Ash Curtain. Higher gravity, colder temperatures, contaminated dry atmosphere, and low light prevail for miles. On the Otherside our environment similarly tempers these effects in the localized area around the Ash Curtain. However, as you move deeper into the Die Aschfelder (Ash Fields), so named by the first Germans to cross through the Ash Curtain (and return), the full impact is felt. The denizens of this hellish place are truly torn from the worst nightmares…
Are you ready for your first adventure that begins on a bone-chillingly cold London evening, January 1950...
For Game Masters and players NecroMech is uniquely dark, Dieselpunk stylish, and full of intrigue, danger, and opportunity to create endless stories to role-play. This is just one.
The new No Man’s Land holds the key to lost family and friends, valuable art treasures, and if the rumors are true lots of gold bars! But even if you know where to start do you really know what awaits you? And just what is the Special Operations Executive interest?
This escapade is designed for 4 to 6 Rank 1 Psycrafters taken from the pre-generated character list or if preferred, you can create your own.
It will take you across Europe in six episodes, each designed to take 8 to 10 hours that can be split into 2 sessions, and assuming its successful conclusion characters should reach Rank 3 or 4.
The Digital Difference
Subscription based DRM-enabled digital delivery is at the core of our vision for NecroMech to become an Augmented TRPG. One that utilizes digital technology, while retaining the rolling of dice and use of miniatures, to take immersive, in-person “around the table”, gameplay as far as it can go before players have to don their sword and shield and head out into the woods. What does this mean for players?
- Continual new content delivery and the potential of an ever-expanding game world.
- Continual refinement and improvement of game mechanics.
- Integrated digital content to enhance gameplay, including adventure photos, video, story narration, and Non-Player Character (NPC) dialog.
- Immediate access post-Kickstarter. No more waiting a year or more.
- No more out-of-date books and having to buy, or pledge again on Kickstarter, for that "new" edition.
- No more having to workout to carry all the manuals.
- Minimum investment. Don’t like it? Cancel.
- Stop for a while. Come back. Re-subscribe without having to buy another complete set of updated books.
- Never finding out you paid for a book that someone else downloaded (PDF) for free.
- And Retailers will not be excluded with plans for in-store Subscription Cards (that do not compete for shelf space) and enhanced digital technologies to make the store a destination gameplay venue.
“Especially when it comes to adventure design, it is impossible to anticipate all the ways that players can approach the tasks and hurdles they are presented with. Players may in fact come up with exciting and compelling alternative not previously considered. We can include these as updates for all players to enjoy.”
What Do You Get?
Access to the FULL game content during Kickstarter (after March 28th a subscription will be required).
News Hound ($1) will keep you up to date with all progress through frequent updates.
Operative ($15) gives you continued full access to NecroMech for 3 months.
Agent ($55) not only gives you full access to NecroMech for 12 months (a $100 value) but also a set of ODESSA dice. The set includes 4 custom Black-Red/Gold d10 and a matching tens d10 from Chessex.
Mission Ready ($75) prepares you for 12 months of NecroMech gameplay with a custom dice bag and custom dice mat/tray. At 6.5" wide by 8.5" (when flat) the lined bag can hold more than just your dice, while the mat, made from gaming playmat rubber, has edges that magnetically pinch together to form a dice rolling tray. And if you want the ODESSA dice they can be added (see below).
Senior Agent ($100) takes your 12 months of NecroMech gameplay into the field with a custom leather messenger bag. Superior Crazy-Horse cowhide leather masterfully sewed with durable and rugged wash canvas fabric ensures long lasting durability. The laser-etched NecroMech logo with hand-painted green-luminescent eyes makes this bag stand out! Good on looks but also fully functional with inner foam padding to protect your electronic devices (up to a 14” notebook), as well as two larger front pockets, one zipper pocket, and two inner wall pockets. A wide shoulder strap makes it easy to carry. Manufactured by Lifewit.
Special Agent ($250) Not only allows you to play NecroMech for 12 months it takes you INTO the game as a new NPC. Using a photograph of yourself (or someone else if you prefer) and working collaboratively with the author a complete backstory will be written and the NPC included into the game, perhaps as an SOE agent or maybe an ODESSA assassin! You will also receive the custom dice, dice bag, dice mat/tray, and leather messenger bag.
"Q" ($500) A unique opportunity to own a handmade Dieselpunk gun and coat that have been included in the game. Again you will work with the author on designing your very own in-game NPC, but this time the photograph will be a full body shot of you wearing the coat and wielding the gun. Dieselpunk cosplayers apply now! You will also receive the custom dice, dice bag, dice mat/tray, and leather messenger bag.
