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The thrilling team-based airship combat of GoIO expanded with towns, trade, player factions, and a living, breathing, persistent world!
4,632 backers pledged $198,741 to help bring this project to life.

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Guns of Icarus 2.0.3 Update- Ammopocalypse

Posted by Muse Games (Creator)

New content:  

  • Monuments on the map for the last winning faction during war. Also special events such as the Pirate Week winners will be shown here. The world will now be permanently marked with the wins of your faction so try your hardest to dominate the world!    
  • Ashen King—King of the hill version of Ashen Scuffle. More deadly than the leviathan the Ashen King tunnel is high value target, but also a deathtrap. Controlling the point guarantees victory, but also a bloody battle of attrition. Don’t let your claustrophobia get the best of you in this tight battleground  
  • Voyager’s Cove Night Maps. Night descends on Voyager’s Cove. Bright greens and flora find themselves plunged into darkness with only explosions to light the landscape. Defend your base from a daring night raid and punish the invaders. 
  • Misty Mutiny Night Maps. PvP also gets another night map. There’s danger around every corner as the darkness conceals your enemies. Do your best to hunt them down as you find yourself fighting shadows or light up the world with the false sun of flares. 
  • Magnate now available for PVP. Our testers have put it through the wringer and now the Merchants find themselves in PvP. Take this unique golden ship into the skies against powerful crews. Extremely deadly and durable, push your enemies from the field.  
  • Aten Lens Array Mk. S now available for PVP. Embrace laser life. Make the skies a deadly rave with the Aten Lens Array. Bringing piercing and fire damage there are few parts of the ship that can withstand a prolonged assault. Remember the gun can’t move while firing though, so as soon as you see that laser, DODGE!  
  • Conductor Pride. Show your support for LGBT with these tweaked items. Proceeds will be donated to LGBT charities. So look stylish, help a good cause, and show off your pride!    


  • Character Customizer now acts as class changer World Map Territory Improvements: New UI to better inform players of progress, change, and movement in individual territories. Periodic buffs can be unlocked for completing major ‘battles’ to increase sense of progression and achievement. Buffs are activated when a Captain deploys at a territory where buffs have been unlocked for their entire ship.  
  • Magnate (Player Council): -10% armor, 15m/s2 turn acceleration (from 21), 15m/s max turns peed (from 12.5), 3.5 vertical acceleration (from 3)  
  • Burst Rounds (Player Council): +10% AoE damage (from none), -15% rate of fire (from none)  
  • Heatsink Clip (Player Council): Vanilla clip size (from +30%), extinguishes all fire on reload (from 3)  
  • Charged Rounds (Player Council): +20% projectile speed (from none), -20% jitter (from none)  


  • Include BLOCKADE in rematch vote option  
  • Fixed excessive hit lag on Aten Lens Array  
  • Fixed inconsistent warm up time calculations (most obvious on Aten Lens Array - correct behavior is that the trigger must be held for 1.75 seconds before any shots are fired, resetting whenever the trigger is released or the gun reloads)  
  • Fixed Aten Lens Array beam not appearing when fired more than 300 meters away Anglean Raiders/Fight over Firnfeld maps are the wrong scale "A Perfect World" achievement now correctly counts base health in Defense (base must be at 100% health when match ends, can have fallen below that and been repaired by cargo)  
  • Fixed missing map for Misty Mutiny (practice) Engine sound issue when turning Banshee keeps emitting smoke after reloading Windows: incorrect rendering API fallback order Strange behavior (disappearing, lagging) of beams


Posted by Muse Games (Creator)
Internal testing is back and just in time for next weeks patch!  

Between cons, updates, broken test server and a rock climbing trip for the office, we've definitely had a break between Gazettes, but now's your chance to get a sneak peek at everything coming your way.  

If you want to hear about it first hand, follow us at where we show off every internal session and give away the password to the dev games early (and your chance for free items.)  

