Act 2: Ha'Ot - the Undergrowth Birth of the Blight Root
In this campaign, we descend into the rooted cave system of the Undergrowth.
The Undergrowth is an all but forgotten cave system that is now entrenched with corrupted roots from the Ironwood forest above.
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Story Prologue -
The journey begins with our adventurers who were commissioned with an assignment from Leordric, Lord of the Ironwood Citadel. The adventurers were given four tasks. First, find the source that caused the corruption in the Ironwood Forest. Second, interview an order of Druids who's dark practices have recently been outlawed. Third, search for a hermit named Olson J. Sapson whom fled justice after committing a despicable crime. Fourth, if the rumors are true, find and exterminate the hag in the forest.
The order of Druids were easy to track down. When encountering a handful of them they spoke plainly at first. It certainly appeared there was a sense of fear among some of them. When the conversation ended and the members of the order of Druids dispersed, the last member to leave looked back at the adventurers and whispered a riddle in a cold voice "look for the mark, the cave under the tree, under the tree... is corruption".
While searching the expansive Ironwood forest for over 3 moons, the adventurers found a barren cottage. Cumulative evidence framed the picture that Olson J. Sapson dwelled there. Yet, Olson was no where to be found. Much of Olson's belongings are still in the cottage including some exquisite valuables. The adventurers were careful not disturb or to take anything from the cottage, but did set up hidden markers in and around the cottage parameters. These indicators would serve to identify if Olson was still occupying the residence.
The adventurers continued deeper into the Ironwood Forest and the corruption was unmistakably thick. It was, as if, they were in a darkness... that could be felt. It was just then a second cottage was spotted, but this time the chattering of children could be heard. The adventurers were not deceived by the voices... the Hag had spotted them. Knowing they were being watched by the Hag, they planned a trap to trap their trapper. All things come to pass and the Hag... was no more.
The darkness in the Ironwood Forest diminished only but a little. They continued and the adventurers remembered the cold words of the last Druid. So they continued to search... and search...
the Undergrowth Story Begins -
In the space of the fourth moon the adventurers found something unmistakable. A tree so grotesque that all the trees around it seems to have moved away. This beastly tree had ripped the ground open, enlarging the mouth of a mysterious cave for all to see. The cave's mouth is now part of the tree and the tree opened its mouth to anyone brave enough to enter.
The adventurers investigate the opening before entering. A glowing low lit light pierces the darkness inside the cave. Holding onto roots and stepping into the muddy foundation the adventurers feet quickly meet solid ground. A formation of stones suspended and held together by roots nearly create a half circle around a pool of water. Careful not to disturb the water the party moves into a cave system.
Immediately the adventurers find several ancient runic pillars and the adventurers contemplate the lore of the Na'Hash. It is said that an ancient reptilian race known as the Na'Hash built a cave system in these very parts in the beginnings of creation. Until the corruption of the Ironwood forest this very cave system and the Na'Hash were considered a myth.
Just then the adventurers notice something ever so slightly move in the midst of the roots. "What is it?" an adventurer whispered. Holding very still the adventurers plan their next steps. Carefully approaching the roots the adventurers find themselves surrounded by roots. The roots with all their twist and turns made it very difficult to notice at first. Once the adventurers eyes locked on the eyes of the Blight Root creature they quickly reacted before the creature could entangle them.
The adventures now believe they understand the riddle of the Druids. They believe the Druids didn't cause the corruption but when they found the sanctuary they saw the opportunity to create the Blight Root creatures. The lord over these lands was right to want to put a stop to this dark order of Druids.
Act 2: the Undergrowth Birth of the Blight Root
In this campaign, we are introducing an all new set of terrain. We are officially releasing our new Jericho Wall System [edges], Undergrowth root floors, Multi-Level terrain, Multi-Level cave system, Sanctuary root floors, Sanctuary Pillars & Altar, corrupted grotesque tree / mushroom creatures and Blight Root creatures!
