Good to see everyone has made it through the week. It's definitely been quieter on our side giving us time to regroup and put a lot of work into both Co-Op and some exciting new ideas for Skirmish.
I want to give a big shout out to everyone who took part in the Teaching Tournament. They played over 210 games with novices which is almost 3,000 novices that received a much better introduction to the Guns of Icarus Universe.
Join us at 3 pm eastern at twitch.tv/gunsoficarus as we talk about everything we've done, everything we're planning on doing, and take all your questions from balance, to favorite ships, to the stats that make up a lot of our game. S
Doing a lot of map work
- Working with Tim to get PvE music jump started.
- Sprint planning
- UI spec reviews
- Talk at LevelUp conference with Tim
Getting settled back in the office and trying to spawn projectiles from things that are not guns.
Working on ship customization tools to speed up that process.
Working on the next iteration of Retrieve mode.
Adjusting hit feedback numbers, applying contrail to engines and muzzle flares to enemy weapons. Alex: Improving map-making tools and fixing a handful of little co-op things.
Airship AI bug fixes and some work on AI cheat prevention.
Updated and installed the latest environment for later survey on voice chat of PS4
Completed a couple of Specs, did some video editing, and finished off the emails