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One Per Person - An Animated Short Film's video poster

An awkward fast food worker gains a new perspective on life while competing for customers against an excessively happy-go-lucky rival. Read more

pledged of $6,000 goal
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This project was successfully funded on October 18, 2012.

An awkward fast food worker gains a new perspective on life while competing for customers against an excessively happy-go-lucky rival.

Recent updates


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Happy New Year from One Per Person!



HAPPY NEW YEAR, KICKSTARTER FAMILY! Ringing in the new year 2015, we are thrilled to share with you the progress from December as we look forward to the MOST EXCITING year of OPP. Light your sparklers, don your party hats, and read onwards:


RENDERING: Rendering is FLYING. Pure and simple. FLYING. We are moving SO FAST that we do not even need exclamation points to describe the speed. Boom. Drop the microphone. In terms of exact numbers, we have 77% of the entire film rendered!!!!!!!!!!!! (Okay, we could not help ourselves. We are just too happy.) We are OFFICIALLY in the final 25%!!!!!!!!! Our mini-farm continues to churn out shots even faster than we anticipated, and our fantastic volunteers are switftly pushing through inventory with their donated machines. We even had artists rendering over the holidays to move faster, and the payoff has been fruitful.

LIGHTING / TECH QC: With the mini-farm and donated machines working at TOP NOTCH speed, we are quickly working to prep the remaining shots for Render. We have reallocated the majority of our team into Lighting and Tech QC to throw as much force into this department as possible. As a reminder, this stage involves last-minute tweaks needed before a shot can be sent for Final Render. We have fifteen high priority shots in this area remaining, and our team is working through them to keep our hungry mini-farm fed. To give an example of the type of Quality Control notes being addressed, they might include:

1. Making sure the characters' skin matches across all the shots. Sometimes, they look too pink or yellow/orange. No one wants a sun-burned Chuck or ill-looking Nancy!

2. Adjusting lights to make sure set pieces or props are not blowing out or over-exposed. We want you to be able to see everything in the shot, not big white splotches!

3. Fixing noise issues so that each shot is crisp and clear and not fuzzy / low-resolution looking.

Although the above list only demonstrates a few of the matters being addressed, you can see that such tweaks are vital and essential to address before sending into the final film. We are diligent and judicious, however, in addressing only Mission Critical matters to keep the total number of QC and Tech Fixes low.

COMPOSITING: We are now formally ramping up our recruitment of After Effects compositors for the show. As renders finish, they are reviewed to ensure no errors or technical glitches are visible. From there, they move into the Final Compositing inventory for 2D adjustments needed. On the whole, Final Compositing needs should be minimal. Compositors will take the shots from the already "sweet" status they are to "super sugary call-the-dentist sweet". They are the cherry on top of the amazing sundae of hard work from all the other departments!

EDITORIAL: As we close in on the last chunk of shots to render, we have scheduled our next Editorial session for the end of this month. We will be dropping all the completed renders into the cut and be able to review them in continuity with each other. Every session with our editor makes us more giddy than the last, as we come closer and closer to actualizing how the film will look upon that big, silver screen.


Mentioned earlier, the DOORS ARE BACK OPEN! We are openly recruiting for After Effects compositors. We are ready for you....and yes, we have digital sundaes with cherries! If you have been watching and waiting for your long-awaited entry into the film, your opportunity has arrived. Please send us a message with your information and reel if you are interested. Spread the word!


Once again, we find ourselves happily and gratefully looking around at the incredible support circle that surrounds One Per Person. Looking into the face of 2015, we have been taking the time to look back upon 2014 and all the help, love, generosity, and kindness that you have displayed to us on this journey. YOU have made this production filled with so much joy and inspiration. You truly do inspire us to a measure you cannot imagine. We make special time to review all your comments received via Kickstarter, email, and Facebook. They bring us such smiles! We are indebted to you for your patronage to this project, and we cannot write enough to demonstrate how much we thank you and want to finish this film for you!


For this month, we would love you to tell us what you want to see for artwork! ​

A. A Lighted Shot 

B. Concept Art 

C. ​Happy New Years Photos of our directors ​

D. ​Early Storyboard Frame

Noteworthy November OPP Updates!