Section Chief ($1500) For the agent in charge comes 12 months of gameplay and ownership of your choice (based on availability) of original 18” x 24” framed/signed Othersider oil painting. The art for Hel, Harvesters, Artificer, and Ghoul are available initially but on reaching our stretch goals (see below) comes additional Othersiders to choose from. You will also receive the custom dice, dice bag, dice mat/tray, and leather messenger bag.
- Voice-over of all player narration. (Digital)
- Voice-over for all character dialog. (Digital)
- Additional adventure photos, video, and sound. (Digital)
- Art for Ripper and Bone Swarmer Othersiders (Digital) and this art becomes available for physical add-on purchase.
- Custom White Dice Set - Order of Dark Hearts (Physical)
- Comic book panels/strips (Digital)
- Additional adventure maps (Digital) also made available for physical purchase.
- Art for Burrower, Eviscerator, Oni, and Vampire Othersiders (Digital) and this art becomes available for physical add-on purchase.
- Custom Green Dice Set - Special Operations Executive (Physical)
- Fully-updatable, interactive, Digital Character Dossier App (Digital)
- Full Stitched! comic book (Digital)
- Art for all remaining Othersiders, including Leech, Shadow Fiend, Ash Stalker, Barbed Knight, Radium Widow, and Hungerer (Digital) and this art becomes available for physical add-on purchase.
- Art for the Fleshworks (Digital) and this art becomes available for physical add-on purchase.
- Custom Blue Dice Set – Office of Strategic Services (Physical)
- Development of the NecroMech Central platform starting with the N.E.R.V.E. (NecroMech Encounter Resolution and Virtualization Engine) App (Digital)
The following are available for add-on purchase by adding the appropriate amount to your pledge. We will confirm exactly what items you want directly. ONLY available to Kickstarter backers and will not be available after March 28th.
Dice Sets - $15 per set + $0 shipping (already pledging $20 or more) or $5 shipping within the U.S. or $10 shipping to Canada or $15 shipping to the EU (exact availability dependent on stretch goals reached)
Dice Bag - $20 + $0 shipping (already pledging $55 or more) or $5 shipping within the U.S. or $10 shipping to Canada or $15 shipping to the EU
Dice Mat/Tray - $25 + $0 shipping (already pledging $55 or more) or $5 shipping within the U.S. or $10 shipping to Canada or $15 shipping to the EU
Leather Messenger Bag - $75 + $15 shipping within the U.S. or $25 shipping to Canada or $35 shipping to the EU
Limited Edition Print, numbered 1 to 20, artist/author signed 11” x 14” of your choice of available Othersider - $30 + $5 shipping to the U.S. ONLY (image printed by a Richo Pro C7110X digital press on New Page Futura 100# Dull cover paper and provided with an archival backing board)
Limited Edition Framed Canvas Print, numbered 1 to 5, artist/author signed 18” x 24” of your choice of available Othersider - $300 + $25 shipping to the U.S. ONLY (mounted in a dark Gothic-style frame and already set up to be hung)
In 2015 I embarked on my new career as a Tabletop Roleplaying Game (TRPG) Author. The result is the NecroMech game world. One I plan to continue to expand as a game but also with more in-depth storytelling in the form of short-stories, comic books, and novels. The first based on the Stitched! adventure is already in the works. My passion is now my full-time job!
I am very fortunate to have the support and creative input of my wife Ginette whose passion for fashion has also been integrated into the NecroMech Dieselpunk game world, both digitally and as clothing that players (and cosplayers) can purchase to wear at or away from the game table; her label madameGdesigns™.
Not to mention my friends and co-collaborators that include Kirk Johnson and Jake Roesler.
We already have plans laid out for the rest of this year that includes any required tweaks to the game mechanics, new Meta technology and equipment for use in-game, new Organizations to work with or against, plot points and rumors to develop into side quests, as well as complete new adventures!
Risks and challenges
300+ pages of core Dossier are already complete and ready to play and the Stitched! adventure, at 80+ pages and counting, is on target to complete by the release of 2.0.0 at the end of this Kickstarter. Both are available online or as iOS/Android Apps today (if that is you are a backer entitling you to the password). Links on our website www.necromech.com.
We have a strong community www.facebook.com/NecroMechRPG/
NecroMech expansion both in terms of content and digital technology enhancement are our 100% focus. Not another game project. And this Kickstarter is our launchpad...Learn about accountability on Kickstarter
- (30 days)