he big news of the week is the tutorial progress and a new soundtrack work. To see a snippet of that work involving flames check this out! If you're interested in the wonderful music give a listen here! We're also preparing for new players on their way in.
To hear all the latest news and talk to us live join us at twitch.tv/gunsoficarus. We'll be answering every questions brought up and hanging with you guys starting at 3 pm eastern and going for the next hour.
To hear about our work for the week and see our player of the week follow the jump!
Updating boss logic to make shooting them more of a challenge. A bunch of minor fixes to help Tim make the trailer look good. Adding in-match gun swap functionality to Practice mode.
Planning for Drill spawn animations, sound mixing related issues, some more controls over boss destruction, fixed some effects bugs and some sound reverb fixes for the acid gun. Also did some tutorial audio and visual tests.
Testing boss, tweaking maps
We now have a soundcloud page! We'll continue to add existing music to it as well as some new Alliance tracks! Stay tuned.
Arashi player ship. Also experimenting a bit with creating the illusion of different pieces of the ship and balloons shifting in relation to one another!
Working on Marketing Materials: Business Cards, Trading cards, pins, as well as World Some amazing map progression development.
Setting up more testing help and working on some outreach programs.
Our player of the week is Gentleman Marauder!
He is receiving a free item for being awesome and these great applauds. "amazing captain!!"
"never gave up"
"Seriously helpful to noobs!"
An exciting time lies ahead and we've got a lot coming up. With some last minute changes from some youtubers we're not going to be able to do the normal dev fireside chat as we all need to be on call for the upcoming event. We will still be streaming at 3 pm eastern at twitch.tv/gunsoficarus but we will be doing a special extra dev games with free items with Josie!
The work week:
Planning!! And producing a new piece of music.
World Event system planning, making bosses give you nightmares, and tweaking maps.
Tweaking and tuning storm behavior for Alliance and familiarizing myself with the boss logic that I'll be working on next.
Matthew: Youtuber event, community planning, and speccing out ideas!
Player of the week is: BrassBear. He gets a free item of his choice for getting the most applauds all for sticking in bad games and trying his hardest no matter the situation
"He may have been THE ONLY PLAYER ON HIS TEAM, but he never gave up, and saw the entire match through till the end, despite overwhelming numbers and firepower. We salute you!"
"Stuck through the pain after his team quit on him. Mad props bro. You're a real great dude."
Hello everyone and welcome to Guns of Icarus 2016!
Everyone is waking up back at the office so this is going to be a quicker version of the Mayday Friday. As always join us at twitch.tv/gunsoficars at 3 pm for the fireside and get a chance to talk to us about all our plans for Alliance and Guns of Icarus Online.
The Cronus League just finished their first round of sign ups, but they're allowing late entries so if you missed your chance and all you need is one ship of 4 people to enter! Follow this link to join in! https://gunsoficarus.com/community/forum/index.php/topic,7127.0.html
Our player of the week is Slaind who earned eight applauds over the week!
"He explained everything we needed to know about how to achieve victory for each match we entered. I was proud to be a part of his crew each time I found myself on deck."
"THAUGHT US HOW TO NOT NOOB! GREAT PLAYER AND VERY SUPPORTING!!" Hats off to Slaind and helping make the community great!
While last update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents. We've been working on a number of things, and we're excited to finally share some of them with you! We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.
We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback. In the meantime, if you have questions or issues with the update, you can also email us at email@example.com.
[NEW FACTION SHIP] The Anglean Corsair
Like its creators, the Corsair is extremely rugged and is not easily budged. Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles. Gameplay wise, the Corsair takes cues from the Spire in its layout. The Corsair has multi-tiered decks and a massive interior. Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.
[NEW MAP] Voyager’s Cove
The Voyager’s Cove takes place off the coast of Chaladonian shores. Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea. Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland. This new map follows the Defense mode ruleset and is designed for 3-4 player ships.
[NEW ANGLEAN WEAPON]
Zeus Weaponized Coil
Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge. At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.
The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds. The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.
[NEW MERCHANT WEAPON]
Apollo Lens Array
Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light. Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array. The armament’s devastating effectiveness easily justifies its costly construction.
To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.
[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit
Both kits are buff tools, bringing the total buff tools to 3. Buffs can only be applied one at a time and cannot be stacked. Armor kit will apply armor to any component for a set duration of time, or until armor has depleted. Fail-safe Kit applies a rebuilder automaton for a set duration of time. When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself. Normal assistive rebuilding still works. Once rebuilt, the buff/automaton is removed.
[PROTOTYPE WORLD MAP & PROGRESSION]
This build marks the beginning of the world progression. The world map and features are very much work in progress, and this is a first look at the direction we are heading. While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually. War Efforts are the points that are earned when you finish a match. War Efforts will go to the location that you have selected in the World Map. World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future. For now, feel free to poke at how locations change hands between factions!
Features & Balance
Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships
AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.
Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.
Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)
LOD issue with damaged Refinery
Rope clipping on damaged Magnate
Some sound effects might go missing if too many channels are used
Apollo Lens Array fire sound effect positioning
Assault base displayed at wrong place in minimap
Decoration of traveller theme blocks view on crusader in third person while on helm
Misplaced main engine on boss ship
Pistons clip through material on Magnate and Crusader
Clipping into golden/brass decorations on Magnate
Chandelier above helm doesn't react to ship movement on Magnate
Flickering textures on building (Parous Glen)
Traction cable clipping
Tube connecting the balloon and its repair point is missing on new ships
Tooltip positioning issue for light guns in the 3rd row of customization screen
We are almost through our weeklong sale and a big welcome to all the amazing novices we've had so far. Remember you can earn an exclusive badge and free item of your choice if you join in the National Discovery Event!
As always you'll be able to find us at 3 pm eastern on twitch.tv/gunsoficarus. We'll be talking about what's been going on in Alliance, promotions for skirmish, and answering every question you send out way!
Follow the jump to see what the team has been working on and our player of the week!
Team's Work Week:
Back to improving the Alliance AI Director again, focused on improving how it distributes enemies around the map.
Finalizing new defense map and coordinating features for next prototypes.
Matchmaking for alliance mode.
After having driven across the country, I'm now back to work on the Chaladonian Shrike--texturing, polish, damage states, etc.
Planning for Pax and GDC. Polaris Civil War coordination.
Exposing airship AI states to players.
I integrated the world map into the established UI flow. If you are in Alliance mode, its button should appear on the main menu screen. At the bottom center of the map screen is a temporary panel that gives data on selected territories, and a number of cheat options that alter the map in the database.
Some particle pooling support for paused systems. Stuff that helps with performance.
Working with new players and events for our vet players.
Player of the week:
A big congratulations to waffleghost for being an amazing member of the community. Some of the applauds read
"Many strong skills, including teamwork and leadership, but this is his most prominent trait. Extremely friendly and positive."
"this man's patience wit low level players is nothing short of admirable." "Such a nice captan!"