Another week and new updates are in Alliance mode. Kickstarter backers can now get their hands on the new Apollo Precision Lens Array. This destructive beam is cur through problems and opponents with equal measure.
Also being testing in there is the splinter cannon, it doesn't have a dedicated art asset yet, but its stats and abilities are in and ready to have players hands all over it.
Every week in the Dev App, we hop in at 1 pm eastern on Saturday and test out all the new toys.
We'll be talking about these new guns and more during the Dev Fireside Chat. As always it starts at 3 pm eastern at twitch.tv/gunsoficarus. We'll be answering questions, talking about the work in the office.
This is it folks! The moment you’ve been waiting for is here. By now you should have received 2 keys - one to Alliance prototype and the other to Dev App (our test app). Please email us at email@example.com if you haven't received your keys yet. Along with the keys, we've also sent you release notes as well as a google form survey for you to give us feedback. We've organized a test round around, with a regular test schedule to follow. So far, we've already gotten over 80 feedback from you, thanks so much! Please don't hesitate to give us more feedback. It really helps!
(We’re working with Steam on pre-ordering as well, so stay tuned.)
As a result of planning for the DLC launching and our bundle prices for new players, we’re also dropping the price of the original game to $9.99.
Some major systems are not in yet. We’ll be adding progression to characters and factions. There will be a world map and a grander sense of the Guns of Icarus universe where every battle will shift the course of history. At the end of each season of conflict, you’ll have the opportunity to have your deeds immortalized in the lore of the game, and have glory bestowed upon your clan and faction. While not all of these features will be available immediately, we’ll be seeing more and more of them enter testing as we continue to push towards launch in 2016.
Last but not least, there will also be new unlockable ships, new weapons, new tools, new clothes, decals, and more!
We're also pushing for 10k reviews since with the new Steam, it is very important for future featuring. If you can take the time to help us review the game, it would really help us out! Just click this link to review! http://store.steampowered.com/recommended/recommendgame/209080 Thank you so much for your help!
We're showing off Alliance today at twitch.tv/gunsoficarus. Three modes will be coming your way at 3 pm eastern along with a big reveal of the new hooded figures making competitive events in Guns of Icarus.
We're a week away from putting Alliance into kickstarter and preorder hands. Get your first look at what you'll be playing TODAY!
Welcome to the countdown to Guns of Icarus Alliance. The entire office is focused on the expansion and a bunch of amazing work has been put into it.
To hear about it from the lead designer, Eric Chung, check out twitch.tv/gunsoficarus at 3 pm eastern. We will be live taking questions, talking about the work we’ve done, and how we may be moving!
Shout out to Winnie Song!
An indie dev solo at NYU Game Center Incubator making this game right now with local Co-Op. Check it out!
Here's what the office has been working on:
Giving moderators the tools to deal with in match problems.
Pax press outreach and looking for a new office.
Implementing veteran match system.
Airship agent fixes and working on coop match-end UI.
Working on the scoreboard in main menu and related features. Figuring out new GoI clan system features.
More buildings for Alliance mode!
Tweaking bits of weather behavior for the new co-op map and tracking down performance issues.
New achievements, new descriptions, and a bunch of hidden jokes throughout the game.
We're excited to talk about all the exciting things happening in the office including new Co-Op weapons that are being tested and built right now! If you're interested in listening to Alex, Mikko, and myself talk about them join us at 3 pm eastern at twitch.tv/gunsoficarus. To see last weeks Stream follow this link!
Here's what the team has been working on:
The first pass on the lightning gun finished and then moved on to volcanic rock and ancient wreckage for the new Assault map.
Working on Maps and revising the world progression system.
Howard: Went to an amazing game dev conference in Taipei and gave a talk, battled jetlag, and will battle more jetlag.
More player hosted server work.
Went to Taipei for the Game Developers Forum.
Continued working, chatting, and revising the social progression spec.