Toronto's Premier Games Exposition, GamesCon is coming back!
Toronto's Premier Games Exposition, GamesCon is coming back!
Toronto is filled with gamers like you. We deserve a dedicated PC & Video Game Expo. Together we can make it happen!
Toronto is filled with gamers like you. We deserve a dedicated PC & Video Game Expo. Together we can make it happen! Read more
About this project
We live in the third largest city in North America. We currently have one of the most prolific indie game development scenes in the whole world. Toronto has captured the attention of the entire game development industry. And most of all, we have the best fans in all of gamedom. So the questions we have to ask are: Why don’t we have our own dedicated video game show that gamers can attend. Where they can see and play new games and also meet the creators of these awesome games face to face? Where is our QuakeCon, Gamescom Germany or our own version of the Tokyo Game Show?
The main purpose of this Kickstarter is to raise the minimum amount of finances budgeted to reserve the proper amount of space that will be needed for the event. In addition, we need to mobilize and create awareness to our fellow Toronto gamers to provide us with a minimum critical number of attendees so that we can prove to the sponsors, exhibitors and panelists that Toronto can easily support an event like GamesCon for now and the future.
That’s why we’re working on bringing you GamesCon – a three day event in the heart of Toronto celebrating all things gaming. Every day is jam packed with informative sessions, speakers, tournaments and a whole lot more. Best of all, you get three days of all this gaming goodness for what other shows would charge you for just one day.
Our goal is to bring you the spectacle of E3, the grandeur of TGS and the information of GDC right to our own backyard. We already have industry icons such as Cliff Bleszinski (creator of Unreal, Unreal Tournament, Gears of War), Ed Fries (the visionary behind the first Xbox and Microsoft Game Studios) and many more game development luminaries lined up to speak at our sessions on topics ranging from "The Future of Gaming" to “How to Break Into the Gaming Industry." (Please note that although the above speakers are coming to GamesCon Toronto 2014, things can change in the next 4-5 months that might change their participation for the planned dates, but rest assured that we will have some of the greatest people from the gaming industry at this event!)
We’re also working on bringing first look and in depth demonstrations of the newest and hottest games and hardware coming to market. These are opportunities that you could only get previously by flying all around the continent or being part of the industry and we’re bringing them into your backyard.
Our panels are going to be a bit different than ones you might have attended at other events. We want to have our panels be more intimate for the attendee. Rather than just having 5-6 people sitting at a table facing a crowd and not interacting with each other, we are going to be using a round-table format where the panelists are facing each other and discussing various topics relevant to their experiences and backgrounds. To get a better idea of what we mean, think of the show Real Time with Bill Maher and how the moderator tosses out a topic and the panelists discuss it.
We also want your feedback on what other things you would like to see at the show, tell us in the feedback!
But we need your help to make it happen, by backing our Kickstarter, you can be a part of history and help us create the Game Expo that you deserve Toronto! We’ll see you in October!
Way back at the dawn of PC online gaming there was a group of like-minded individuals that felt playing together was better than gaming alone. The internet as we know it was still in its infancy and users were still using dial-up modems to connect with each other - which was a pretty hit or miss solution for playing online.
These gamers came up with the great idea to host an event where they could play games like Team Fortress, Quake 2, Warcraft and more at the same location over a LAN (local area network).
This conversation started in November 1997 and culminated in Toronto's first major LAN party, Respawn, held in February 1998.
500 gamers lugged their home PC systems to a hall just north of Toronto for four days of LAN gaming greatness. Epic Games even took the opportunity to have the very first public showing of a little game called Unreal to all the attendees of Respawn.
The Respawn LAN party reinforced to us that there was an eager untapped market interested in attending events like this on a regular basis in Toronto, and across Canada.
With a legion of gamers now supporting us, we decided to create a new event that would take the best aspects from shows like E3, Tokyo Game Show and the Game Developers Conference and create a Canadian Game Expo for gamers by gamers.
GamesCon was born in March of 1998.
GamesCon’s first Official event was held in Vancouver during the spring of 1998. Its second event took place in the summer of 1998 with GT Interactive and Epic Games sponsoring the Official Unreal Release Party at the Ontario Science Centre in Toronto, called Unrealease.
Next, our organizers decided to forge something larger and more accessible to all gamers (rather than limiting the event exclusively to LAN Party attendees). GamesCon ’99 at The Inn on The Park was planned and the GamesCon Advisory Board was created to increase awareness and also to bring in some unique content and speakers. The Advisory Board consisted of the following gaming luminaries, Scott Miller (3DRealms), Dave Perry (Shiny Entertainment), John Romero (Ion Storm), Chris Charla (Next Generation Magazine), Peter Molyneux (Lionhead Studios), Brian Bruning (3Dfx), Jason Rubenstein (Intel), Ed Fries (Microsoft Game Studios) and Chris Taylor (Gas Powered Games).
These advisors helped GamesCon greatly in providing guidance and advice on creating an event truly targeted to gamers of all types and passions resulting in more than 2500 attendees. Over five times the attendance of the previous year!
Some of the highlights of the GamesCon '99 event were:
• Numerous tournaments and competitions with:
- Age of Empires
- Quake 2
- Team Fortress
- Star Craft and many other games
• The first public and playable showing of Epic Games Unreal Tournament by Mark Rein.
• The first public showing of the Voodoo 3 Graphics card from 3Dfx, with Brian Bruning on hand to show its capabilities.
• The Official Canadian Launch of Intel's Pentium 3 processor. Over 100 systems were made available to the public to play a multitude of new and current games on the just released Pentium 3.
Our exhibitors included:
- Microsoft (Game Studios, Hardware, and Windows 98)
- Electronic Arts
- Epic Games
- 2015 (creators of Medal of Honor and Call of Duty)
- Diamond Multimedia and more
Risks and challenges
There are inherent risks to running a successful convention. However, we believe that our expertise in producing past events and our intimate knowledge and relationships with the key players in this industry will help us overcome the many challenges. We plan on bringing the greatest luminaries in the video gaming industry to participate on numerous panels. Our past experience in securing unreleased games, in Alpha or Beta form will also go a long way in providing exciting content that attendees will be enthusiastic in experiencing.
Nevertheless, there are other risks that could really challenge the success of the show:
• not enough or too many attendees
• too large or too small a show floor space
• competing shows in other markets
• not enough exhibitors
• parking and public transit availability
• weather or Acts of God
• logistical errors
It is our intentions to address many of these challenges by having GamesCon in a location that has plenty of parking with easy access via public transit and by planning our show dates are on a weekend that has traditionally had mild to pleasant weather and when there are no competing shows.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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