Jericho Wall System - This is our vision on how we increase the visual theme and lower the exterior floor walls. Terrain floor walls looks amazing yet sometimes they get in the way visually. Our Jericho Wall System decreases the wall height then lowers the walls under the floor. By doing this we increase viability and expand the immersive themed appearance. We carve deeper into the wall system making very unique looking edge walls. This method also raises the floors off the gaming table and it looks fantastic!
Multi-Level Terrain - We are also introducing Multi-Level terrain where players and NPC's can climb up the terrain and find another playable surface. The top surface of the terrain could be used to create an upper path. Stack two piece and gain even more height or perhaps the path may lead to another level in the cave system.
Multi-Level Cave System - It just keeps growing! We are also introducing our Root Pillars which connect to our Mystic-Lock bases. Root Pillars create the opportunity to make upper cave rooms and passages. DM's at any time can increase the size of the Undergrowth by simply making an upper expansion. The upper expansion can easily be added to the table or removed when not in use.
The Sanctuary - The sanctuary floors, pillar and altar are overgrown with corrupted roots that seem to be alive.
Blight Root & Blight Creatures -
Those vile Druids birthed unnatural creatures from the roots of the Ironwood Forest. The perfect creature for this adventure. They blend into the environment and characters climbing up Multi-Level terrain might be in for a surprise when they mistakenly grab part of a living creature. The Blight creatures also include the grotesque tree, monstrosity mushroom and an interesting mushroom that exploded and a Purple Musk Vine is growing out of it.
Purple Musk Vine -
The Purple Musk Vine usually have some sort of adventure equipment and or treasure near or mixed within it.
The Purple Musk Vine latches onto creatures that comes into range [5 feet] and inject them with a brain eating serum. At the beginning of the victims round a successful strength save of 15 must be made to break free from the grasp. A constitution save of 15 also must be rolled each round [even after breaking free] or suffer the consequences of the injected brain eating serum. Even if a victim broke the grasp in the first round this constitution save must be rolled each round until a successful constitution save is made. The injected serum loaded with microbial seed eat 1 intel point per round for each failed constitution save.
If the victim reaches 0 intel it is permanently transformed into a Purple Musk Bondservant [NPC] for the reminder of its now shortened miserable life. When the Purple Musk Bondservant dies a new Purple Musk Vine will grow from its corpse. The corpse and all of its gear set the trap for the next set of creatures attempting collect the armor, weapons and treasure left behind.
There is no cure to recover diminished intelligence point.
The heart of a Purple Musk Vine is a large 1-2 foot bulb [AC12] that sits 1 foot somewhere under the surface of the creature. The bulb has 4 health points. Purple Musk Vines can be cut [AC12] but any attached vines will continue grasping onto their victim for 1d4+1 rounds or if a strength saves is successful. Anyone attempting to pull off a vine must also make the strength and constitution saves as the vine will quickly grab anything touching it.
Purple Musk Bondservant -
Purple Musk Bondservants retains the AC of its former self and lives 1d4 hours before it appears to die on its own. The eyes of a freshly turned Purple Musk Bondservant will become full of red veins and random visible flesh areas will move like worms are just under the surface of the flesh.
Aside from wondering behind its former party this creature has no memory of its past life, can only speak gibberish and is functioning as a botanical reproduction host. During its short life it will continuously attempt two mindless tactics. The Purple Musk Bondservant will try to lure other creatures into the grasp of a nearby Purple Musk Vine or stare mindlessly into the eyes of another creature giving the impression it needs help. It will appear completely hopeless.
Just before death the Purple Musk Bondservants will lay down on its back, its eyes will turn completely black before liquifying, its skin will crack and curl away and it will attempt to die in the presence of creatures trying to help it. While this is taking place a bulb forming off the lower back of the Purple Musk Bondservant will bury into the ground so new life can spring forth.
Upon death, a new Purple Musk Vine shoots forth from the corpse of the Purple Musk Bondservant grasping all creatures with in range [5 feet].
If the Purple Musk Bondservant is killed by a creature before it dies on its own the new internal Purple Musk Vine will be premature. Premature Purple Musk Vines will not reveal themselves and are not be able to grasp near by victims until the Purple Musk Vine has completed its full term [remaining hours] and its bulb is buried.
