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backers
15days to go

All or nothing. This project will only be funded if it reaches its goal by Sun, December 1 2019 11:59 AM UTC +00:00.

Veil of Entropy: Norfolk Warriors

Single player strategic turn-based RPG/CRPG, with a strong "gamebook" feel.

Veil of Entropy: Norfolk Warriors

Single player strategic turn-based RPG/CRPG, with a strong "gamebook" feel.

CA$ 793
pledged of 2 000 CA$ pledged of 2 000 CA$ goal
20
backers
15days to go

All or nothing. This project will only be funded if it reaches its goal by Sun, December 1 2019 11:59 AM UTC +00:00.

About

Norfolk Warriors is a single player tactical/strategic turn-based medieval fantasy RPG Windows 10 PC game, with a strong "gamebook" feel.  

Norfolk Warriors will be released for Windows 10 PC through the Microsoft Store.  If we meet the stretch goals, the game will also be released on additional operating systems and made available through additional provider platforms.

About Norfolk Warriors: Created by Paul Mouchet, Norfolk Warriors is a turn-based strategy RPG game in which you attempt to defend your People's right to live free in a world caught up in sweeping war involving gods, supernaturals and mortals.  Carve your own path in this world, battle injustice, stand for those that cannot defend themselves, quell uprising factions bent on war and destruction, choose sides and advance your own agenda.  Norfolk Warriors offers new ways to engage with your world: perform quests and adventures, cast powerful spells, gather resources, create potent potions and scrolls, apply powerful enchantments to your gear and, engage in dastardly deeds of assassinations, theft and espionage.

  • A Strategic Turn-based RPG reminiscent of play-by-mail games from a past era.
  • A strong "gamebook" feel allows you to explore the deep storyline in unique and challenging ways.
  • Garner support from the NPCs you meet along the way.
  • Use your team to affect change to world's political landscape.
  • Create relationships powerful allies, and deal with the fallout of their enemies.
  • Level up your characters, customizing them to fit your goals and aspirations.
  • Create epic items of your own design by applying powerful Enchantments, Aegises and Corruptions.
  • Explore a huge game world, made up of 43,200 provinces, 63 Kingdoms, and over 100 unique Races.
  • With open gameplay and multiple ways to achieve victory, Norfolk Warriors is a fresh and intriguing experience every time you play. Combine strategy and tactics to complete hundreds of quests and adventures, discovering new and exciting sub-plots within the rich and detailed tapestry of the Veil of Entropy Universe.

Final Beta: Norfolk Warriors is currently in it's Final Beta, and is being met with some very positive reviews.  Anybody that is considering becoming a backer in the game is invited to try it out before pledging your hard-earned cash.

Norfolk Warriors Beta Link: https://www.microsoft.com/store/apps/9PDBD6N1198V

"The strength of a game is not how you play, not how long you play, but rather how often you think of the game when you are not playing."Jim Landes

Now $2000 is obviously not enough to finance an entire project, but since the project is fully self-funded it's not critical that I get additional funding to complete the game.

Then Why Kickstarter?

Running this Kickstarter campaign serves two purposes.  

The primary goal of the campaign is to raise awareness of the game, and give a group of people an opportunity to purchase the game at a reduced price.

The secondary goal of the campaign is to see if there is enough community interest to warrant porting the game to Unity, allowing the game to be made available to a wider range of platforms, from a wider range of game providers.  Right now, Norfolk Warriors will be exclusively available to Windows 10.  If there are enough people that want the game to be made available to Mac and Unix as well as distribution platforms like Steam, I will gladly begin the conversion process.  Rest assured though, this does not constitute a complete rewrite of the game.  The entire game engine and all of it's supporting services are ready to be reused, and the only task to bring the game to Unity is to redevelop the User Interface.

