While working on the King's Quest Suite, I thought the song I wrote for the Leprechaun King in the King's Quest VGA remake could use a little spicing up.
If you have not played KQ1 in a while, this is the scene where Graham plays an enchanted tune on the violin that ultimately results in him acquiring the scepter of Leprechaun King.
As Graham plays, the King's attendants disappear one by one (apparitions ostensibly created from an incantation), leaving behind the Leprechaun King who dances out of the cave under the spell of the tune.
Afterward, nothing remains in the cave except for Graham and the scepter.
You'll recognize the style used in this arrangement which was made popular by Lord of the Dance and Riverdance. Listen closely and you'll hear the dance steps and the claps of the dancers.
Keep in mind, this recording has not been mixed down and has not undergone any processing. It's the raw recording straight from my digital audio workstation. I wanted you to hear is just as soon as I was able to post it.
I began work this week on the Kings Quest Suite, and as I transcribed the score from the original Sound Canvas recordings, I'd forgotten just how complex some of this music is. This is some of my very best work from the Sierra era of my career.
For example, this is the only game score I ever wrote that contains a tone poem, a kind of berceuse but in 4/4. It's used near the beginning of the game and plays while the story sets up. I call it Graham's Contemplation.
In another part of this suite, you'll hear my nod to Stravinsky and the finale to his ballet, The Firebird. These 4 minutes of Stravinsky are probably my favorite in all of classical music. For my KQ1 score, I conceived this piece first as a piano solo, but was convinced to make this an ocarina accompanied by a lute That was fine, but made for a less majesty. Now, I get to realize the full scope of my original intent.
The King's Quest Suite is probably going to come in at around 12 - 15 minutes, maybe more, considering the game's original score has the most and widest variety of musical themes of any Sierra adventure game (that I know of, although the score for SQ5, half of which was written by Mark Seibert and the other half by yours truly, may have more - I'll leave that to others to decide).
The Vienna library I acquired last year is the perfect orchestra VST for this piece, it is very versatile and of superior quality. However, I still love the timpani, crash cymbals and harp glissandi from the EWQL Platinum Orchestra library I acquired originally for this project. They should play well together.
Also for the King's Quest Suite, I'm going to experiment using a virtual choir, the Symphonic Choirs Platinum VST library from EastWest. It has tools to allow me to type in lyrics, which the virtual choir will then "sing." I've been dying to try out this technology and, hopefully, the results will be exactly what I need.
Finally, the timing for working on this part of the album could not be better, I think, as the new King's Quest game (from the Odd Gentlemen) is in full production. Hopefully, the timing of the game's release and timing of me completing this suite will coincide.
One more thing. I'm hoping to release this part of Under The Half Dome exclusively to the backers of this album just as soon as it gets mastered, a tribute to the those of you who've supported this effort and who continue to inspire me.
As promised, here is the video for a sound design session for SpaceVenture. This will be released to the general public on the next SpaceVenture Kickstarter Update, but until then, you have exclusive access. Enjoy!