Mystic-Lock v3 - Our Mystic-Lock is OpenLOCK compatible. The system has a circular top connection to allow different texture top to be attached to the Mystic-Lock. This means you can use our Grass Tile Collection from the Ironwood Forest or the Undergrowth floor tile to mount to the very same Mystic-Lock bases. This will save plastic and time because once we have enough bases printed we only need to print texture tops to match the realm we are playing.
NEW Version 3 has eight slots for our LED system*! This means our new Undergrowth floor tile with brazier [stretch goal] can be lit up! It also means when the floor is raised up LED's can be inserted upside down casting light onto the terrain below!
Root Floor Collection 1 - Floors are 4x4 and mount to our Mystic-Lock base v3. This collection will expand as related Root Floor stretch goals are unlocked.
Root Floor Edge Collection 1 - This is the Jericho Wall system also know as edges. The Undergrowth Jericho Walls mount to our Mystic-Lock base v3 via OpenLOCK clips. Jericho Walls raise the floors up about 8mm. This collection also includes a transition piece that takes the terrain from the Jericho Wall system height down to a standard floor tile height. This collection will expand as related Root Floor Edges stretch goals are unlocked.
Multi-Level Terrain Collection 1 - Nearly every piece has a top playable surface. Threshold terrain has a space for player and NPC miniatures to be placed under. Some pieces have clear paths and others have roots covering the top surface which players can walk, run or jump on. Don't forget the dexterity check when climbing up! This collection will expand as related Multi-Level Terrain stretch goals are unlocked.
Sanctuary Root Floor Collection 1 - Sanctuary Floors are 4"x4" and mount to our Mystic-Lock base v3. This collection will expand as related Sanctuary Root Floor stretch goals are unlocked.
Sanctuary Pillars & Altar Collection 1 - Roots have entangled the pillars and over run the stone altar. This collection will expand as related Sanctuary Pillar and Altar stretch goals are unlocked.
Blight Root and Corrupted Creatures Collection 1 - The Blight Root creatures were birthed by the Druids but the other corrupted creatures were already here. This collection will expand as related Blight Root and Corrupted Creature stretch goals are unlocked.
Root Pillar Collection 1 - Our Root Pillars are designed to connect to our Mystic-Lock floor bases. When connected the terrain will be raised off the table. Play an entire campaign in an elevated game space or add an upper cave expansions as the game unfolds. The Root Pillars can stack onto themselves to get unlimited height [in our video we stacked 4 on top of each other to raise the Ironwood Forest over the Undergrowth. This collection will expand as related Root Pillar stretch goals are unlocked.
In Play Gallery
*LED ready = Slotted to fit our included Realm battery & LED holder system.
Get 50% off all STL files on our website this includes Act 2 collections while this Undergrowth Kickstarter campaign is active.
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Water Feature Collection - In our first Kickstarter we introduced the Water Feature Collection which enhanced the tabletop atmosphere and the terrain itself provided interactive game play. Anyone drinking the waters would randomly receive a benefit or penalty for a short period of time. We also made painting videos and a video on how to get water effects the Mystic-Realm way.
Ironwood Forest - In our second Kickstarter we introduced LED's into our Corrupted Forest. We created a grass tile floor system for outdoor adventuring and included methods to make hills and slopes. We designed everything one would need to create an enchanted or corrupted forest adventure.
We believe with this expansion we have moved the bar once again with our Jericho Wall System, Multi-Level Terrain, Multi-Level Root Pillars and version 3 Mystic-Lock built around LED lighting.
We have been hard at work turning innovative ideas into 3d prints and taking tabletop game play to the next level. Please support us and we will continue bring more innovative ideas to the table.
Risks and challenges
Nearly every design is complete, we just need a little bit more funding to finish the last few models. By the time the crowd funding campaign comes to a close we expect to have 100% of the designs ready for download. No need to wait a year or several months to play your game pieces.
As a courtesy and a big thank you for supporting us, we will also post videos of some of the models being painted.Learn about accountability on Kickstarter
- (33 days)