Privateers! - The Co-op/Team Pirate Adventure Board Game
Privateers! is a heavily thematic co-op/team/solo board game of pirate adventure on the high seas. 1 to 6 players.
Thank you for your support! Due to technical problems and currency issues we have cancelled the funding. We will be back with a re-launch when we have found a good solution to it all.
News, updates, game information and re-launch date will be posted on the Privateers! website.
Privateers! is a cooperative / team / solo pirate adventure board game on an alternate Earth overrun by monsters, magic, Atlantean relics, aliens, demons and cultists of the Old Gods. Players control privateer captains with ship and crew. They fight each other, or the game with its great fleets and numerous supernatural allies. Captains battle the enemy navies, fight infamous pirates, explore old ruins, raid settlements, trade and generally have a good time in the port cities of the New World. The better the ship, crew and equipment they get, the more powerful they become, but sooner or later they will have to face the best the enemy can muster!
- Do you like heavily thematic games with immersive gameplay? Then Privateers! might be what you are looking for! It takes place in setting filled with a healthy mix of endless possibilities, absurdities, horror, action, history and adventure.
- 1 to 6 players, where the game plays equally well regardless of the number of players.
- The possibility to play solo, in teams or cooperative makes the game appeal to different types of players. Make it your goal to beat the game at ever increasing difficulty. Band together with your friends or family to defeat a nasty AI opponent. Or use your wit against your gaming buddies.
- Exciting game mechanics, designed to engage players and make it possible to win through numerous strategies. Viable game styles include trading, piracy, colony raids, adventuring and warfare.
- Modular map tiles allow for countless game board combinations. Explore a new part of the Caribbean every game.
- Modular game structure allowing for endless expansion and development, both by us and hobbyists.
- All this gives extreme replayability where each game is unique.
- Beautiful high quality art by award winning RPG illustrator Tina Engström.
The core game is delivered in a well packed box, 30x30x10 centimetres. The two Kickstarter specific boosters are delivered in separate playing card tuck boxes.
Disclaimer: What you see of art and components is a work in progress. Design and artwork for the components may still be slightly adjusted during development. A few components may even change during the final development phase and some might be upgraded to plastic. Note that some of the funds will be going to proofreading and editing, and that nothing is properly proofread yet.
The Core Game
The core set contains around 500 cards and 370 markers, plus English rules, modular game board, score board, dice and a few minis.
- 126 Ship Markers: 18 British Fleet, 18 Dutch Fleet, 18 French Fleet, 18 Spanish Fleet, 12 Boss, 6 Elite, 18 Merchantman and 18 Pirate markers.
- 81 Colony Markers: 1 Tortuga, 20 British, 20 Dutch, 20 French and 20 Spanish Markers.
- 101 Assorted Markers: 10 Player Trophy, 61 Damage, 12 Treasure and 18 Site Markers.
- 270 Poker Size Cards: 9 Reference, 18 Defeat, 18 Enemy, 18 Secret, 90 Event, 45 Influence, 45 Ship and 27 Battle cards.
234 Small Size Cards: 72 Crew, 90 Asset, 54 Loot and 18 Relic cards.
- 73 Tokens: 1 First Player Token, 60 Coin Tokens, 8 Influence Tokens and 4 Strategy Tokens.
- 6 Miniatures: 6 Ship Figures of the same type but of different colour. Can be upgraded to a total of 34 miniatures.
- 12 Captains: 12 Captain Sheets with female and male sides.
- 12 Dice: 12 Six Sided Dice.
- Rules and Game Board: 1 Rules Booklet, 2 Reference Sheets, 16 Double-sided Map Tiles and 1 Influence Board.
This list may grow and the quality of the components may increase when certain stretch goals are unlocked. The ship minis and the special sites miniatures upgrades are probably amongst the most important ones.
The Kickstarter Booster, Forgotten Treasures
This special booster pack, the Forgotten Treasures, is delivered for free to everyone getting the core set. It will not be sold in stores. The only way of getting hold of it is here, or later on through our web shop for 150 SEK / $20 (nothing should be impossible to buy for a completionist).
- 12 Poker Size Cards: 6 Ship card extras, 1 New Ship, 1 Secret, 2 Event, 1 Influence, and 1 Rules cards.
18+4 Small Size Cards: 2 Loot, 8 Asset, 2 Crew and 6 Relic cards. 4 crew card have been added through stretch goals.
This will change as the number of Facebook shares increases.
