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Polarium by Narrow Monolith. Via public support, we hope to integrate a greater feature list and make Polarium the best it can be.

Polarium is an abstract puzzler with a simple premise. You must guide a glass cube along a set route of black and white tiles, whilst polarising the background to protect the cube from being destroyed.

This intense and rapid gameplay mechanic, revels in the same class as classic SHMUP Ikaruga, but has the pacing of slower, cerebral games such as Portal.

Development started in December of 2012, with hopes of completing development in late 2013, in time to submit to IGF 2014. We are a team of three UK-based guys, with an evenly-distributed work load. We are dedicated, love the thrill of the challenge and love waking up every day to bring fresh new gameplay ideas to our little title.

We have been in talks with Richard Vreeland (the composer of FEZ's soundtrack), who loves the game and is willing to score an entire soundtrack for Polarium, should we reach a certain funding milestone.

We are submitting our latest build for inclusion into the 2013 IndieCade festival, in the hopes of driving up the interest in Polarium and starting an exposure landslide.

We have many ideas for gameplay mechanics and ideally, we'd love to have a Co-op mode right out of the box for Polarium in addition to the Single Player component, as we feel PC local Co-op games still have a market!

- 100 (planned) Puzzle Constructs

- Mark Meer (the voice of Commander Shepard) to record the dialogue for our tutorial!

- A planned level editor mode

- Upon completion, a new 'Extreme' tier of Puzzle Constructs, each with special conditions

- A planned split-screen Co-op mode

- An ethereal soundtrack (if certain milestone is reached, the composer of FEZ will join the team)

Risks and challenges Learn about accountability on Kickstarter

Certain development hurdles must be taken into account. Some are completely unavoidable (such as having to work part-time on the game at the moment and having to work out of one, cramped room), whilst others can either be achieved through public financial support or with enough full-time attention to the project.

We are confident enough, that we are on track for sucessful project completion in around two years (maximum) at this current rate of work. We are always dedicated, but additional funds would help us achieve our goals a lot faster.

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    Polarium Reward 1: Will receive exclusive game news first and gain access to a lovely Wallpaper pack.

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    Polarium Reward 2: Closed Alpha/Beta testing (starting Alpha 1.0.0) plus receive a digital copy of the final game when it releases (possibly a Steam key if we become certified!) and a Wallpaper pack.

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    Polarium Reward 3: Closed Alpha/Beta testing (starting Alpha 1.0.0) plus receive a digital copy of the final game when it releases (possibly a Steam key if we become certified!), fully integrated Playtester Credit and a Wallpaper pack.

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    Polarium Reward 4: Everything from the previous tiers, plus a digital download of the game's soundtrack.

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    Polarium Reward 5: Everything from the previous tiers, plus an exclusive boxed DVD version of the game.

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    Polarium Reward 6: Everything from the previous tiers, plus another digital copy of the game, and a game t-shirt.

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    Polarium Reward 7: Everything from the previous tiers, plus two game t-shirts, a limited edition game poster and an exclusive Polarium plushie cube! DVD and poster will be signed by the Narrow Monolith team.

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    Polarium Reward 8: Everything from the previous tiers, plus an exclusive Skype chat with the Development Lead, Dante Knoxx, where you can have a Feature idea for the game discussed and possibly implemented! You'll also have 'Happy Birthday' sang to you by the Narrow Monolith team (even if it isn't your birthday!).

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    Polarium Reward 9: Everything from the first seven tiers, but with sub-division 'Curvature' hired to design and implement a true split-screen co-op game mode!

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    Polarium Reward 10: Everything from the first seven tiers, plus a beautiful carved-glass crystal Polarium cube for your mantle!

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    Polarium Reward 11: Everything from the first seven tiers, plus a carved-glass crystal Polarium cube, plus Richard Vreeland (the composer of FEZ's soundtrack) comes on-board to score Polarium!

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    Polarium Reward 12: Everything from the first seven tiers and Richard's involvement, plus you'll design an exclusive Polarium level that will make it into the final game. The development team will work closely with you during this process (via Skype). You'll also be listed as an honorary designer in the game's credits and receive a carved-glass crystal Polarium cube.

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    Polarium Reward 13: Everything from the first seven tiers and Richard's involvement, plus you'll design an exclusive Polarium level that will make it into the final game. The development team will work closely with you during this process (via Skype). Plus, you'll record the lines for our tutorial dialogue! You'll also be listed as an honorary designer in the game's credits and receive a carved-glass crystal Polarium cube.

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    The Ultimate Polarium Reward: Everything from the first seven tiers, plus Richard's involvement in the project, plus a trip to the UK to hang out with the Narrow Monolith team for three days, where you will be treated like a member of the family! Whilst here, you'll receive an ultra exclusive Polarium duffle bag filled with goodies and an ultra tasty, carved-glass crystal Polarium cube! *(To qualify for this reward, you must be aged 18 or over, hold a full Passport valid in your Country and be available for three days in 2014 - dates to be arranged)

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Funding period

- (32 days)