New Night Map: Voyagers Cove  

Night is no longer unique to Parous Glen. We've updated the solar cycle to also affect the normally bright and cheerful Voyagers Cove. Explore the darkened corners of this defense map and make your own light with flares, fire, and explosions. This definitely isn't the last map where darkness will become your greatest ally so keep an eye out!  

New PvP Map: Ashen King  

Desert Scrap may no longer be the most deadly map with the introduction of Ashen King. Fight for a single point in the middle of the cave structure. Forced together in some of the bloodiest close quarters maps. Fight the correct assault angle and work together to hold onto the point. Tar and Mines recommended!

2.0.2 Order & Chaos Update!

Posted by Muse Games (Creator)

New content:  

New factions! The final factions have been added, the Arashi League and Yesha Empire. Each come with their own ship, gun, and cosmetics that are waiting to be unlocked.  

Ship: Arashi Stormbreaker. An extremely agile ship to weave in and out of combat with ease. It may not be the fastest or the toughest, but with the right pilot and crew it’ll be a hard target to chase down while packing a massive punch.  

Gun: Immortal Gaze Heavy Accelerator. Put together from the scraps buried beneath the sand, the Arashi have harnessed a mysterious and devastating power in the form of a new heavy gun. Hold down to charge its power and tear through armor and components.  


Ship: Yeshan Judgement. A powerful ship with a primary and secondary heavy gun ready for dishing out significant damage from afar. A skillful pilot will be able to train the majority of the ship’s guns on enemies, but beware a spread out component layout.  

Gun: Roaring Tiger Heavy Detonator. Exacting control are strong Yeshan characteristics that have even carried through to their weaponry. Launch powerful bombs into the air that can be detonated mid-flight with the alt fire button. Each bomb explodes 4 times!  

Game Mode: Blockade. Control the skies in this high-octane struggle between the defence of your faction's refineries against bomber ships & repelling skirmisher attacks from the enemy fleet!  

New General Weapon: Nemesis Heavy Carronade. The robust cousin of its class, the Nemesis harks back to times when naval warfare reigned supreme. Its classic cannonball slug is a key ingredient to the power of this ordinance.  

New PvP Map: Misty Mutiny. Take the fight of the skies to an exotic and alluring landscape woven together by nature and civilization. Use the cover of the misty environment to make your strike, carry out an assault in formation in the open valleys, or dig in your heels and unleash a maelstrom of your payload!  

New Alliance Class progression:  

Each class has an additional achievement that unlocks new cosmetic items! Unlock victory poses, repair tool skins, and ship decals to use across any class while you play!  

Gunner Unlock: New Victory Pose. The language of victory is a glorious demonstration of your prowess and clever strategic skills in the battlefield. Show your foes your pride in this accomplishment with new victory pose selections!  

Engineer Unlock: New Engineer Tool Skin. Trade is on the rise and with it new gear for prospecting engineers looking to put out fires with exquisite taste. Golden Chemical Sprays are now an available tool option, show some class in tools you use with mastery.  

Pilot Unlock: New Decal. Stand tall amongst your adversaries with your own vessel’s ensign. A symbol of the loyalty and commitment to your faction and your cause


  • War has changed the world… strong borders can been erected where battles wrought the most devastation. Seek new alliances, face new challanges for an unknown future...  
  • All daily login rewards now include coins. 
  • Adjusted faction colors for colorblindness 
  • Added vignette to World Map 
  • Tempest projectile performance improvements 
  • Boss particles on guns tweaks 
  • Better inflow for 'solo' players 
  • Matched map icons for blockade to loading screen and sidebar 
  • Enemy faction is now randomized when rematching in the same lobby


  • Fixed binding of inverted joystick "look" axes 
  • Fixed missing click sound feedback in video options Resolutions lower than 1024x768 are no longer shown in video options (they were incompatible with some UI anyway) 
  • Fixed flickering decorations on birthday Magnate Magnate: 
  • Fixed the "hole" where you can walk off the ship 
  • Fixed some joystick/controller input being framerate dependant Binding settings: changing tabs doesn't go to the top Fix misleading adjacency lines on world map 
  • Fixed missing airplane sounds Munitions upgrade from killing supply ships no longer modifies reload time (previously was bugged and increased reload time by 25%) 
  • Fixed invisible hitbox suspended in mid-air on Northern Fjords Inconsistent fonts on icon display and map "Not Ready" in Match Lobby Lowercase 
  • Fixed boss potentially not spawning when multiple progress events trigger in very rapid succession Water collider and fan colliders

Alliance Releases this Week!