The Buccaneers Booster
This exclusive booster can be acquired getting the BUCCANEER pledge level or higher. After the campaign a limited stock will be available through our web shop for 150 SEK / $20 plus shipping (we still don't like when a completionist cannot get the full experience).
The booster pack will be delivered in a beautiful collector's box together with unlocked stretch goal boosters when the Old Powers expansion is unlocked.
- 18 Poker Size Cards: 10 Ship, 1 Secret, 4 Event, 2 Influence and 1 Rules cards.
- 27 Small Size Cards: 3 Loot, 12 Asset, 9 Crew and 3 Relic cards.
This list might grow as certain secret gifts are unlocked. If we manage to get 1 500+ Facebook shares, something very interesting should be added.
Choose one pledge level by clicking on it to the right. Add cost for any Add-ons you want and add any extra shipping fees before entering your payment details. Money will be drawn after the project ends, if it is successful. Rewards will be sent to you when finished.
Why Pledge now?
- There is a big chance you will love this game if you like Flying Frog Productions' and Fantasy Flight Games' cooperative games.
- The Kickstarter Booster pack, Forgotten Treasures, comes free!
- The exclusive Buccaneers Booster can be acquired through the campaign.
- This is the easiest way of getting hold of the game. There is a risk the game will be hard to get outside of the EU later on.
- You have the chance to turn a great product into an awesome one, by unlocking more content and giving feedback.
- We need your support to finish this project! Our budget does not allow us to release the game and it will probably not be made unless the campaign is successful. We are resourceful, but not rich.
- The game comes with a thank you note listing our backers.
You help Tina, a retired and disabled artist, reach a long term goal. (She began experimenting with board game
development at a rather young age for some reason.)
The Pledge levels
All pledge levels giving the actual game includes the Kickstarter Booster, Forgotten Treasures, for free. This little gift to you is worth 150 SEK ($20) if bought through our web shop.
The price for a pledge for a North American backer includes shipping and handling. It will also help us pay for the fulfilment and storage service needed to avoid a hefty extra shipment fee for you.
The price for a pledge for an EU citizen includes shipping and VAT. No customs and import taxes are paid by you!
Choose Add-ons you want. Write it down. Add the value of the chosen Add-ons to your pledge. If a pledge level give Add-on credits, those credits can by used to get Add-ons just as if you had added extra money to your pledge. We will take your options through a so called Pledge Manager after the Kickstarter closes.
For example, if you want the card templates to be able to create your own cards, then add 80 SEK to your pledge when claimed.
Privateers! specific Add-ons. This list will grow after the main goal has been met. Booster packs like Caribs, Ships of the East and Mysteries of the Sky, as well as expansions like Old Powers will end up here.
Bonus Add-ons not adding anything extra to Privateers!, but might be nice nonetheless. A few unlocked stretch goals, like the pirate dice, will end up here.
Extra Pledge Level Addons
Normally Kickstarter does not allow choosing more than one pledge level without the use of extra accounts. Now you can increase your pledge to get one or more extra basic pledge levels!
Write it down somewhere and add the value of each extra pledge level. Just as for the other Add-ons, we will take your options after the Kickstarter ends.
Lists of stretch goals adding value to your pledge. The lists will grow as the goals are unlocked, squeezing out every last drop of value we can for you.
We will add small gifts to certain pledge levels, throughout the Kickstarter. One secret gift will be added if we get 1 000 fans on our Facebook page. One will be added if we reach 2 000 backers. If we can reach the main goal before November 16, everyone will also get a small gift. Gifts will in many cases be cards, and in one case an addition to Buccaneers.
If the funding exceeds the main goal, extra money will go to the goals below. New goals will be added as lower ones are unlocked.
More Facebook shares (visible below the presentation video) equals more extras in the Kickstarter Booster, Forgotten Treasures. When we get enough shares, we will start adding to Buccaneers.
It’s the golden age of piracy. The war is over and port cities all over the world are filled with unemployed soldiers and sailors. They will do anything to survive and get rich, and many take their chances on the high seas. They live short and violent lives, at least those without the protection provided by a letter of marque.
Privateers! is an exciting pirate game in the Golden Age of Piracy. You take the role of a privateer for a mighty colonial power. You get a ship and a crew from the crown, to be able to plunder and burn your way across the Caribbean. If you do it right you will lead your country to victory and complete domination in the area.
Beware of your enemies, though. Pirate hunters, mighty warships and legendary pirates will try to stop you at every turn. Even aliens and the unspeakable horrors from beyond our world will work against you and try to see to it that your colonial power is cast out from the area. So load your musketoon, take your cutlass and gather yer mateys. For war and strife is about to engulf the Caribbean sea.
