EMOJI CARDS is a brand new card game that uses emoji in ways you never imagined for countless hours of fun, creativity and challenges. The closest comp might be "charades with emoji," but that doesn't totally do the game justice.
As soon as we went up on Kickstarter we immediately attracted the attention of Mark Cuban and Nick Cannon! And both have now thrown their support behind the game...
"This game is fun, I'm glad I'm involved with Emoji Cards." - Mark Cuban
"I'm so excited to be a part of launching Emoji Cards. It combines elements of traditional party games, with the social media and youth culture inspired creativity of emojis! And like most successful games, its success lies within its simplicity." - Nick Cannon
Four or more players divide into two teams, then lay out 40 emoji cards on the table. When it's your turn, you pull a clue card from the deck -- it could feature any category from "Blockbuster Movies" to "Rock Stars and Legends" to "Children's Books" to "Animated TV."
You have 90 seconds to use the emoji to get your teammates to guess as many of the five clues on your clue card as possible. While you can't talk or make noises, anything goes with the emoji cards -- move them around, point at different parts, combine them however you need. After your turn, tally up your points and replace the emoji you used with new ones from the deck.
The most surprising thing that came out of our play testing is just how much creativity the game requires -- and inspires. Because there are only 40 emoji in play, the perfect one might not be available when you need it. (For example, you might not have the ferris wheel emoji out when you're trying to do Ferris Bueller's Day Off, so you'll have to get creative. Like, "Bueller" rhymes with ruler, that emoji might be out there. You could take a car emoji and run it backwards off the table to "crash" it like Cameron's dad's car. Use your imagination!)
The heart of this game is the innovative and unexpected ways to use the emoji at your disposal to get your teammates to guess the clues on your clue card. It leads to every single turn becoming unique, laugh-out-loud funny and challenging. It will also make you anxious for your next turn to get another shot; the hardest part of the game just might be everyone agreeing to stop playing for the night.
Here's a small example with a clue card and a handful of emoji cards:
For American Beauty, you could get the first word by pointing to that little sliver of the U.S. on the globe or by pointing at the red, then white, then blue on the French flag. After that, take any of the emoji and have it float through the air like a "beautiful" plastic bag. (How did that thing win Best Picture again? Man.) You could also try to get people to guess "beauty" by stroking the face of one of the emoji smileys, although that might get weird?
For Little Miss Sunshine, a good pick for the sun is in the cityscape emoji, however it might be faster to hold one of the smileys up over your head like it's the sun. The "miss" could possibly come from the pig emoji (Miss Piggy?) and "little" could come from pointing at the little pinky finger on the peace sign hand.
For Shakespeare in Love, the "love" can come from the heart. As for Shakespeare, how about taking the soccer ball or globe, tracing it until your teammates shouted out "Sphere?"... and then shaking it?
For Birdman, it could be as simple as taking the running man and having him "fly" around in the air.
And for Forrest Gump, we once saw someone use the Christmas tree to get his team to guess "forest," and then cap it off with the running man since Forrest was always runnin'. In lieu of that, you might be able to point at the chocolate chips in the cookie emoji to get to "Life is like a box of chocolates" -- but that's a more challenging route.
As crazy as some of those examples sound, you'll be amazed at the outside-the-box solutions you come up with based on the emoji available. And hey, if your teammates don't guess one, it's almost as gratifying -- because once your turn is over you tell them what you were going for, and they'll almost certainly find you to be some sort of genius.
WHO ARE YOU AND WHAT ARE YOU DOING HERE?
Emoji Cards was invented by two friends, Warren Chao and Sam Greenspan, and evolved with the help of many, many friends who participated in endless hours of testing and refining. The game features a custom set of the emoji you use every day, designed in a beautiful pop art style, created under the direction of co-founder Matt Warren and with guidance from our resident attorney/artist (yep, she's both) Kristen Aoun.
We think Emoji Cards has enormous potential to be the next "must-play" at your game nights and parties. It's been an absolute thrill to create and develop and we know you'll fall in love with it immediately -- literally everyone who's played it so far has, and not just to be nice to us. So please pledge our Kickstarter and be one of the very first people in the world to own, play and fall in love with this game.
Prayer hands, kiss lips, smiley face with tears, fist bump,
Warren, Sam, Matt & Kristin
CAN I SEE THE DIRECTOR'S CUT OF YOUR KICKSTARTER VIDEO?
Sure thing, here you go...
Risks and challenges
When we started this project the first risk was whether or not the game was fun to play. Mission accomplished on that front!
The next risk is whether or not we can get full funding to print the first set and that depends on you! :)
For fulfillment, Warren was part of the team at Cantrip Games that launched Story War on Kickstarter two years ago to over 7,400 backers with over $360,000 raised. So we're confident Warren can oversee the printing and fulfillment to make sure everyone gets their copy of the game before the holiday season.
Emoji Cards can be played by people of all ages, however we would recommend it for people ages 12 and up due to many pop culture references, plus a handful of edgy-ish emoji (e.g. gun, cigarette, knife) and clues (e.g. 50 Shades of Grey, Sex and the City).
Join our party to launch this wonderful game!Learn about accountability on Kickstarter
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