It's hard to believe how quickly time passes when you're having fun! Hello all of our friendly Kickstarter patrons and welcome to the One Per Person update for the month of September, where the weather is changing as frequently as our inventory list! So grab a pumpkin spice latte and sit back, relax, and enjoy our fall update!
LIGHTING / TECH QC: Break out the CONFETTI because One Per Person is officially DONE with Lighting and Tech QC work! We are SO proud of the hard-working team that stayed true blue with their tireless dedication to making the lighting of each shot TRULY the very, very best for the story. EVERY. SINGLE. SHOT. Snaps and claps for everyone! That's right Kickstarter, ANOTHER department has completed its task and moved on to other work.
COMPOSITING: Now that Lighting QC is complete, the Compositing department just got a bit bigger! We've shifted our Lighting QC artists over to the Compositing department in order to assist with the final major production process of the film and are cranking through inventory. We also plan on bringing on a few more compositing artists to help finish out the film. Our mission is almost complete!
CREDITS: The names keep on scrollin' as the credits keep on rollin'! We are down to the last few revisions of our credit scroll and are making promising headway with motion graphics and print layout thanks to our small team of talented graphic designers. This is an exciting time where every aspect of our film is coming together to form a nice and cohesive package!
We still have open slots in the Compositing and Color Timing departments, so if you have ever wanted to work on a professional-level animated short, now is your chance! We are still accepting applicants to help us finish out the project and would love to hear from you! In addition, we would love to have help spreading the word, so if you know of anyone who would be interested in joining the team please send them our way! We have a press packet that we can e-mail out that gives more information on the project.
We relish the opportunity to once again say THANK YOU to all of our patrons for your continued support, without you this project would not be possible. We are continuing to work hard and hope you will be just as proud of our final product as we are!
We love looking at the beautiful transformation One Per Person has taken, shaping from storyboards all the way to the fully composited shots. Each artist has really shined in their department, and we are always so excited to show off their work. Enjoy this fun shot of Chuck dancing from the storyboards and now!
Happy Summer, Kickstarter Family! Just like the temperatures keeping rising outside, the OPP party just keeps getting hotter and hotter! Every day shows the "To Do" is shrinking smaller and the Finish Line is moving closer. We just cannot keep our excitement and anticipation at bay!
SCORE: We are HIPPING AND HOPPING AND HOOPING AND HOLLER-ING AND HUZZAH-ING AND HALLEJUAH-ING and HOORAY-ING (yes, our excitement is so big that we have to create new verbs to describe the joy) at the news that our score is FINISHED! We have just received the final mix from Jake Walker and could not be happier with the result. He went above and beyond for the film, even recording a live solo musician for a portion of his composition and also securing a formal studio space for the mix. We are thrilled that his dedication and hard work will result in a fantastic auditory experience in our theaters, festivals, and YOUR wonderful homes!
RENDERING: As seen in our last update, we happily reported that ALL FIRST PASS RENDERS ARE COMPLETE! We are now in the much smaller "re-render" phase that involves re-running particular renders again to fix any technical issues, problems, etc. that were noticed upon review. Re-renders are common to all productions and are most always on a minimal "as-needed" basis. They are the "minute-clinic" of CG films - available to quickly patch up the renders where broken.
LIGHTING / TECH QC: Too bad OPP is not part of a basketball league because WE ARE IN THE FINAL FOUR. Only FOUR shots remain in Lighting QC. Our two Lighting artists are at full speed to deliver and wrap the department. Even though we may not have a basketball team, we strive to be the BEST CHEERLEADERS and are shaking virtual pom-poms for our Lighting and TD team as they both work through their remaining shots.
COMP: Please hold while we pull out our Webster's dictionary to find more exciting exclamatory words to celebrate THAT WE ARE OFFICIALLY 25% FINISHED IN COMP!!!!!! One quarter of the project is locked, loaded, and ready for Final Editorial. We are now breathing down the 1/3 completion mark and are about to launch another new batch of shots to the department this very week. We are also actively reviewing potential new recruits to hopefully expand our team and amp up the progress to an even higher rate!
CREDITS: As we move swiftly through our final major department of compositing, we are in a position to begin our CREDITS SCROLL. We have a very talented motion graphics artist that is pulling storyboards, animating them, and giving a fun flair to our end scroll so that all our artists receive the well-deserved recognition for their artwork and so that YOU can shine in your Kickstarter section! We are more than pleased with the progress we have seen thus far and look forward to ending the film with this amusing and playful segment.