Who Can Play?
Privateers! is a game for one to six players. It can be played like a normal competitive game for two or three players, a team versus team game for three to six players, a solo game for the lone player or a fully cooperative game for two to six players.
We are recommending the game for ages 15 and up. Younger kids will be able to play it without problems, but some cards contain monster horror, references to sex and other adult themes.
After demonstrating it for interested gamers we know that many think it is a very intuitive and easy game to learn.
Short Rules Overview
The game uses simple dice driven game mechanics where attacks and important tests are handled using dice pools. The captain has three values: Combat, Cunning and Health. Each ship also has three values: Sails, Cannons and Hull. Ships can always be upgraded, lost, sunk, bought, traded and conquered. Crew is handled using crew cards and a ship can take as many of those as it has Hull. Battles are resolved using battle cards and dice, random events are handled using event cards and actions taken by the game itself is handled using special influence cards and ship markers. The game board is created using map tiles.
A more comprehensive description of the game turn and how some more important game elements are handled can be found in Update #1.
Beta Rules Booklet
The booklet is not a 100 % finished. The current version can be downloaded here: http://www.mylingspel.se/te/p/rules.pdf
Note that this is a Beta rulebook where pictures and some texts still are missing or unfinished. Nothing has been proofread or properly edited yet. Since we are not native English speakers and the translator's fingers sometimes lose connecting to her brain and start writing gibberish, errors will be found. Proofreading and proper editing will be handled by skilled professionals before publishing.
The setting is made to instil a sense of wonder and adventure. It is also made to be absurd and over the top, spiced with horror, action and a hint of humour.
Read more in Update #6.
More information will be added as updates and on the Privateers! website.
Myling Games (also registered as MylingSpel in Sweden) is owned and run by the Swedish couple Tina and Jörgen Engström. Focus lies on RPG's and board games. It is a small press game company with four years in the business. During that time we have published six roleplaying games with supplements. We have run five successful crowdfunding campaigns before for different games and supplements under the names MylingSpel and Tina Engström on FundedByMe and Indiegogo.
Jörgen owns Myling Games. He seldom starts his own projects, but jumps in where needed. He often handles proofreading, and sometimes writes or illustrates. Jörgen works as a mail man during the day, since no one can live on the company as of today.
Tina is a slightly eccentric artist and geek. She is retired since a few years due to a chronic genetic disease called Ehlers-Danlos in combination with other problems. She is in constant pain and have trouble controlling her body. Despite this she needs to create to not start chewing on the furniture. Tina is multi talented and can handle painting, writing, programming, designing, creating rules and putting things together. Privateers! and half of Myling Games' published products are her creations.
Marcus is an experienced Kickstarter user, playtester and friend. He has helped us with the video and acts as project presenter.
Myling Games Partners
Myling Games has a few partners creating games for publishing through the company. Robert Jonsson is the most productive member of the team. He is the authour of Bortom: Lögnens slöja and Leviathan, plus a few supplements to both his own and Tina's games. David Bergkvist and Terje Nordin Is running another Kickstarter campaign for their urban fantasy RPG Legend at the moment. Don't hesitate to check it out if you speak or at least understand Swedish.
We have worked on Privateers! for three years. Many weeks have completely revolved around this project and thousands of hours have been poured into it.
Since virtually every person who has playtested the game really likes it, and since we now have reached a point where we need to add money to continue, we have decided to try to finance the game. This potentially costly project in itself.
We don't have a lot of money to begin with and we have needed to put a large, for us, part of it into marketing, money we risk not getting back if we fail. Plus, we had a bit of a shock when actually trying to calculate what we needed as a funding goal. We thought it would be enough with half of the current goal, but numbers don't lie.
The initial numbers where one and a half million SEK (a bit over $200,000). Thankfully we could cut back a bit on some costs and can print fewer games to be able to decrease the funding goal. Even with this goal we wouldn't get anything for ourselves, no salary for our time and no Christmas bonus. =)
The funny thing is, the thought of reaching the goal is a bit overwhelming. Printing and shipping is not a small project. It would mean the loss of free time and us being forced to learn how to manage the intricacies of export and import rules - a small jungle in itself.
But, it would be worth it! It would give you hours of entertainment if we can get production funded, and we really like making others have a good time. A nice, more personal, sideeffect is that it would also give Tina something to focus on instead of her chronic pain. Creative work is probably one of the best types of therapy there is.
We are absolutely sure we can handle any obstacles. Otherwise, we would not have started this campaign.