What Those Stretch Goals Mean

  •  $2,000 Thank You Everyone - we reached our goal, and all backers get what they signed up for.
  •  $3,000 Sprites Backstory - Sprites are a race of magical woodland creatures.  They play a significant roll in Norfolk Warriors, but little is known about these elusive creatures.  Their backstory explains where they came from and why they are behaving the way they do in the game.  This backstory will be an extra set of quests made available within Norfolk Warriors.
  •  $4,000 Gangland Backstory - provides additional details to the Gangs that influence the cities of the North.  Discover their origins, and decide which of the gangs (if any) you want to support or eradicate.  This backstory will be an extra set of quests made available within Norfolk Warriors.
  •  $5,000 Area Effect Combat Spells - is a new type of combat spell not currently available in the game.  As expected, these spells will allow the caster to affect one or more targets in a single casting.  They can be offensive, defensive, buffs or debuffs.
  •  $7,000 Leaderboards and Achievements - there are a lot of things to do in the game world.  Be recognized for your achievements and compare your progress against other players.
  •  $15,000 Berrat Origin Story - this is a full module, featuring a Berrat as the main protagonist. Learn of their culture, the shapeshifting origins and their history on the world of Orth.
  •  $23,000 Gigas Origin Story - this is a full module, featuring a Gigas as the main protagonist. Learn of their culture, why they are pacifists and their strict morale code of conduct.
  •  $31,000 Open World - Free-form Race/Class Start - this feature allows players to start as any Norfolk Race and Class.  Watch how preexisting quests and story content shifts to reflect your start-of-game choices.
  •  $40,000 Create 20 New Open World Quests - as the name suggests, these are new quests that will be discovered at random while traversing the countryside.  Many of these quests will only become active if your starting character meets a precondition.  Now you'll have even more reason to try the game in a variety of starting configurations.
  •  $50,000 Port Game to Xbox One - this is pretty self explanatory.  We're going to make the game available to play on Xbox One, or on your PC using an Xbox controller for input.
  •  $60,000 One-Shot Modules - this feature allows players to complete a one-shot module, based on the Veil of Entropy Universe, using a set of player-selected characters.  Try out the modules with different configurations to try and complete the module, or compete to see who can complete the module in the fewest turns.
  •  $70,000 Create New One-Shot Module based on Backer Votes - this will be a highly detailed module, based on the story-line chosen by the backers.  We will supply a list of choices once the KS closes, and we'll accept story ideas from the backers as well.  The story with the most support will be used to create the module.
  •  $100,000 Add Community Storyteller Features - create and share content players create with other players.  This will include for the creation of new items, monsters, quests and one-shot modules.
  •  $150,000 Port Game to PC, Linux and Mac - we'll redevelop the game's UI with Unity to make it available on distribution platforms like Steam and make the game available on all Unity supported PC, Linux and Mac platforms.

My primary goal is to first create a viable game, and then build upon that over time.  At this point in the game's final Beta, I believe I've achieved my primary goal.  I'm now looking at: expanding the game's story content, adding additional magic, improving the combat visuals and enhancing the game's user interface.  With a strong community backing, I will take the feedback provided by players and use it to continuously improve the game.

The Game Master Tools, which is included in the Game Master rewards is the same software that I used to create Norfolk Warriors.  Even though it is fully working right now, it's not very user friendly so I'm going to be cleaning that up before making it available to the public.   


Norfolk Warriors is a true, turn based game.  

Each turn, every character under your control can perform 1 Heroic Action, 1 Standard Action, up to 2 Free Actions, and multiple Move Actions until all movement points have been expended.

What's a Heroic Action?  A heroic action can be one of these 4 choices:

  •  Perform Adventure - a single character action that can be as simple as having a conversation with a quest giver, to something as complex as working through a series of challenges.  To have access to the Adventure, the character must meet a set of predefined requirements.  Completing an Adventure can result in the character gaining one or more of: Experience Points (XP), Renown, and/or Loot.  It can also open up new Adventures/Quests.
  •  Perform Quest - one or more of your characters can team up to perform a quest, which is, more often than not, a combat vs. an Non-Player Controlled (NPC) enemy.  To have access to the Quest, the player's characters must meet a set of predefined requirements.  Completing an Quest can result in gaining one or more of: Experience Points (XP), Renown, and/or Loot.  It can also open up new Adventures/Quests.  
  •  Take a Break - when you've been out questing hard, sometimes your characters will get beat up, and engaging in another Quest could end in fatal results.  Taking a Break allows your character to rest, heal up and recoup some morale.
  •  Training Camp - while travelling around the countryside, perhaps travelling to your next Quest destination is further than you can go in a single turn.  Your characters may find themselves in good physical condition, but with no Quest or Adventure to complete.  This is the ideal time to conduct a Training Camp.  Your characters will earn XP at no risk to their health.  The amount of XP earned might not be huge, but it's better than a swift kick with a frozen mukluk.

What's a Standard Action?  Standard actions are typically skill-based actions, where a character interacts with their environment.  To perform any standard action, the character must have at least 1 Skill Point in the Skill related to the action.