If Bugs Bunny were to pop up while munching a carrot and say, "What's up, OPP?".... we would say, "We are looking for compositors and color timers, Bugs!" Regardless if you are Team Bugs Bunny or Team Elmer Fudd, we welcome your assistance! Our doors are still open for applications for both compositing and color timing, and we are so appreciative of every person that has helped to spread the word to colleagues and friends. If you are aware of or connected to any clubs, forums, classes, speaking events, conferences, or other avenues where OPP could have a recruitment presence, we would love to speak with you. We are ready to hop in with hands full of press packets and information for interested artists.
We are always so happy to end these updates with yet another opportunity to express our thanksgiving and praise for YOU. Please note that these messages are never just a "blanket" form of thanks to a big group but rather a personal expression of happiness and gratefulness to EACH INDIVIDUAL. Please consider these words a DIRECT message to you. We actively think of each individual reading this update. YOU and your personal, individual support are irreplaceable in this journey, and we firmly believe that each piece of financial of support, each vote of confidence, and each expression of patronage for the arts as a UNIQUE and IMPORTANT donation to our film. Thank you, thank you, thank you for your continued support to us, to our work, and to our goal.
For this update, we wanted to reveal a small "Behind the Scenes" photo of the studio used for finishing the score! Photo courtesy of Jake Walker.
Happy April, Kickstarter Family! For those of you in wet climates, we hope your spring has sprung with April showers, umbrellas, and cute rain boots. As the greenery thaws from the winter, enjoy the latest news from the One Per Person newsroom.
RENDERING: CUE ALL THE DRUMMERS IN ALL THE LANDS FOR THE BIGGEST DRUMROLL IN THE HISTORY OF ALL KICKSTARTER UPDATES EVER.........
Brrrrrrruuuuuuuuuummmmmrummmrummmmmmmmrummmmmrummmmrummmmmrummmmmrummmmmrummmmrummmmrummmmrummmmm (our best attempt at spelling out an excitingly suspenseful drumroll using onomatopoeia)........
WE HAVE FIRST-PASS RENDERED EVERY SINGLE SHOT IN THE FILM!!!!!!!!!!!!!
ALL THE SHOTS HAVE BEEN RENDERED!!!!!!!!!!!!!!!!!!!!!
WE ARE SO EXCITED!!!!!!!!!!!!!!!!!!!
Imagine the best dancing gif ever created > insert here.
We were excited last month when we crossed the One Hundred Shot threshold, so you can only imagine our utter THRILL to reach this milestone. EVERY. SINGLE. SHOT. EVERY ONE! There are moments in this film that are truly awe-inspiring, and this moment is one of them. Relish in the moment. Soak up the ecstasy. We are so, so happy to share this news with you. You were literally the first people we wanted to tell as soon as the last shot rolled off the mini-farm. Your contributions started the rendering process, and we are so thankful to be celebrating this victory together!!!!!!!!!!!!!!
Obviously, as we have mentioned in the past, small re-renders will be necessary as we work through tech fixes and other necessary steps, but re-renders should be minimal. We have the mini-farm still at our disposal, as well as artists with remote rendering machines on retainer in case anything pops up.
CUE THE SLOW MOTION POPPING OF CHAMPAGNE BOTTLES, FALLING CONFETTI, and SWELLING CHARIOTS OF FIRE MUSIC!!!!!!!!!! [close eyes as necessary.... no one is looking, we promise.... all our eyes are closed too].
EDITORIAL: Our latest editorial session was a huge success, and we have already scheduled our next one for the beginning of May. We made the announcement to the entire crew, and they are surging forward so we can have as many updated shots as possible.
LIGHTING / TECH QC: We also have happy news to report in the land of Lighting and Tech QC. We have made huge strides, with our team members working 12+ hours a day to wrap up the final tech fixes in a timely manner. In fact, with all the tech solutions we have been finding, we have been able to decrease the inventory of Lighting QC down to just a handful of remaining shots.
COMPOSITING: Now that Rendering has passed their major milestone, Compositing is in the spotlight now! Our new team members have spent the last few weeks adjusting to the pipeline and workflow, but we are extremely pleased with the results we have been seeing from them. Their enthusiasm, excitement, and talent cannot help but shine through in their shots.
Now you may ask: "Now that the first-pass renders are done, how come the movie is not finished? I am drinking champagne here, after all!"
Compositing is the final step after Rendering. Now that we have the raw rendered frames, they needed to go through a polish pass in compositing in order to get everything post-processed and up to snuff. One important part to remember is that a rendered shot is actually many different "elements" that are rendered SEPARATELY.
Take an example shot: In front of the Cheery Chicken restaurant booth, Chuck juggles cups to entertain a little girl.
In basic terms, the rendering for this shot involves rendering:
1. The pier where the restaurant booth sits.
2. The Cheery Chicken restaurant booth.
4. The cups.
5. The little girl.
As you can see, we now have five INDIVIDUAL elements of rendered material for our example shot. So when we say a "shot" is rendered, we actually mean all of the separate pieces for that shot have finished rendering. Of course, there is more technical jargon that goes into each pass and there can even be multiple render passes for single elements, but for the sake of simplicity in this example, we have five individual pieces of rendered material.