Posted by Muse Games (Creator)

 March 31st marks the release of Guns of Icarus Alliance! Expect a complete and staggering amount of content, explosive AI, and tactical choices. The battle starts day one so be prepared this Friday for the biggest thing to happen in Icarus. All our backers will be receiving a special code through email Thursday night which will give them access to Guns of Icarus Alliance.

What to expect:  

At 12 pm Pacific the build goes live, you’ll see the Guns of Icarus Alliance app in your steam library. 

Brand New Release  

Guns of Icarus Alliance will be a completely new release, with a new store page! We were working within Steam’s constraints earlier and had to go the DLC route, and we worked Steam to find a way to make this a brand new release.

In Guns of Icarus Alliance, you can play both PvE and PvP games, so do not worry about being split up from your friends. Simply turn on the game and enjoy all the steampunk airship combat!

All Guns of Icarus Alliance costumes and cosmetics can be used in both PvE and PvP, so enjoy any rewards you get and flaunt them against your opponents!

Whats Included

Four factions bring four weapons and four ships to start things off, with two more factions being added shortly post-release.


 Bring the stalwart Crusader and Tempest Missile Launcher, capable of firing off a devastating swarm of missiles.


 Created the speedy, yet deadly Shrike and the Gas Mortar, able to disable multiple enemies in a suffocating cloud.


 Put their graceful sails to the sky with the Magnate and harness the sun’s wrath with the Aten Lens Array.

Anglea Republic
Anglea Republic

 Offers a beast of a ship – the Corsair – and the Weaponized Coil that turns multiple ships’ components to slag.

Special Abilities

In the heat of combat and in the most dire of situations, every player, every crew member, would have the chance to be the hero and save the day. In Guns of Icarus Alliance, you can unlock and equip special abilities as you gain personal progression. Once you earn them, you can unleash them in any mission. To name of few of the awesome powers you get to use:

Oversurge Ram Ability-
Speed forward with a massive surge and demolish enemy ships with a powerful ram. Take reduced damage as you shred your foes!

Air Horn-
Draw aggro from all the enemies around, saving vital objectives and valued allies. Extremely valuable for clutch situations to change the enemy forces plan.

Cataclysm Rounds-
Double your damage and blow apart your enemies in a concentrated volley. Now’s your chance to focus fire and cause extreme damage.

Static Turret-
Deploy a weapons turret that demands enemy attentions and puts out damage. Nows your chance to even the odds with your own deployable weapons platform.

Don't forget to check out the Alliance Release Charity War!

Internal Testing- Community Notes 2/16/2017

Posted by Muse Games (Creator)
Hello everyone,

For the past couple weeks we’ve talked about some of the changes we’ve made balance wise and the issues we’ve tried to tackle.

The big part when we make these changes is we have to go back and make sure we didn’t break something.



First on the docket was making sure all of the changes and tweaks to the director didn’t create any oddities on one of favorites: Assault. Despite some interesting tactical choices, we were able to muddle through on Normal while still facing a challenge. Very happy with those results!


With some gravity changes the biggest thing we wanted to see the effect of lumberjack and lens array as we chased down convoys. The weapon was a massive success! At least, at destroying the surrounding ships. With the impact damage reduction on bosses and convoys it took a while to kill, but definitely still good for locking down.



We split up our Muse staff to make a three ship retrieve game with new balancing factors that Eric put in. It was a mess! We had zero communication (despite being in the same office) and took 3 different styles, one rushing forward, one disabling, and one killing the backline. This actually worked out though with a well placed tar cloud shutting down almost the entire convoy and everyone regrouping for an early victory. Disabling wins the game!