Plague Inc: Armageddon is the first major expansion for the critically acclaimed Plague Inc: The Board Game. Infect the world with two radically different disease types, use powerful game-changing genes, deal with Brexit Britain, play with an extra player and a whole lot more.
Get ready to laugh as global vaccination rates drop, cry as your friend evolves a particularly lethal strain of athlete's foot and cheer as your bioweapon devastates entire continents in a single turn.
With over 120 million players, Plague Inc. is the ultimate strategic game of infection, evolution and extinction. In the board game, you and your friends are deadly diseases, battling to infect and wipe out the world! (You can get the original game here).
Armageddon takes Plague Inc. to the next level, supporting new play styles, expanding strategic choices as well as adding more variety to an already extremely replayable game. It also lets you play with an extra player!
New Fungus disease type: The Fungus is all about mobility and spreading across the globe. With its Spore Burst it can infect new countries with ease, but it can struggle to fully take them over. Puffball increases the power of future infections, and Fungal Bloom exploits empty countries to score DNA.
New Bioweapon disease type: The Bioweapon is fully focused on lethality. The Armageddon ability lets it kill without worrying about the Death Dice. The more it kills, the stronger it becomes as Festering Corpses generates DNA from dead countries. However, it has limited infectivity and will need to consider Genetic Targeting to avoid eradicating itself.
Genetic modification game mechanic: During the game, players can spend DNA to get unique Genes which power radical tactics and specialise their evolution. Paying too much for a Gene or letting an opponent get it for too little can be the difference between domination and extinction!
Tomorrow's World Country Cards: New country cards reflect our changing world in the game and mean countries might not be quite as you remember them. Isolationist USA has no transport links, Brexit Britain isn't in Europe, and you can probably guess what happens to Global Warming Greenland...
New Event and Trait Cards: Loads of new cards can be added into the existing decks, increasing variety and giving you new ways to interact with (and mess with) your friends.
Extra player: New Plague Tokens and Evolution Slides allow an extra player to infect the world. The game now officially supports 1-5 players. (or 6 unofficially if you got the previous 5th player expansion from Kickstarter!)
In return for your support, the Armageddon Standard pledge gives you a first edition copy of Plague Inc: Armageddon at a discounted price as well as a Kickstarter bonus - the Repeat Infection pack which adds a number of new extreme event cards which are particularly powerful and/or dangerous in the right hands.
If you are feeling particularly enthusiastic - the Armageddon Enthusiast pledge adds the Collector Pack, Storage Pack and Digital Disease Pack - providing extra content in and out of the game.
If you are new to Plague Inc: The Board Game - then you want the Armageddon Newcomer pledge which includes a copy of the base game along with everything from the Armageddon Standard pledge.
As more people back the project, stretch goals will be unlocked which will add additional content and features to the game for free (for all pledge levels).
Here are some of the lovely things that the press have said about Plague Inc : The Board Game thus far:
- “The game just looks great. From your player mat being a microscope slide image of your disease, to the blood splattered Death Die, the visual design is perfectly executed...I absolutely recommend this game.” - Geek & Sundry
- “I’ll tell you two things: One the game is good and two, it really does feel like the app… Dice Tower judgement: Excellent!” - The Dice Tower
- “... a surprisingly enjoyable, intelligent experience that also works as a superb single-player game” - The Guardian
- “It deftly weaves simple elements together to generate meaningful decisions on every turn, and it’s straightforward enough that I’d happily introduce it to newer gamers.” - Ars Technica
- “There’s a fantastic theme running through the game, and the challenge of getting your fledgling little illness and turning it into (quite literally) a world beater never gets boring.” - The Gaming Review
- “We all loved it and we've played it multiple times… We genuinely all enjoyed it equally - aged 8, 23 or 45. Ndemic have done an excellent job.” - The Brick Castle
As the Campaign progresses, a number of stretch goals will be unlocked and added to your pledge for free!