Who is going to put the five pieces together? ......COMPOSITING! As you can see, Compositing is necessary. Otherwise, we would have a big bucket of rendered elements and no film. Not to mention, once the compositors put the pieces together, they work their magic to blend the elements and make sure everything fits together seamlessly. For instance, the little girl might look darker than Chuck once we see them side-by-side, so she needs to be brightened so skin tones match.
Our Compositing team is ready to work-Work-WORK to sew these elements together into a beautiful piece of art. We are currently 10% finished with the inventory and looking to fly-Fly-FLY through the rest!
-- Who's there?
-- Compositors Who?
-- COMPOSITORS WHO ARE INTERESTED IN JOINING THE FILM SHOULD CONTACT US!
With a large percentage of the shots in the queue for compositing, we are eager to grow our compositing team and spread the love. If you or anyone you know may be interested in joining, please send them our way. If you are not a compositor but would like to assist in recruiting, please also feel free to contact us! We can provide you with a job description and press packet to distribute on social media, your favorite forums, and any other avenues you may find fruitful.
With excitement and adrenaline rushing through our veins as we work, we always like taking a calm moment to breathe deeply and remember everything that has helped bring us to this moment in the production. We are so thankful to be reaching each milestone and even MORE thankful to have a cheering section that can celebrate with us. Celebrating alone is not NEARLY as satisfying than to celebrate with others, and we would not choose anyone else but YOU. Your loyalty is not only admirable but inspirational. For as happy as we are seeing our own work, we are happiest when we can see that our work and progress excites and brings happiness to you. Thank YOU for being here with us and for celebrating with us at every turn in the road.
This month, we have a special piece of art to showcase.... an audible one! Our incredible composer Jake Walker is continuing to refine the OPP score, but we have a small work-in-progress snippet of one happy moment in the film.
In addition, we have also have another beautiful shot to share of Nancy and Chuck!
Hello, Kickstarter Family! Amid all the awards show and Oscar buzz the past month, we cannot help but look forward to the day that One Per Person will arrive to the festival scene on those beautiful silver screens. We are closer than ever! With great excitement, FEAST your eyes on the BIG and HEROic progress that the film has made:
RENDERING: EINHUNDERT.....CENTO....HONDERD.....UNUM CENTUM.....STO.....CIENTO.....CEM.....HUNDRA....since our team is comprised of artists around the world, we wanted to celebrate this milestone in AS MANY languages as possible.... SINCE WE HAVE RENDERED ONE HUNDRED SHOTS!!!!! We are shouting this number from the rooftop in every language possible! Triple-digits. TRIPLE DIGITS. We have less than TEN left to render a first pass version. Our small but mighty render team, coupled with the mini farm, are finishing up the remaining shots in the queue. Although some shots will require re-renders to fix any issues that arise, re-renders are often limited to only isolated passes of the shot (such as only the characters need to be rendered, etc.) and are quicker to complete.
LIGHTING / TECH QC: Our recent Editorial session has helped us lock in the final Lighting QC needs for the show. We have set an aggressive schedule to finish them up, and our Lighters are up to the challenge! Shots are moving out of this department's door and grooving their way over to Compositing.
COMPOSITING: We have brought three After Effects compositors onto the team, and they are being loaded up with shots! The department is OFFICIALLY underway. The strategy for Compositing is similar to Lighting in that we are assigning "batches" to artists. Instead of being fed shot-by-shot, each compositor is given a chunk of shots that match in similarity to one another. This way, with our remote pipeline, they can post shots for review and continue working on other shots in their batch for constant progress. We have approximately one hundred shots to composite varying in complexity from very simple to more complex. We have broken out the pom-poms, and the whole team is cheering on these new artists.
EDITORIAL: Our next Editorial session has been scheduled in two weeks. Now that we are in the final stages, regular Editorial sessions are being established to keep the cut up to date as shots roll out of Final Compositing. These sessions also prove useful for allowing us to view compositing in continuity and ensure that all the shots blend together and feel like they belong in the same time of day and world.
Are you a compositor? Is your colleague a compositor? Is your uncle's best friend's daughter's neighbor's dog-sitter a compositor? We want to talk to them! We are still accepting applications. Even if you do not know After Effects and/or are a Nuke-based artist, we are still interested in reviewing your reel. We want to move through Compositing as QUICKLY AS HUMANLY POSSIBLE, and the only way to do so is with as many humans as possible! Spread the word. As we blaze through the schedule, this opportunity will not last long!
