About this project
Private Die is back, and it's packing a punch! Now featuring components sourced domestically (including 31 Chessex dice!), the Apes will be assembling each copy of Private Die by hand.
That's right, we're hand-packaging your game! Who knows, we may even leave a little surprise inside for you.
Private Die is perfect for your game nights due to its quick play time and streamlined rules. You start with one clue (you were assigned to the case, after all) and a detective card that details your unique ability. Throughout the game you'll question different witnesses to gain clues towards solving the case. Once you have 15 or more clues at the end of a round, you solve the case and win the game. Congratulations!
Each round begins with revealing a witness card and rolling the witness die. Adding these two components together will give you the witness value; the amount of pressure a witness can take in questioning before they crack (don't scare them; they'll lie to get you out of their face).
The witness card details each witness's personality and applies a modifier to the round. On your turn, you question the witness by rolling one or more of your questioning dice. Your goal is to be as close to the witness's value without going over.
Once you are satisfied and decide to end your investigation, play continues to the next detective in turn order. At the end of the round whoever was the closest to the witness value without going over gains clues equal to the number of dice they rolled.
That's just a quick look; for a more detailed overview of Private Die watch the video below.
Pretty simple to pick up, right? There's more to it than that, though. The game is always exciting due to the witness effects, detective abilities, and cases you can undertake.
Want to play with friends or family who aren't game-savvy? No problem. Part of the beauty of Private Die's design is that the complexity can be scaled down. Remove the detective cards, case cards, and ignore the witness effects to play it "bare-bones" style at Thanksgiving or a birthday party. Once the non-gamers get the hang of it, you can re-introduce the other elements one set at a time, so they have a smooth transition into what may be unfamiliar territory. They'll be full-fledged gamers in no time!
And while you're at it, download the print & play.
Don't want to just take our word for it? Here's what others have to say about Private Die:
"It's not just luck, there is a strategic element to it. (...) Good to bring to a group of friends who are not as seasoned in games." - Jonathan Estis and Will Keeler of Roll for Crit
"If your group is into dice-rollers, you should definitely check out Private Die for a fun little twist on the genre!" - Jeremiah Isley of Theology of Games
"Rarely do we finish a new game and then both immediately reset everything for another game. (...) Jen and I got so into the game that we didn’t realize that Jen had won about 3 rounds previous." - Herb Freeman of Game and a Curry
"Rounds are fast, and the combination of lucky rolls and smart maneuvering makes Private Die more than the sum of its parts." - Matt Paddock of Dice. Card. Go!
"I was quite impressed with it, it was pretty fun, it was easy to pick up, and I really think that people will enjoy to play. (...) It was a really fun game to play. Very quick and easy to learn. I think if you have a party and want something to do to kill a little time, it was a lot of fun." - Melwheezy and DJedi of Geekly Podcast (37:40)
"Very light, very fast filler that serves up some neat little decisions." - Bob Rademaker, BGG reviewer
"So, I literally just got done testing the free PnP and I had to immediately back this game. It's just fun and I love the theme. (...) If I had this much fun with the PnP, I can't wait for the full version." Christopher Brown, Private Die backer
What's social media for if not sharing? Share our Kickstarter with your game group, friends, family, neighbors, enemies, us, anyone! Below are links to Mystic Ape Games' Facebook, Twitter, and BoardGameGeek pages. We even have avatars so you don't have to type anything if you don't want to!
The Case Files will be your one-stop-shop for all of the flavor and nitty-gritty behind Private Die. The rulebook will tell you how to play, but the Case Files will tell you who you're playing, what's really behind the case, who helped make this happen, and how to handle special circumstances. Like what do you do if you're playing as the detective with the lucky ability and bust while questioning the mob boss?
Detectives: You'll get to really know the detectives. We're going to include their backstories so you can know the man (or woman!) behind the badge.
Cases: The cases in the game will have some detail, but the Case Files will fill it all in. This is where you'll get all of the details of the case so you know what kind of criminal you're dealing with.
Backers: We can't do this without you. Backers who pledge at the INFORMANT level and above will be listed under their respective categories. You'll basically be famous.
Errata: We will include any errata and F.A.Q.'s. We know that players will always have questions about a specific rule or ability, so we're aiming to provide one convenient location for players to get answers.
The case files will be available for download from our website.
Risks and challenges
There are several risks and challenges when running a board game project, and we know several of those first-hand from our first Kickstarter campaign. We've learned from our mistakes and successes, as well as listened to advice from people with much more experience than us.
We have restructured our entire approach to Kickstarter in order to minimize the risk. That is part of the reason we decided to take the "maker" approach. We are sourcing our components domestically, assembling and shipping the games ourselves. This means we will personally oversee every aspect of the fulfillment process, from when you make your pledge to when you receive your game.
This "maker" approach also allows us to have a smaller funding goal, as you may notice. Your pledge will pay for your game, not overhead caused by Chinese factories and shipping pallets of games overseas. The cost of the game is going towards the quality components.Learn about accountability on Kickstarter
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