We can hardly believe we are now in the month of peppermint mochas, turkey, and large-scale holiday sales. Amid the upcoming holiday season and sparkle, enjoy our November update!


RENDERING: LET'S GET READY TO REEEEEEEENNNNNNDDDDDDEEEEEERRRRRRR!!!!!!!!!!! Sing with us, now: "We will.... we will.... RENDER...." The team is still hard at work rendering the remaining shots of the film. As a reminder, the render farm served to partially render the film. Their powerful computers were dedicated to the most complex shots of the film. The remaining portion of the film (roughly a total of sixty-five percent - a portion of which is already complete) is being locally rendered through a combination of artist-donated machines and also the newly created Mini-Farm.

MINI FARM: As our goal is to render as quickly as possible, we have been firing on ALL CYLINDERS to ensure that maximum output is rendered in minimal time. After thoughtful preparation, the production team, directors, and CG Tech Supervisor Tom Craigen decided the best course of action was to supplement our rendering efforts with additional hardware. The approach involved purchasing three Mac Mini computers to build a "miniature" render farm. Thanks to the efforts of Tom, who developed the infrastructure and continues to ensure operational status, this new addition to OPP Operation Render is cranking through shots as we speak. The mini farm, along with many individuals from the One Per Person crew who have graciously volunteered their personal computers to render, are making a large impact on the amount of inventory left. Even former artists have returned to the project to donate their time and machines! We are so, so thankful for a team that goes above and beyond to render each shot into final and glorious form.

LIGHTING / TECH QC: At this stage, the remaining artists not rendering have been tasked with addressing any outstanding technical or artistic QC in order to prepare the rest of the shots for rendering. Artistic QC involves adjusting individual shots to make sure they match up in continuity. As more and more of the film is completed and reviewed, a small number of "must-have" artistic QC is necessary to make sure shots fit together to create the strongest and most visually-compelling story. A small number of technical QC fixes are also being addressed, ranging from broken textures in specific shots to missing clothing to corrupted files, all par for the course in ensuring shots glide smoothly into and out of rendering. Fortunately, the number of tech fixes is low, and these fixes are given the top priority to the project’s technical directors.

COMPOSITING: With shots rolling off the mini-farm and from artists' computers, we are also continuing to develop our Compositing task force. As each shot finishes rendering, we are sending them through a quick Comp to marry all the different passes and elements into one lovely image (see our last update for a reminder explanation on Compositing). Currently, we have all artists focused on either prepping shots for render via QC or locally rendering, but as inventory builds in our Compositing needs, we will grow the task force in proportion.

FILM SCORE: for the Lovely score we are hearing..... O is for the One composer we thank ...... V is Very, very positively splendid.... E is the Exciting news that WE HAVE ALMOST FINISHED THE FULL SCORE. The directors met with the short’s composer, Jake Walker, this week to discuss notes on the film score and it appears that the final soundtrack for the project should be completed within the next month. This beautiful piece of music really makes One Per Person shine as an animated short, and is one of the greatest strengths of the film.


We would like to take the time to thank you all once again for your interest in our project and to thank you for believing in us. Animated shorts are extremely difficult to produce from start to finish, and you have kept with us all throughout this process. Just as with any project, there are been speed bumps along the way, but family always sticks by your side... and we cannot think of a better time than the holidays to be grateful for this Kickstarter family. Even during this busy time of year, we are still active in full production and aim to output the best possible product we can. You have been so instrumental in taking us this far, and we are working very hard to ensure your efforts are rewarded. At every turn, we are asking ourselves what we can do better to service you and thank you for the wonderful gift you have offered us. Thank you all and have a fantastic holiday season.


One beautifully rendered shot of Nancy, beginning her day!

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Snazzy September OPP Updates!



​Happy Post-Render Farm month! Squinting in the sunlight, we have emerged from our render farm cave and back into the world of the iPhone 6, Brangelina's secret wedding, and the early release of the Pumpkin Spice Latte. As we reacclimatize to a world where Brangie is now an official thing, enjoy our own breaking developments from One Per Person!


