Patchman vs. Blue Squares
More Sheeple need rescuing, and Patchman is on the case! But now there are sinister new Blue Squares to contend with...
What players said about our last episode:
LOGO BOSS MUG: Standard issue gaming mug. Awesome logo on the right, enemy boss on the left.
DRIFTER MUG: Have the crazy face of Drifter stare at you while you work, for ingenuity and inspiration!
THE MEMORIES MUG: All six photographs of Drifter Jim Ventura's family and tragic history.
Your choice from a variety of mugs - only available through this Kickstarter! These are mockups, we'll be improving and finalizing the designs, making them as awesome as possibly possible! :)
PATCHMAN LOGO SHIRT: Standard issue DBP game series title logo!
SQUARE BOSS SHIRT: Show em you're not afraid of The Square Boss!
Your choice of t-shirt! The illustrations above are mockups and they will be improved and perfected before final production and shipment. You'll also be able to pick between black or white shirt - up to you!
David Kerr - Coder, designer, writer, platform support, and more! A jack-of-all-trades and master-of... how does that saying go? Well, don't worry about it, because Dave never quits and never stops, gives it his all, and works so hard your back hurts!
Igor Motuz - Pixel-pushing master whose expert color choices and drawing abilities combined with his dedication and persistence have turned our game from a pile of programmer art into a retro heaven! We're lucky to have him along for the ride for this episode. www.igormotuz.com
Keith MacBain - Keith's loyalty to the previous project has brought in over a dozen original tunes, including the main theme song! Keith has been fervently composing songs for each page of the new comic book and already has music ready for episode two!
There will be more people joining in on this project, and we continue to be inspired by the influence of Martin Binfield (Binster / .mpegasus) and other amazingly talented artists and helpers. If you are interested in joining our project, please contact us!
We had a nice run on our last Kickstarter and found that not only was it very helpful to connect with players and pledgers, but after the campaign was over, the players who had pledged provided valuable feedback on our Early Access build. It was really cool to see backers play alpha levels, gain achievements, and so on, content that now no longer exists. Delivering physical items like coffee mugs and posters to backers was very rewarding and that just wouldn't have happened without this site. The staff at Kickstarter are also really cool and helpful, up front, and trustworthy! Our greatest regret: we should have come back with a new campaign sooner! :)
Why make this game? Why make any game? Is it just for fun, to goof around and waste time? NO! At the heart of this game is a plot twist so epic and mind-blowing it will shatter your view of reality - for the better! It's about philosophy, about sharing a positive message with the world, about helping people take a step back and say: "Hmm! That's interesting! I never thought about it that way". THAT'S why we're making this game! :)
Lastly, please wishlist our game on Steam! :)
Thanks for checking us out!
Risks and challenges
We've learnt A LOT from our previous Kickstarter, including how long these things take, reward fulfillment, and which storefronts to use. We decided not to go with Steam Early Access this time, because it doesn't lend itself well to story-based single-player games in development. Itch.io is better for our Beta+Alpha backers and will deliver DRM-free builds right from the get-go! The biggest challenge will be meeting our deadlines, especially if any stretch goals are met. However, we work hard, non-stop, and do whatever it takes to get our games done and delivered!
Good news is, we built the foundation and engine for our game in the previous Kickstarter, so we can focus more on content and less on technical issues now. So we can finish this episode a lot faster than our first episode!Learn about accountability on Kickstarter
- (35 days)