Private Die: A Noir Dice Game
Roll your way to cracking the case in this dice game of finks, fall guys, and femme fatales. For gumshoes of all ages and skill levels.
Thank you everyone for your support! We aren't giving up! We will get this game to you one way or another! Also, please remember, you guys were not charged anything since this was unsuccessful.
We are currently in talks with a couple different manufacturers, and we believe we can get the same quality of game with a significantly lower goal. We will send details to all backers in an update when things are more set in stone.
We are looking to relaunch early next year, likely sometime in January. To keep up with us and be alerted when we are going to be relaunching, check out our website and follow us on Facebook and/or Twitter.
Thanks! We'll get this in your hands somehow! Stay tuned!
In addition to the main game, Kickstarter backers that pledge at the GUMSHOE level or above will receive a Kickstarer limited exclusive detective card, Andrew "Golden Boy" Jastry.
Backers that increase their pledge level to the SLEUTH level or above will also receive two Kickstarter limited exclusive witnesses (The Songstress and the Snitch)!
Backers that further increase their level to the PRIVATE EYE level or above will receive the full Kickstarter version of Private Die that includes one extra detective (Silver-Tongued) and two extra witnesses (The Benefactor and the Cynic)!
Private Die is a perfect filler for any game night due to its quick play time and streamlined rules. You start with one clue and a detective card which details your ability. Once you have 15 or more clues at the end of a round, you have solved the case and the game is over.
Each round begins with rolling the witness die and revealing a witness card. The die represents the amount of stress a witness can take in questioning before they crack under pressure. The card details the witness' personality and applies a modifier to the round. On your turn, you choose to roll one or more of your questioning dice. Your goal is to be as close to the witness die value without going over.
If you are getting nowhere with a witness, you may feed them a clue to roll an additional questioning die, hoping to jog their memory. Be careful though! If you push a witness too hard, they'll crack under the pressure and feed you false information, setting back your investigation. If you play the witness just right and match the number on their die, they have a sudden moment of clarity, providing you another clue. Once you are satisfied and decide to end your investigation, play continues to the next detective in turn order.
For a more detailed overview of Private Die, watch the video below.
Check it out for yourself! See the work-in-progress rulebook for yourself here. Keep in mind this is just plain text, void of images or fancy formatting. We will be actively updating this link, so please provide feedback or ask questions!
Pretty simple, right? There's more to it than that, though. The game is always exciting due to the witness effects, detective abilities, and cases you can undertake. This filler packs a punch!
Want to play with friends or family who aren't game-savvy? No problem. Part of the beauty of Private Die's design is that the complexity can be scaled down. Remove the cards from the game and play it "bare-bones" at Thanksgiving or a birthday party. Once they get the hang of it, you can re-introduce the cards one set at a time, so they have a smooth transition into what may be unfamiliar territory.
Here's what reviewers have to say about Private Die:
"If your group is into dice-rollers, you should definitely check out Private Die for a fun little twist on the genre!" - Theology of Games
"It's not just luck, there is a strategic element to it." "Good to bring to a group of friends who are not as seasoned in games." - Jonathan Estis and Will Keeler, Roll For Crit
"Rarely do we finish a new game and then both immediately reset everything for another game." "Jen and I got so into the game that we didn’t realize that Jen had won about 3 rounds previous." - Herb Freeman, Game and a Curry
"Rounds are fast, and the combination of lucky rolls and smart maneuvering makes Private Die more than the sum of its parts." - Matt Paddock, Dice. Card. Go!
"I was quite impressed with it, it was pretty fun, it was easy to pick up, and I really think that people will enjoy to play." "It was a really fun game to play. Very quick and easy to learn. I think if you have a party and want something to do to kill a little time, it was a lot of fun." - Melwheezy and DJedi, Geekly Podcast (37:40)
"Very light, very fast filler that serves up some neat little decisions." - Bob Rademaker, BGG reviewer.
Top 10 on The Meeple Mechanic's Kickstarter Badger.