Want a closer look at Armageddon and how it changes the game? Well, here's a video! Warning - this hasn't been edited into a flashy promotional clip - it is simply me (James - the creator of the game) looking at the new bits of the expansion and explaining the gameplay / strategy implications of them.
If you want to learn more about genes and how they work - here is the new rulebook for you to flick through.
Plague Inc. The Board Game is a strategic game of infection, evolution and extinction for 1-5 players lasting 60-75 minutes. Each player is a deadly disease competing against other players in a battle to be the first to infect and wipe out the world!
Plague Inc: The Board Game combines the best bits of the original video game (which has infected 120 million players worldwide so far!) with a unique tabletop design. The result is a game with a realistic theme and engaging gameplay which can be enjoyed by anyone who likes the idea of infecting people with the plague!
Players spread their infection across the world by placing tokens in cities - earning DNA points if they are dominant. Players choose which countries are placed on the board but they must be both climate resistant and connected to a country before it can be infected.
Diseases start weak and unspecialised but as players develop symptoms - they will become stronger and spread exponentially.
The symptoms a player evolves on their Evolution Slide significantly changes how their disease behaves. Once countries become fully infected - the controlling player tries to kill them with the Death Dice! The more lethal the disease, the more likely the country is to be wiped out.
If you'd like an even closer look at the base game, you can view our series of How To Play videos here.
We have been working on this expansion for 3 years now and have a fully scheduled and costed plan to deliver it to you! Throughout the campaign and afterwards, we will communicate regularly with you to let you know how things are going.
Shipping and taxes are automatically included when you make your pledge and include a shipping subsidy.
We use distribution hubs around the world to ship the game out to you as cheaply as possible. Shipping is US, UK, EU, Canada and Australia friendly to avoid any VAT / import fees (we believe in spreading plagues everywhere!)
If we do not offer shipping to your country - please fill in this form to request it. We will try to get shipping quotes for any country that has enough people request it.
Currently, the game is available in English. We know that Plague Inc. is popular all over the world, so if you would like us to translate the game into your language - please fill out the form here. If enough people request a translation into a different language - we will see if we can make it happen!
Plague Inc: Armageddon has been designed by James - the designer of the original board game, James is also the designer of the best selling digital game Plague Inc. and our latest digital game Rebel Inc. The art was art-ed by Ollie, Daisy and Ryan and production was produced by Matt. We work with a great team at Panda to get the game manufactured.
In addition to the core team, a big thanks is in order to everyone else at Ndemic Creations as well as all the people who have playtested the expansion. We couldn't do it without you :)
The game has been designed and extensively tested already. Now, your input and support will help make sure that the game is as good as it possibly can be (the more eyes and brains looking at things the better)!
As previous backers will know, throughout the campaign, we will be actively seeking out your feedback and input. We will read every single comment that gets posted and will also be posting polls/questions related to stretch goals and other design decisions to get your feedback (e.g. Which graphics do you prefer? Can you find an exploit in our rules wording etc).
James is particularly keen to get people to find rare exploits in the new genes :)
Remember - you can get the original game right now on Amazon here!
Risks and challenges
In the last 7 years, Ndemic Creations has successfully made games that are enjoyed by over 120 million people across the world. We are passionate about making high quality, polished games that people want to play - and treating our community with respect.
We successfully completed the original board game Kickstarter on time and to budget - we know what to expect, how to get the job done and we have contingency built into our timetable. That said, there are two specific risks to be aware of:
- US/China trade-war. We make our games in China - if the trade-war heats up - this could cause extra delays to our US and Canadian backers.
- Brexit. No one knows what is going on with Brexit. If things go really bad - it could cause delays for our UK/EU backers.
Bottom line, we are in the lucky position where sales of our digital games give us the resources to meet all our obligations no matter what happens. You will get your game.Learn about accountability on Kickstarter
- (24 days)