Use this space to cheer the creator along, and talk to your fellow backers.
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"There are many ways in which PQube helped us with this release and we are grateful for everything they have done to help bring Muv-Luv to all the Vita fans out there. To sum it up - the PS Vita port wouldn’t have made it this far without them."
Well this is a big 'f you' to all the backers who actually made this possible. The fact that physical copies are available but you and pqube couldn't get them in the hands of TOM in time to deliver to backers as well is pretty sad.
@Jens @Bastadon, nothing is being shipped yet. Last update said "starting from late July up to August"
Have the physical Vita versions been sent out to NA backers yet?
When will I get the physical versions????
Already found typos/glitches in the first bit of text on the vita version. Kinda shocked after all this time something like that could slip through...
Maybe try @muvluvseries on Twitter? They've been answering questions here in the comments off and on too.
Same question as @FaceEater MK II
Anyone had luck contacting the people in charge of this?
No reply from:
- Kickstarter account
and email@example.com no longer exits.
> Campaign was clearly aimed PC first and Vita version coming much later down the line.
People aren't complaining that the Vita version is after the PC release, they're complaining because it's after the general public release by a significant amount of time. And rightly so, backers made this possible and now they get the worst deal by a long shot.
I wouldn't have backed this project if I'd known literally *every other person in the world* gets preferential treatment. The Muv-Luv Team claims that backers are still getting extra value from the Figma etc but if those things are worthless to you (as they are to me - I don't want yet more plastic sitting on a shelf) then this campaign has been nothing but a let-down.
I was thinking the same, why would anyone actually back the vita release indeed. One reason is for collection and second is that they clearly are not in hurry. Campaign was clearly aimed PC first and Vita version coming much later down the line. Anyone expecting anything else is just silly person.
> Also you can just play it already if you want and if you really insist then just sell your pledge rewards in ebay and make profit. I don't see any problem here.
> And if you really wanted to play the game, you could have already played the PC version years ago
By this logic why would anyone back the Vita release...? Stop defending the situation.
@Popyduggan It says that exactly where? I just read the whole campaign page and I don't see any mention about it. Also you can just play it already if you want and if you really insist then just sell your pledge rewards in ebay and make profit. I don't see any problem here.
And if you really wanted to play the game, you could have already played the PC version years ago
Ya sold me on the premise that the only way to get a physical vita version would be through this campaign, ya lied. Not only that, but the retail versions already out there for non-backers before we got anything.
I regret my $300 pledge, I don't even want to play the game now. Enjoy your ill gotten gains ya fuckin' bastards
Checked backerkit a little while ago, and my EU codes were up. Downloading the games now. Thank you
For anyone that doesn't have twitter, they posted that we have to wait until the codes are activated, which will happen on the 11th(Monday).
@The Muv-Luv Team
I live in Australia and it seems in my backerkit I received the US psn codes which doesn't work on australian psn. Can this be fixed?
@Mickey, my backerkit has the same message.
In my BackerKit profile I can see there's a space for EU Vita codes but it doesn't have codes yet, it says "Your order has not been locked down yet."
I'm located in Australia for what it's worth, maybe that is related? I was under the impression the EU codes had all gone out?
@Adam F The codes probably won't be valid until the game is actually available on the NA PSN which is the 12th I believe.
"This code is no longer valid" when I try to redeem them, for the US codes.
This comment has been removed by Kickstarter.
Nice to see non backers are getting the game 2 months before the people who made it happen... and they aren't getting screwed with customs fees either...
Will the EU codes also work for New Zealand? I can see that Muv Luv Extra/Unlimited is available on the PS Store already, but Alternative is not, just a bit worried about that in terms of digital content.
@The Muv-Luv Team
It's possible for a refund for the physical games and artbook please?
Thanks for the clarification, much appreciated. Have sent off an email to firstname.lastname@example.org requesting a US code and physical release.
EU codes will work on Australian PSN.
+1 for info on what region Australian backers should request. Will the European codes work?
The VITA version already existed, they just had to put the english script (and fix bugs).