​RENDER FARM: With the HERCULEAN and NON-STOP efforts of our team, we sent shot after shot from our inventory to the wonderful team at RenderSolve here in Los Angeles, California for final render. The rendered images are simply STUNNING. The powerful computers at RenderSolve were exactly what we needed to process our heavy, complex shots for render. We are thankful not only to RenderSolve but also the round-the-clock support of our TDs and artists, prepping and tech-checking all files for rapid-fire processing through the render farm.

The render farm was reserved for our biggest, most complex, heaviest shots in the film. Around 30% of the film falls into this category, and we utilized every single minute of our contract with the farm to process those bad boys. A "complex" shot includes multiple render passes, many layers (think of a Photoshop file), big pieces of geometry (aka set pieces), many frames (meaning the duration of the shot), and many more factors. There is NO WAY these shots could have been rendered on anything less than a professional farm with heavy-hitting hardware at their disposal.

Now the BIG question.... WHAT IS LEFT?

LOCAL RENDERING: The remainder of our "smaller" shots will be locally rendered through our artists. These shots are shorter, have fewer characters and set pieces, and are much easier to handle on a single person's computer. These artists will let the shots render on their machines and then upload the final render to our network storage server.

MINI-FARM: In the background, our TDs are hard at work connecting a few machines together to create what is called a "mini-farm". While not quite as powerful as RenderSolve, this mini-farm will allow us to pump through any shots where Local Rendering just does not seem to work. This way, we have multiple methods of cranking through the remaining renders.

COMPOSITING: As shots finish rendering, we are running them through a brief compositing stage. In the compositing stage, all the various render passes are combined to create the final shot. For those of you unfamiliar with compositing, imagine making a pasta salad. You "render" all the pasta in the boiling water and "render" all the vegetables in a pan so they are cooked. Then you take all the cooked (aka "rendered") ingredients and mix them together to create the final pasta salad. Compositing is like mixing all the ingredients together, and the pasta salad is the final shot. Ta-da! Anyone else hungry now? We certainly are.... HUNGRY TO FINISH! We have half a dozen artists compositing in conjunction with local rendering, which once again literally means ROUND-THE-CLOCK progress as shots render in the nighttime while our artists sleep and then are comped in the daytime while they are awake.


Thanks to EVERY single one of you.... we are now officially in the HOME STRETCH. We have climbed over the peak of Render Farm Mountain and are jumping on a gigantic Slip-n-Slide down to the Finish Line. Your attention to our updates, your happy comments, and your enduring support has been nothing short of incredible. We are continually grateful that we were blessed with such a fantastic Kickstarter family. We recognize and appreciate your effort to stay connected with us, to stay involved, to understand the process, and to match our expectation for high-quality work that rivals some of the best animation studios in the world. YOUR efforts are a part of this journey. YOUR hard work at financially supporting and cheering continues to be absolutely instrumental. We know those donations came from your heart, and we are pouring ours out in return. Never forget how important you are to this team. We THANK YOU.


To help visualize this idea of "compositing", we have put together a little animated gif to help best explain how all the different "ingredients" come together to make the final image. Enjoy this moment with Chuck and a few of his customers! 

Amazing August Announcement!!!!!!!!!!!!!!!!!!!!



August has arrived with amazing news! Our heels are clicking, our cheeks are sore from smiling, and our team is invigorated with this incredible, incredible news. Read onward to end the suspense: 


As a reminder to everyone, the way that a render farm works is:

1. We finish shots in LIGHTING.

2. Our TDs go through and tech-check the file to make sure that the file is technically sound and will not crash or cause errors on the Farm.

3. The tech-checked shot is sent to the farm.

4. The farm renders the shot with their powerful computers.

5. The rendered shot is sent back to us here at OPP. We look at the shot to make sure that the shot is nothing short of incredibly beautiful.

6. Voila! The shot is finished on the Render Farm.

Once all the shots are finished rendering, they will go into the COMPOSITING stage for any last little tweaks needed. A few changes are to be expected, since you can often see a few new notes/items to address once the shots are returned off the Farm.

After the compositing stage, we also have to go through a final QC stage, followed by color timing, motion graphics for the credits, final edit, and setting the final soundtrack. We are actively preparing for these stages, though, to ensure they move forward as quickly as possible once the Rendering is finished! 


