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The thrilling team-based airship combat of GoIO expanded with towns, trade, player factions, and a living, breathing, persistent world!
The thrilling team-based airship combat of GoIO expanded with towns, trade, player factions, and a living, breathing, persistent world!
4,632 backers pledged $198,741 to help bring this project to life.

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Weekly Progress Report 6/5/2015

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Hello everyone,

 Good to see everyone has made it through the week. It's definitely been quieter on our side giving us time to regroup and put a lot of work into both Co-Op and some exciting new ideas for Skirmish. 

 I want to give a big shout out to everyone who took part in the Teaching Tournament. They played over 210 games with novices which is almost 3,000 novices that received a much better introduction to the Guns of Icarus Universe. 

 Join us at 3 pm eastern at twitch.tv/gunsoficarus as we talk about everything we've done, everything we're planning on doing, and take all your questions from balance, to favorite ships, to the stats that make up a lot of our game. S

Eric:
Doing a lot of map work 

 Howard: 
- Working with Tim to get PvE music jump started.
- Sprint planning
- UI spec reviews
- Talk at LevelUp conference with Tim 

 Matthew (Queso):
Getting settled back in the office and trying to spawn projectiles from things that are not guns. 

George:
Working on ship customization tools to speed up that process. 

Tom:
Working on the next iteration of Retrieve mode. 

Tim:
Adjusting hit feedback numbers, applying contrail to engines and muzzle flares to enemy weapons. Alex: Improving map-making tools and fixing a handful of little co-op things. 

CH:
Airship AI bug fixes and some work on AI cheat prevention. 

Victor:
Updated and installed the latest environment for later survey on voice chat of PS4 

Matthew (Keyvias):
Completed a couple of Specs, did some video editing, and finished off the emails

Weekly Progress Report 5/22/2015

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How a murderous metal monstrosity begins.
How a murderous metal monstrosity begins.

Welcome to all our new aeronauts and welcome back to our awesome returning vets!

It’s been a busy week with all the new players and I want to thank all the “newbies” for being awesome and for the vets for helping all the mallet-rebuilding, gatling-ballooning, novices. A special shout out to all of the players who signed up and are playing in the teaching tournament. It’s never too late to join in! 

 As always join us at 3 pm eastern at twitch.tv/gunsoficarus for the dev fireside chat where we talk about everything from youtube deals to industry standards and game development. We’ll also be taking your questions live so if there’s something you always wanted to know, hop in! 

Here's what the team has been working on and last week's dev fireside stream!

Jack: Experimental new player ships. Testing layouts, refining gun and component placement, honing in on the theme and playstyle. 

George: Working on tools to support artists in the ship creation process. 

Howard: Sneaking screenshots of new PvE ships onto Facebook, supporting players, talking to fellow indie devs on cross game collaborations, planning for EGX, planning to do a talk in Taiwan in July with the great Criken, did a interview, and coordinating with youtubers on video release. 

Eric: Revising in-match progression metrics. Messing around with creating terrain with World Machine. 

Alex: Cartography! Making tools so that we can make and test new maps more quickly. 

Michael: Mostly fixed bugs and help iterate on the new resource model for Defense and Assault maps Jerry: Working on player hosted servers. 

CH: Skirmish bug fixes and airship AI coordination for coop / assault. 

Matthew: Working with all the community outreach, answering support emails, and making sure our players have a great first time experience.

Weekly Progress Report 5/8/2015

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Enjoy last weeks latest museings

Hey Everyone,

Short community update this week. Big thanks to everyone who has signed up for the Teaching Tournament. There’s still time if you want to earn the exclusive Ruby Teaching Medallion.

As always join us live for Fireside this week, follow this link at 3 pm eastern. We’ll be talking about your feedback on the new patch, the game industry, and what we’re working on next!

Weekly Progress Report 5/1/2015

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Come get your Grump on
Come get your Grump on

1.4.1 just released this week and we spent the entire week fixing it up and taking the last bits of player feedback, making sure they're reflected in the game. This patch was huge adding in stamina, Game Grump voices (with proceeds being donated to Healing Horses and Palomacy), matchmaking updates, and the new underdog system.

Instead of listing what everyone did this week, which can be summarized with made sure this patch got out on time and now working on the inevitable little oddities. You'll find the video for last week's Dev Fireside chat. If you'd like to join us live for Fireside this week, follow this link at 3 pm eastern. We'll be talking new patch, development process, and what we're working on next.  

Also remember to keep sending in your lore ideas to lore@musegames.com and to sign up for the teaching tournament!  

Weekly Progress Report 4/24/2015

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Send in your lore to lore@musegames.com
Send in your lore to lore@musegames.com

Hello Everyone! 

 Time for the weekly update about Guns of Icarus! This week we’ve got the normal goodness you’ve come to know and love and a twist! 

 As always the Dev Fireside chat will be going on live at 3 pm eastern at twitch.tv/gunsoficarus. It’ll be Howard and Matthew today going over all the new and exciting things happening in Guns of Icarus. Eric is still on his way back, but next week will be ready to give you the lead designers perspective. 

The new event is a fan lore collection! Send your story, idea, news clipping to lore@musegames.com. The best and most fitting will be put up on our website very soon in a collection known as The Badlands Hotel Guest Book. We want to know what you think defines the factions, characters, and locations of Guns of Icarus! 

Eric: Was in Beijing giving a presentation at Unite. Working remote from Hong Kong, making a new Assault map and supporting/coordinating work on co-op progressions implementation.

Alex: A bit more work on the experimental guns for co-op, some networking improvements primarily for co-op’s large swarms of enemies. Plus generally getting things ready to test the next skirmish patch. 

Jerry: Various bug fixes for the coming build; a little bit of co-op work and player hosted server work. 

Howard: This week’s been a lot of planning – planning for Q2, planning for sprint, planning for update release, planning for upcoming bundles, youtuber events, and sales, and planning to see Avengers. Tom: Worked on Assault mode and Tutorial spec. 

 George: Tracking performance requirements for Coop, Fixing Repair FX bugs, and put in new Voice Commands in the game. 

 CH: Tweaking friendly AI airships for Assault so they’re less useless. 

 Matthew: Working more on the guide, starting the teacher tournament and lore expansion!

Weekly Game Shoutout!
Check out Duelyst and Outward - The Adventurer Life Sim. Two great games that deserve more attention!

How to Get Hold of Us 
It's difficult for us while we're working on the game to reply to people everywhere, so here are the best ways to get in touch with us and follow our progress:
feedback@musegames.com https://www.facebook.com/GunsOfIcarus
Twitter: @gunsoficarus https://gunsoficarus.com/community/forum/