The android version doesn't exist, they need to make it first and then put the english script.
So, the later would take more time.
Also, the VITA, being physical, have priority over the digital only android version.
Someone else mentionated the android version on an update...
You rarely have talked about it! As an android owner, we need details, I do believe android was in the majority vs PS Vita, so why are we getting ignored?
Been holding off getting into Muv-Luv until I can get it for Vita. Excited for my collector's edition. I was wondering though, will the Vita have the director's cut patch? Am I missing much if its not included?
Happy to hear when we will be expecting to receive everything, cant wait to get all my stuff!
Anyone had luck contacting the people in charge of this?
Which region codes do Australians backers receive? Also, I searched for Muv-Luv on the Australian PS Store and nothing came up.
>... Director’s Cut patch, and we’re quite happy to say we’re about to release it this month!
No way! Finally! Can't wait!
Probably not they are just screwing us over again like usual
Maybe they are waiting for more info about the codes before they update
Hi, is the plan still to get an update today?
@Jani This is the only avenue backers have to express criticism and complaints, of which there are many at this time. Maybe if the project was handled better you wouldn’t have to complain about people being dissatisfied...?
Just endless complaining here. Please stop and go complain somewhere else
DHL is one of the worst options. I'm gonna have to pay more then the entire cost of freaking Collector's Edition. Thanks for this another ''surprise'' of this tiresome Kickstarter project...
I hate DHL as well, can’t get my stuff delivered to a parcel locker and there’s no one to receive it at home due to work.
PQube already sold copies at conventions. How very depressing for the people who've been waiting so long.
Damn. DHL is a big no-no in my country (very bad and costly service)...
@Muv-luv team i have a question are the codes already made or do we have to wait till September for our packages because of a mistake in the codex
Ugh, reminder not to post when tired.
"I didn’t back the $150 physical tier for anything other than a Vita digital copy" should read "I didn’t back the $150 physical tier for anything other than a Vita physical copy"
"Estimated delivery, November 2016."
Your reasons are sound but ultimately it means the project was mismanaged. Had things been planned properly backers would have received things on time, in the proper order before the general public.
I didn’t back the $150 physical tier for anything other than a Vita digital copy - the rest of the exclusive goods are of little value to me. I wish I’d waited and bought a copy from Amazon as I’d have it both sooner *and* cheaper.
I’m extremely disappointed with how this turned out and I hope you think very carefully before making any Kickstarters in future - you’ve lost my support and I imagine I’m not the only one.
@The Muv-Luv teamdon't forget to update us on the codex ;-)
@The Muv-Luv team thank you for the through explanation. It really does help a lot to ease my mind. Also thank you for distributing the codes early. It's nice to know I will still be able to play the game in June while waiting for the actual physical rewards.
IMO, this is kind of a relief, because it was shaping up like a replay of the Clannad kickstarter, where the game went up on Steam for everyone, but all us physical backers didn't get codes so we had to wait months for physical shipments to play the game at all, while watching randos have fun without us. (To say nothing of all my KS projects that have never shipped anything at all… Megatokyo, Lovely Little Thieves, Unsung Story, etc)
Waiting a little longer for the Vita box isn't ideal, but ideal would have been getting ML Vita out before MLA PC, and that ship sailed last year.
As for whether they could do a second rush shipment of just the Vita cartridges, I'm reminded of this week's Visual;Podcast - https://www.youtube.com/watch… - which is all about following through on your KS fulfillment, and shipping is particularly nightmarish: the speaker on the podcast talks about wallscrolls that were a $35 premium and actually cost *more* than that to ship internationally, because shipping anything is suffering.
What a Piece of Crap, really... People who had nothing to do with kickstarter will be able to get the physical game way earlier from PQube and even a proper EU version without having to pay custom taxes, so now I'm stuck with a later release that's far, far more expensive and damaging to the wallet. Who cares about the bonus items when it's been years, expectation became frustration and now I'm stuck with some extra 70 euros for taxes, if not more, that could have been prevented so easily. What a complete lack of respect for backers.