Weekly Progress Report 6/5/2015
Good to see everyone has made it through the week. It's definitely been quieter on our side giving us time to regroup and put a lot of... Read more
Weekly Progress Report 5/22/2015
Welcome to all our new aeronauts and welcome back to our awesome returning vets!
It’s been a busy week with all the new players and I want to thank all the... Read more
Weekly Progress Report 5/8/2015
Enjoy last weeks latest museings
Short community update this week. Big thanks to everyone who has signed up for the Teaching Tournament. There’s still time if you... Read more
Weekly Progress Report 5/1/2015
1.4.1 just released this week and we spent the entire week fixing it up and taking the last bits of player feedback, making sure they're reflected in the game. This... Read more
Weekly Progress Report 4/24/2015
Time for the weekly update about Guns of Icarus! This week we’ve got the normal goodness you’ve come to know and love and a twist!
As always the... Read more
Weekly Progress Report 4/17/2015
To make sure everyone stays up to date on the Guns of Icarus happenings we're going to do our weekly progress reports not just on our homepage, gunsoficarus.com,... Read more
After hearing from a number of people about missing orders and sending (at times resending) their orders out today, I just wanted to make another ping specifically about... Read more
Progress Update on Expansion
Hi everyone! Whether it be on social media, twitch, or our site (Weekly Progress), our updates on expansions have been more in streams and shorter blurbs, and people have been asking... Read more
Co-op Progress and New Teaser Trailer!
This week in co-op, we iterated on enemy ship and plane AI and worked on improving the director. We also started work on weather effects and UI. Eugene is building... Read more
Long Time No See.. Write? Talk? Gah!
Hello there! It’s been a while.
Don’t worry, we didn’t die. We just took all your money and blew it on paintball and luxury cruises. Nah, that’s lame. We took... Read more
World building in full swing
Here are some quick things to get out of the way:
- Costume set fulfillment for those who have the Collector's Edition of Adventure Mode have been emailed a... Read more
Biweekly Video Update #5
We also managed to find a huge bug that has been bogging our servers down the past week or so after our population influx. We're testing the solution now... Read more
Faction Feature: The Arashi League
In this week's Faction Feature, we look at those hardy dwellers of the desert, the Arashi!
The Arashi League
Symbol: The Vulture
Colors: Rust and White
Ship Prefix... Read more
Greetings to all!
Our Kickstarter for Adventure Mode has come to an end! We were able to raise just over $200,000 after our PayPal donations added in. It was an... Read more
Campaign Ends, Journey Starts!
Our campaign just ended! And thanks again for everyone's incredibly generous support!
With people's pledges on Paypal counted, the total as of the end of the campaign... Read more
Final hours... final push!
We're reaching the end of this Kickstarter campaign—thank you so much for your support! It means a great deal to us! Before we end though, we'd like you... Read more
The Final Stretch!
With the campaign in its final 3 days, we just want to take the time to first thank everyone who's backed this project so far and helped... Read more
Faction Feature: The Yesha Empire
Been hankering for more lore? You asked for it, you got it! Welcome to the first entry in a new series featuring each of the world's six factions. Enjoy!
First... Read more
Biweekly Video Update #4 & New Tier
Back again with another video update. This time we're talking a little bit about what it means to start building the world that Guns Online takes place in... Read more
Biweekly Video Update #3
Without further ado... information about co-op and the AI Director!
New Map Teaser + New Tiers/Updates
Some quick updates here. The most important thing to mention is that due to high demand, we've created the Just Adventure!tier that only includes Adventure Mode DLC... Read more
Biweekly Video Update #2
It's that time again. Here's another video!! In this one, we've answered some more questions regarding the Econo-Political System. There were lots of questions so we tried our... Read more
$100k Reached!!!! The stretch begins!
It’s official—with 34 days left in the campaign, we’ve just hit our initial funding goal! HECK YEAAH!
Our first pillar, the AI Director, is in the can. That means all-new... Read more
Bloopers, Elite Costumes, Player Video, & 70% Funded
While Eric is preparing for his second bi-weekly video answering all your questions from the last update, we're sharing a few laughs, and fan video, and a first... Read more
First Bi-Weekly Video, New Gun, New Map, New Tier, and more!
The first bi-weekly video is done! Eric took on the questions that you posted in the earlier update and did his best Jess impersonation. He even pulled in... Read more
First 10 Days
In the first 10 days of the campaign, we've gotten over 900 backers and 55% funded! Thank you so much for supporting us thus far!
While we... Read more
500 backers, 30% funded + New USB & Dust Rider 2 Images
Greetings from the Game Developer Conference! We are here for our annual pilgrimage to learn how to make better games and meet other awesome and interesting game makers.... Read more
Biweekly Progress Video Plan
This is Eric here. I'm the guy guiding you through the Kickstarter video. I'm also responsible for doing a lot of the systems design and balance in the... Read more
Richard Garriott is a backer!
With PAX East all wrapped up our campaign is now well over 25% funded, and one of our backers is none other than Richard Garriott, a.k.a. Lord British of Ultima... Read more
Thank you, thank you, thank you!
Hello from PAX East! We launched the campaign here at Pax this morning, and as the first day of the con draws to a close, we're over 10% funded in... Read more
Patron Tier Addendum
FYI, both Patron level rewards have everything in [Distinguished Collector] as well as the three Creative Consultant rewards: naming in-game asset/locale, designing in-game asset, and NPC likeness.
We cannot edit... Read more