We're excited to talk about all the exciting things happening in the office including new Co-Op weapons that are being tested and built right now! If you're interested in listening to Alex, Mikko, and myself talk about them join us at 3 pm eastern at twitch.tv/gunsoficarus. To see last weeks Stream follow this link!
Here's what the team has been working on:
The first pass on the lightning gun finished and then moved on to volcanic rock and ancient wreckage for the new Assault map.
Working on Maps and revising the world progression system.
Howard: Went to an amazing game dev conference in Taipei and gave a talk, battled jetlag, and will battle more jetlag.
More player hosted server work.
Went to Taipei for the Game Developers Forum.
Continued working, chatting, and revising the social progression spec.
Good to see everyone has made it through the week. It's definitely been quieter on our side giving us time to regroup and put a lot of work into both Co-Op and some exciting new ideas for Skirmish.
I want to give a big shout out to everyone who took part in the Teaching Tournament. They played over 210 games with novices which is almost 3,000 novices that received a much better introduction to the Guns of Icarus Universe.
Join us at 3 pm eastern at twitch.tv/gunsoficarus as we talk about everything we've done, everything we're planning on doing, and take all your questions from balance, to favorite ships, to the stats that make up a lot of our game.
Doing a lot of map work
Howard: - Working with Tim to get PvE music jump started.
- Sprint planning
- UI spec reviews
- Talk at LevelUp conference with Tim
Getting settled back in the office and trying to spawn projectiles from things that are not guns.
Working on ship customization tools to speed up that process.
Working on the next iteration of Retrieve mode.
Adjusting hit feedback numbers, applying contrail to engines and muzzle flares to enemy weapons.
Improving map-making tools and fixing a handful of little co-op things.
Airship AI bug fixes and some work on AI cheat prevention.
Updated and installed the latest environment for later survey on voice chat of PS4
Completed a couple of Specs, did some video editing, and finished off the emails
Welcome to all our new aeronauts and welcome back to our awesome returning vets!
It’s been a busy week with all the new players and I want to thank all the “newbies” for being awesome and for the vets for helping all the mallet-rebuilding, gatling-ballooning, novices. A special shout out to all of the players who signed up and are playing in the teaching tournament. It’s never too late to join in!
As always join us at 3 pm eastern at twitch.tv/gunsoficarus for the dev fireside chat where we talk about everything from youtube deals to industry standards and game development. We’ll also be taking your questions live so if there’s something you always wanted to know, hop in!
Here's what the team has been working on and last week's dev fireside stream!
Experimental new player ships. Testing layouts, refining gun and component placement, honing in on the theme and playstyle.
Working on tools to support artists in the ship creation process.
Sneaking screenshots of new PvE ships onto Facebook, supporting players, talking to fellow indie devs on cross game collaborations, planning for EGX, planning to do a talk in Taiwan in July with the great Criken, did a interview, and coordinating with youtubers on video release.
Revising in-match progression metrics. Messing around with creating terrain with World Machine.
Cartography! Making tools so that we can make and test new maps more quickly.
Mostly fixed bugs and help iterate on the new resource model for Defense and Assault maps
Working on player hosted servers.
Skirmish bug fixes and airship AI coordination for coop / assault.
Working with all the community outreach, answering support emails, and making sure our players have a great first time experience.
1.4.1 just released this week and we spent the entire week fixing it up and taking the last bits of player feedback, making sure they're reflected in the game. This patch was huge adding in stamina, Game Grump voices (with proceeds being donated to Healing Horses and Palomacy), matchmaking updates, and the new underdog system.
Instead of listing what everyone did this week, which can be summarized with made sure this patch got out on time and now working on the inevitable little oddities. You'll find the video for last week's Dev Fireside chat.
If you'd like to join us live for Fireside this week, follow this link at 3 pm eastern. We'll be talking new patch, development process, and what we're working on next.
Also remember to keep sending in your lore ideas to firstname.lastname@example.org and to sign up for the teaching tournament!