For those of you THEATER OWNERS, COLORISTS, and MIXERS out there, we are looking for you! Once the film is fully rendered off the Render Farm, we are interested in viewing the film in both a Los Angeles and New York City theater setting (as to accommodate our bicoastal team members) just to gauge how the film reads in a formal venue. Once we complete this review, we will be looking to colour grade the film for consistency and mix our final audio. We are so, so, SO close to the finish line and would love to finish filling out of team with the necessary OPPers! If you or anyone you know might be available to volunteer, we would be thrilled to speak with them. 


This moment…. Is truly everything to us. Truly. We hope that you can take a moment, take a breath, and realise the gravity of these words. We have arrived. From the very beginning of this campaign, we have discussed the Render Farm and how excited we were to reach this stage. Month after month of hard work, diligence, dedication, strength, and perseverance… has been realized in this moment. We… not just the artists and team here at OPP…. but YOU too… have reached this moment. WE have arrived together. Please join in celebration!!!!!!!!!!! You should be proud of yourselves!!!!!!! Is there a limit on exclamation points in Kickstarter updates? We DARE to find out!!!!!!!!! CONGRATULATIONS AND HOORAY FOR RENDER MONTH!!!!!!!!!! While we would love to invite you all over for cake and confetti and Silly String and chicken samples, we hope this update can supersede all previous updates in conveying our endless, endless, ENDLESS gratitude to every single one of you that have persevered alongside us. We are truly breaking incredible ground this month…. ground that can now pave the way to a finished film. Thank you, thank you, and thank you once again. 


​Enjoy this special image from one of our shots in the film.... where we present the title of the film for everyone to recognize! ​

Jumping with Joy over July OPP Updates!



Happy July to one and all.... and all and one! Even with the World Cup fever, we are still working away to bring you another One Per Person Update! We are defending our pipeline from breaking, running (virtually) up and down the globe talking to our artists, shooting to hit all our deadlines, and SCORING with beautiful artwork and fantastic looking shots! Read onwards for the highlight reel:



Your eyes do not deceive you! THE FINAL SHOTS IN PRINCIPAL LIGHTING ARE UNDERWAY! We completed a massive 38% of the film since our last update and assigned the remaining 10% to our Lighting team. Some team members have already moved into our Quality Control (also called QC) phase. Just like in Animation, after Principal Lighting comes the QC portion of the schedule. We look at all the shots in continuity with one another and determine if any final tweaks need to be made or tech fixes to be resolved. We are fortunate that our Lighting team will be staying on board to ensure that each shot receives the time and due diligence deserved.


Our composer is still working, working, working away! Now that we have enjoyed a few meetings together, he is swiftly moving from basic character themes into full orchestration of the score. As music will play such an integral part of the storytelling, we are ecstatic that such a talented guy is at the helm. Concurrently with his composing, he has worked in the music department for numerous Hollywood blockbusters such as Shark Tale (2004), Madagascar (2005), Batman Begins (2005), Iron Man 2 (2010), Megamind (2010), and many more! We continue to feel blessed that such a musical veteran is donating his time. He is literally music to our ears.


Our Lead CG supervisor and TD team has been endlessly and tirelessly working in conjunction with our fantastic Render Farm in preparation of FINAL RENDER at the end of this summer. Nearly all of the render farm scripts have been completed, and testing is now officially underway. We have selected a few of our most complex shots to render early and ensure the transfer process of files between our team and the Render Farm is smooth.


Nothing brings us more joy than this portion of the update, when we take a moment to reflect on all the people involved in the history of this project and those moving forward with us to the Finish Line, like you. Gratitude is understanding the donation, support, and positivity of many people around the world that believe in us, and we continually take perspective to remember each and every one of you. We wish we could see you in person and give you an overly-complicated but incredibly awesome YouTube-worthy handshake with jumps and skips and Pick Up Stix. Truly, we are so grateful for you incredible people!


Due to all the research and development with Lighting, we are PROUD to present a full-frame range render of a shot with gorgeous Lighting! The quality will improve as we continue development and eventually once we send to the RenderFarm, but please enjoy one of the little girls prancing in the courtyard when excitement catches her eye: 

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