More reviews to come!
Want to pledge even more towards Private Die? Consider adding on to your pledge!
$1 BANANA TOAST: Add $1 to any pledge to receive the BANANA TOAST reward.
$5 SIGNATURES: Add $5 to any pledge that includes a copy of Private Die and the apes will sign it before mailing it off.
$19 GUMSHOE: Add $19 to any pledge level to receive an extra GUMSHOE copy of Private Die (limit of 10 total copies of Private Die per backer).
$24 SLEUTH: Add $24 to any pledge level to receive an extra SLEUTH copy of Private Die (limit of 10 total copies of Private Die per backer).
$29 PRIVATE EYE: Add $29 to any pledge level to receive an extra PRIVATE EYE copy of Private Die (limit of 10 total copies of Private Die per backer).
The Case Files will be your one-stop shop for all of the flavor and nitty-gritty behind Private Die. The rulebook will tell you how to play and what your goal is, but the Case Files will tell you who you're playing, what's really behind the case, who helped make this happen, and what to do if a round ends with one player at 15 clues and another player at 12 but the player with 12 is the Genius detective. Get what I mean? Let's take a deeper look.
Detectives: You'll get to really know the detectives. We're going to include their backstories so you can know the man behind the badge.
Cases: The cases in the game will have some detail, but the Case Files will fill it all in. This is where you'll get all of the details of the case so you know what kind of criminal you're dealing with.
Backers: We can't do this without you. Backers who pledge at the INFORMANT level and above will be listed under their respective categories.
Errata: We will include any errata and F.A.Q.'s. We know that players will always have questions about a specific rule or ability, so we're aiming to provide one convenient location for players to get answers.
The case files will be available for download from our website.
Help spread the word about Private Die! Below are links to Mystic Ape Games' Facebook, Twitter, and BoardGameGeek pages. Please share the word about our Kickstarter and unlock some cool bonuses while you're at it!
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Mystic Ape Games is made up of three guys from St. Louis, MO. While we all share a passion for games and work on the designs, we have specialized roles to fill within the company.
Jacob: Arts and Media. Jacob has a bunch of toys; he covers his apartment with inspiration from board games, comic books, video games, movies, and T.V. shows. He lives in the art world. Along with his degree in Animation and job as a Graphic Designer, he serves as our all-around art person. This keeps him extremely busy, though you wouldn't know it from his art; he does not cut corners.
Austin: Innovation and Concepts. Austin is one of those guys that really loves board games. It's kind of all he talks about; which is great when it comes time to dissect rules and mechanics. One of his large responsibilities is writing the rulebooks and keeping the game balanced. Often referred to as a "no-man," he puts lots of thought into the designs and cuts almost as many ideas as he adds.
Sam: Technology and Operations. Sam is a nerd, but not in the fun, quirky way. He takes care of all the computer and operations stuff for Mystic Ape. This includes our web and mail server, website, social media, manufacturer communications, business paperwork, and countless other odd jobs. He spends a lot of time keeping Mystic Ape viable, and giving the other two reality checks. Because of this Sam likes to drink. In fact, he considers "craft beer" and "whiskey" to be hobbies.
Risks and challenges
There are many risks and challenges associated with board game projects. We have been doing our best over this past year to offset those risks before launching this campaign. Throughout the past year we have worked diligently on both the design of the game and the logistics of running this campaign. After thorough testing we are confident that we have made a game that people will love, and would not present you with a game we are not proud of.
As for logistics, this is our first campaign, so we have looked to the knowledge of people who have run successful campaigns. This includes everything from reading blogs, attending panels at conventions, working with manufacturers, and speaking directly with professional game designers. Through these means we have gathered a surplus of knowledge and resources that will prove to be invaluable once we successfully fund.
Most importantly, we have structured our timeline and funding goal based on this information. We are striving to deliver PRIVATE DIE by the estimated delivery date, and worked to get our funding goal as low as possible while providing you with a quality product.Learn about accountability on Kickstarter
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