About this project
FULLY FUNDED! THANK YOU!! :)
Missed out and still want to jump in? It's not too late - you can still back the game on our purchase page for a limited time.
WEBSITE - http://www.dontbepatchman.com
STEAM - http://steamgreenlight.dontbepatchman.com
TWITCH - http://twitch.dontbe.ca
TWITTER - http://www.twitter.com/notpatchman
Our trailer is also available in high definition (HD 1080p 60fps) on YouTube!
The Sheeple are in trouble - they've been enslaved by the Drones - and it's all Patchman's fault! Now it's up to you to redeem Patchman, rescue the Sheeple, and uncover the awful secret behind the Drone army. Stay out of sight, wear clever disguises, search the forest for seeds, grow fruits and plants, tear down propaganda, awaken the Sheeple to break the control scheme, and power down those nasty robots! All that and more awaits in Don't Be Patchman, a sneak-and-grow action/adventure game.
Platforms and Release
Windows, Mac, and Linux in 2015! DRM-free, no ads, no in-app-purchases! For this campaign the game will be delivered to desktop primarily via Steam GreenLight (dependent on voter approval) with additional download options available. Due in part to mobile key distribution issues we will be supporting iOS and Android devices separately.
- "Delightfully weird - seriously, get some eyedrops" - IndieRuckus
- "Don’t be fooled by the beautiful pixel art visuals into thinking that it is going to be easy" - GameRamble
- "Return to nature in this unique and odd title" - GameTrailers.com
- "Offers one heck of a story" - Cliqist
All digital rewards are cumulative! When you pledge, you get the game, plus what's on your pledge tier, plus all tiers before it, plus the descriptions on the side have more info!
Mockups of the physical reward tiers - we will polish and improve them before delivery. All physical items are cumulative and you get all the digital rewards too! As these are Limited Editions, we will never again offer these exact versions after this campaign is over. Shipping extra.
A Sheeple collects Symbols from a Repeater in order to eat from a Vending Machine. Somehow they never notice a glowing tube sucking energy out of them to feed the Drones.
Has the ability to grow and eat plants to gain abilities. Here he is throwing an orange and growing a tree for more oranges.
Purple Triangle Drone - hunts, investigates, tracks, and pursues - they never rest - until Patchman defeats them.
Red Circle Drone - a lightweight mass-manufactered patrol bot.
That's the bulk of us! Other notable contributors, like musical artists and sound engineers, are listed below. We haven't hired any outside firms to build websites or run marketing or anything of that nature, nor do we plan to. There is no backing from a studio or investment firm, it's just us. Any work not credited is done by Dave. That being said, this project stands on the shoulders of giants, such as authors of the underlying tools it is built from, and the online communities of developers who freely help each other solve problems.
Music, Sound, and Other Contributors
Most of our development toolchain is opensource. We'd like to support and improve that toolchain by contracting feature requests using a 10% portion of our crowdfunds. Listed above are six examples of some of the features we want. These new features go back free to everyone in the world! We cannot guarantee features will be added - that is dependent on the tool author(s). Endorsements:
- Thorbjørn Lindeijer - Tiled Map Editor
- Paul Kulchenko - ZeroBrane Studio
- Martin Wimpress - Ubuntu MATE
- Erin Catto - Box2D
$30,000 - TRIPLE QUADRUPLE BOSSES
Three drone bosses plus a final fourth mystery boss - with levels for each! That’s FIVE NEW LEVELS once we throw in our secret after-the-final-boss mystery level!! We said triple then changed our minds and said quadruple, please don’t multiply them together, that’s too many bosses, and who isn't sick of bosses?
$35,000 - PERSISTENT CREATIVE MODE
A creative area where you can build your own house, alter the land, and store your stuff. Increases the strategy needed because if you choose this mode, then you will have to ration and store your items between levels as spawns will be removed. Turns it into a long-term survival mode this way, increasing the immersion. Also, you can just use it to mess around with the engine, for fun!
$40,000 - CUTSCENES
We'd love to show the background story of Patchman, not just tell it, so cutscenes for the backstory and many other parts will be drawn and animated in comic art style.
$50,000 - OPENSOURCE
We will open source our engine and polish it so it is suitable for outside use. The engine code includes all of the isometric map logic, object+link management, user interface components, menu system, animation system, artificial intelligence utilities, physics components, sprite sheet loader, and so much more. It will be useful not just for isometric-based games but for 2D overheads and platformers. In addition should this be realized it will benefit this project as any potential contributions and fixes from users will be incorporated back into the game, making this a win-win for all!
There are a lot more fascinating ideas we want to share, but we're holding back unless/until some of these goals are reached. If we surpass funding to a very high level then we will Creative Commons license our entire game.
100% Gameplay Footage
Every scene in our trailer is 100% real gameplay footage! No fakery, no scripts, just footage of us playing the levels, recorded and spliced together. The title card sequences are not part of the game, obviously, but the end logo is, that's our interactive splash screen where you can touch each letter and have the whole phrase explode! The trailer is a culmination of over a year of work, and an even longer design process. Anything you see in the trailer (and more) is something you can do right now in the game. But we're not across the finish line yet. We need to complete the sound effects, music, art, levels, FX, interface, and more - then polish and package everything into an awesome, one-of-a-kind gaming experience. It’ll be done in a jiffy! Play it, beat it, let it taunt you from afar.
Hand-Drawn Prototype Sketches by Ihor Motuz - available at highest pledge level
One large game mechanics flowchart by David Kerr also available
Here we provide financial details of how the funds are broken down at each pledge level as well as whole simulated targets. You can view the complete interactive spreadsheet. Live data updates are to be fed into it as pledges are tallied. We don't want to bore you here so further details and explanations of these columns will be covered in our FAQ.
This pie chart shows how the funds will be distributed approximately at early stage targets:
Don't Be Patchman (TM) / Copyright 2015 (c) Naturally Intelligent Inc. / All Rights Reserved
Risks and challenges
Challenge - Too many physical orders
This could be one of the biggest challenges because the amount of tedious work involved in fulfilling many mail orders could be intense if this goes over a couple hundred orders. That is a good problem to have though and there are friends and family to help out.
Comments from Dave:
Only a calamity will stop me from finishing this game, and I avoid calamities like the plague! Seriously though, I've followed through in the past with completed projects. Some I only created prototypes for. Finished and deployed: ai.planet, Kabikaboo, Blocked. Working prototypes: Bloom Engine, naiture, and now, Don't Be Patchman. There are videos on our Youtube channel of most of these.
I've done the hard work and have a realistic idea of what it takes to make complex software - many times over. All artists get paid as fairly and quickly as I can with the limited resources I have. It's do or die for me. Even though the game is meant for all ages (even hardcore gamers!), watching my seven-year old son play this game, and having him look up to me for it, inspires me to keep chugging. He draws me endless pictures of Patchman, cute copies of Ihor's logos, asks questions and spouts ideas, screams when the Drones chase him, cries when I remove a cheat, and is all-around my bestest little alpha-tester. To him, this game is just a normal thing his dad is working on. To me, it's like teetering on the edge of a cliff, worrying whether all this effort will be ignored or rewarded, and I don't want him to see me fall off.
Give Patchman a chance. This awesome game is going to be delivered into your wanting hands, one way or another.Learn about accountability on Kickstarter
Support this project
- (30 days)