For those of you wondering what we need all this money for, here is the breakdown. First of all, we have no savings to take from to finance part of the game ourselves and must get money for the entire project to succeed. This includes the cost for shipping from the factory, paying for customs and then shipping it to you. Some project creators choose to collect extra money for shipping costs after the campaign ends to lower the main goal. We have chosen to set the goal so that you won't have to pay extra fees later on.
30 to 40 % of the main goal (400k-500k SEK / $55k-$70) will go to printing costs (a game of this magnitude is costly). About half will go towards shipping and container customs (500k-600k SEK / $70-$85), probably through Shipwire. The rest will have to finance pictures, sculpts, marketing, hardware needed, software and a cheap sofa for Tina's workplace.
If a large percentage of you, the backers, live where shipping is cheap, we will be able to transfer some of the budgeted shipping money into making the game components better (thicker cardstock, plastic laminations, better plastics for minis, plastic inlay for the box, glass tokens, classic game board variant of the influence board and similar). We will not know that until after the campaign ends, though.
For USA, CANADA and EU backers, shipping is FREE! For the rest of the world, please add the fee written in the pledge description. We will also ship from within both China and Australia, saving you any extra customs fees. Shipping will most likely be handled through Shipwire.
Shipping cost is heavily subsidised over all, as well as simplified to make it easier for everyone. No need for complex shipping calculations! It will cost us between $15 and $300 per package, depending on destination. The extra fee for non EU or North American backers will help us cover a bit of the extra costs for them (often between $150 and $300), but we will have to pay the rest.
Important! We will not try to ship anything to war zones and closed off areas, like Congo, Somalia, North Korea, Afghanistan, Iraq, Liberia and Syria.
Of course you can help! Without you we cannot succeed. That is why we are using Kickstarter in the first place. The obvious is of course to pledge some money, just to be generous, or as a perfect way of getting the game with some nice freebies.
The chance of us reaching the goal will be much higher if you help spread the word. We are almost as thankful for this kind of help as we are for pledges. So please feel free to talk about the game on Twitter, Facebook, Google+, Tumblr, LinkedIn, Flickr, DeviantArt, VK, Reddit, local message boards, blogs and similar social sites. We will happily accept interviews if that helps you spread the word.
We could also use some practical help, primarily after the campaign. We primarily need illustrators, a sculptorand such to be able to complete the game and send it to you as fast as possible.
Links of Interrest
- Privateers! Homepage: http://privateers.mylingspel.se
- Privateers! Facebook: https://www.facebook.com/mylinggames
- Privateers! Twitter: http://www.twitter.com/MylingGames
Privateers! Message Board: http://www.mylingspel.se/forum
- Privateers! at BGG: http://boardgamegeek.com/boardgame/145324/privateers
- MylingSpel Swedish Homepage: http://www.mylingspel.se
- Myling Games at RPGGeek: http://rpg.geekdo.com/rpgpublisher/13922/mylingspel
- Tina Engström's Facebook Page: https://www.facebook.com/mylingtina
- Tina Engström's DeviantArt Page: http://asynja.deviantart.com
Tina Engström is Interviewed: http://www.polyhedroncollider.com
Risks and challenges
Design, layout and rules texts are as good as finished. The game has been play tested for three years. Design has been perfected over a three year period, with both small adjustments and large changes. We have contact with a few Chinese production companies for printing. And, we have experience with print production, distribution and sales.
The challenge is to make the rest happen, but we are positive we are resourceful enough to be able to send you a really exciting game.
Tina not being well: The only real risk, not counting nuclear war, asteroid strike and the end of the universe, is that Tina's chronic disease works in flare ups and might add a couple of months to the project. We have taken this into consideration, but you never know with this kind of thing. If she is well the next few months, it might even go faster than planned.
Marketing and communication: Neither Jörgen nor Tina is good at marketing, contacting people or spreading news. This will most likely be a real challenge for us, both during and after the campaign, and we will happily accept any help.
Language: We are not native English speakers, which often results in longer texts than necessary, and Tina's fingers often adds to the number of errors. This should not be that hard to fix, though. The plan is to let a couple of editors and proofreaders pick the text apart and fix any inconsistencies.
Illustrators: Even though Tina is good enough to make any sort of artwork she isn't well and will in reality have trouble painting that much. This means, we must find one or more artists to help her out.
Sculpts: There are at least one type if miniature figure in the game, up to around 30 or so if we reach a lot of stretch goals. However, we have no experience with miniature development and no contacts with 3D artists. Hopefully we will be able to find a skilled artist.Learn about accountability on Kickstarter
- (40 days)