ONE HUNDRED THANK-YOUS to YOU as we celebrate ONE HUNDRED shots being rendered. With only 110 shots in the film, this achievement is a TRUE descriptor of how far this project has come and how little we have left to go. We hope that YOU celebrate and take joy in this milestone! There are definitely WAY more than one hundred reasons we are so thankful for each and every warm fuzzy that this Kickstarter family has brought to us, but we want to list just a few:
1. Thank you for your support! 2. Thank you for your contributions! 3. Thank you for your happy comments and likes! 4. Thank you for your dedication to high quality!
5. Thank you for following our updates and page!
6. Thank you for spreading the word about the film!
7. Thank you for helping us recruit and/or volunteering yourself!
8. Thank you for your generosity!
9. Thank you for your encouragement!
10. Thank you for enjoying this journey!
....times 10 THANK YOU's for being the best motivators for us to finish this film!
We are continually excited at posting new shots, new artwork, and new material to show our progress to you. You are a fire inside us that burns daily and reminds us that every step forward is also a step forward for our Kickstarter family and another step closer to releasing this film for all to enjoy.
We asked, and you decided! The overwhelming result of the poll was to present a LIGHTED SHOT. Without further ado, we are present the Lighted shot as promised from our last update and also ANOTHER one to celebrate this update as well!
HAPPY NEW YEAR, KICKSTARTER FAMILY! Ringing in the new year 2015, we are thrilled to share with you the progress from December as we look forward to the MOST EXCITING year of OPP. Light your sparklers, don your party hats, and read onwards:
RENDERING: Rendering is FLYING. Pure and simple. FLYING. We are moving SO FAST that we do not even need exclamation points to describe the speed. Boom. Drop the microphone. In terms of exact numbers, we have 77% of the entire film rendered!!!!!!!!!!!! (Okay, we could not help ourselves. We are just too happy.) We are OFFICIALLY in the final 25%!!!!!!!!! Our mini-farm continues to churn out shots even faster than we anticipated, and our fantastic volunteers are switftly pushing through inventory with their donated machines. We even had artists rendering over the holidays to move faster, and the payoff has been fruitful.
LIGHTING / TECH QC: With the mini-farm and donated machines working at TOP NOTCH speed, we are quickly working to prep the remaining shots for Render. We have reallocated the majority of our team into Lighting and Tech QC to throw as much force into this department as possible. As a reminder, this stage involves last-minute tweaks needed before a shot can be sent for Final Render. We have fifteen high priority shots in this area remaining, and our team is working through them to keep our hungry mini-farm fed. To give an example of the type of Quality Control notes being addressed, they might include:
1. Making sure the characters' skin matches across all the shots. Sometimes, they look too pink or yellow/orange. No one wants a sun-burned Chuck or ill-looking Nancy!
2. Adjusting lights to make sure set pieces or props are not blowing out or over-exposed. We want you to be able to see everything in the shot, not big white splotches!
3. Fixing noise issues so that each shot is crisp and clear and not fuzzy / low-resolution looking.
Although the above list only demonstrates a few of the matters being addressed, you can see that such tweaks are vital and essential to address before sending into the final film. We are diligent and judicious, however, in addressing only Mission Critical matters to keep the total number of QC and Tech Fixes low.
COMPOSITING: We are now formally ramping up our recruitment of After Effects compositors for the show. As renders finish, they are reviewed to ensure no errors or technical glitches are visible. From there, they move into the Final Compositing inventory for 2D adjustments needed. On the whole, Final Compositing needs should be minimal. Compositors will take the shots from the already "sweet" status they are to "super sugary call-the-dentist sweet". They are the cherry on top of the amazing sundae of hard work from all the other departments!
EDITORIAL: As we close in on the last chunk of shots to render, we have scheduled our next Editorial session for the end of this month. We will be dropping all the completed renders into the cut and be able to review them in continuity with each other. Every session with our editor makes us more giddy than the last, as we come closer and closer to actualizing how the film will look upon that big, silver screen.
Mentioned earlier, the DOORS ARE BACK OPEN! We are openly recruiting for After Effects compositors. We are ready for you....and yes, we have digital sundaes with cherries! If you have been watching and waiting for your long-awaited entry into the film, your opportunity has arrived. Please send us a message with your information and reel if you are interested. Spread the word!
Once again, we find ourselves happily and gratefully looking around at the incredible support circle that surrounds One Per Person. Looking into the face of 2015, we have been taking the time to look back upon 2014 and all the help, love, generosity, and kindness that you have displayed to us on this journey. YOU have made this production filled with so much joy and inspiration. You truly do inspire us to a measure you cannot imagine. We make special time to review all your comments received via Kickstarter, email, and Facebook. They bring us such smiles! We are indebted to you for your patronage to this project, and we cannot write enough to demonstrate how much we thank you and want to finish this film for you!
For this month, we would love you to tell us what you want to see for artwork!