  •  Spy Province - successfully spying on a province yields information on all the characters in the province.  If the province also contains a city, the player will also learn details about the city, plus all resources present for the entire Barony the city oversees.
  •  Gather Resources - the character will gather the specified resources within range.  The number of resources gathered depends on the resource and the Scout skill of the character.
  •  Practice Skill - the character can practice any non-intrinsic skill.  (Intrinsic skills are always at max value for the character's level, making practicing impossible.)  The chance of successfully practicing the skill is directly related to the character's Class, Level and the level of the Skill being practiced.
  •  Heal Ally - the character uses their Healing skill to heal the wounds of the target character.  If the character has sufficient Healing skill, the character can potentially cure the target's afflictions.
  •  Enchant Item - improving your gear is always a good thing.  Characters can have skills in Enchantments and Corruptions/Aegises.  The types of enchantments available depend on the character's skill level, access to resources and the current enchantment level of the target item.
  •  Steal Item - is a dastardly act, taking an enemy character's hard earned loot.  You can even steal equipped items from quest enemies, softening them up before attacking them.
  •  Assassinate Character - is another dastardly act, where the assassin makes an out-of-combat attack on an enemy character.  The amount of damage dealt by the assassin depends on the character's Assassin skill level and the level of the target character.
  •  Cast Spell - allows a character to cast a strategic spell to benefit an ally, to hurt an enemy or to affect the game world.  Spells include hostile out of combat spells, blesses, curses, teleportation, destroying fortifications, etc.
  •  Make Potion - allows a character to use their Potion skill, plus available resources, to create potent potions used to enhance the drinker.  Potions typically act like Bless spells or Healing spells.
  •  Create Scroll - allows a character to store spell in a scroll to be used at a later time.  Scrolls always store a strategic spell of some sort.  The ability to create the scroll depends on the character's Scroll Making skill, and access to resources.

What's a Free Action?  Free Actions are about consuming items that were created via a Standard Action.  A character can perform each Free Action once per turn, assuming they have a Potion to drink and a Scroll to use.  Why can a character only drink one potion or use one scroll in a turn?  Well, potions and scrolls can be very potent, and allowing a character to chain them together in a single turn is unbalancing.

  •  Drink Potion - consumes one potion from the character's inventory.  The effects of the potion are immediate.  The duration of the effects depends on the potion.
  •  Use Scroll - consumes on scroll from the character's inventory.  The effects of the scroll are the same as though the user casts the contained spell themselves.  The major differences are; the character does not need to know the spell, the character does not need to have any levels in Spell Craft, and the level of the spell being cast is dependent upon the Scroll Making level of character creating the scroll.

What's a Move Action?  Each character is allocated Movement Points at the start of each turn, based on their speed.  These movement points can be spent to move your characters around the map.  Movement costs are determined based on the terrain and, presence of roads or rivers.  Characters have the option to move by ground, air or water - assuming they have the ability to do so.  Characters can move in multiple stages, as long as they have remaining Movement Points.

Leveling Up Customizations happens each time, including at game start, your character gains enough Experience Points to change levels.  Typically, characters can increase 2 attributes by 1 point, increase 2 or 3 skills by 1 point, add a 1 spell to their Spell Book (if they have the necessary skill in either Spell Casting or Faith).  Every 5 levels, starting at Level 1, characters can choose 1 Talent.

It's the character's Class that determines what skills, spells and talents they have access to.

Be a Game Master/World Builder

There are no screen shots being published of the Game Master tools because they're being kept under wraps until they're ready to be released as an extension next year.  But, even though I can't show you what it looks like, I can tell you about what you can do with it.

Note: these Game Master Tools are what I used to create Norfolk Warriors and the Veil of Entropy Universe.  You'll be able to use these tools to mod the existing game world, or create brand new worlds of your own to play.

Create Worlds - each world is divided up into Kingdoms, Territories, Baronies and Provinces (hexes).  There are also non geopolitical entities called Regions, which are simply named areas on the map, like deserts, forests, ranges, etc.  At the Province level, you can select the terrain, add rivers and roads, cities and more.  All of this is done through a WYSIWYG interface, allowing players to drag and drop various terrain types, or set a brush type and paint the game world in large swaths.

Create Races - the world can be populated with a virtually unlimited number of races.  Each race can be given a host of details including attributes, combat abilities, special attacks, geo-distribution, natural weapons and armor, and more.

Create Items - there is a long list of different items that can be created, including: weapons, armor, gear (head, neck, back, hand, finger, foot, and mounts), potions, scrolls, spells, ships, and more.

Religions - define the deities that affect the game world.

Character Classes - create a virtually unlimited number of character classes.  For each class, you can identify which skills, spells and talents the class has access to.  You can also define the rules behind how the characters of that class will auto-level (particularly useful for NPC characters).

Quests and Adventures - the creation of quests and adventures is the heart of the game world.  It uses every feature in the game to draw them together to create detailed and engaging game content.  You can define the locations where the quest will show up, the text presented to the player when the quest is encountered, the enemies and allies that the quest will present to the player, which quests will be generated when a quest is completed or failed, the requirements that define how/when the quest will be created, and the rewards that will be awarded if the quest is completed.  The creation and behaviors of quests is extremely detailed, allowing the Game Master to create interactions exactly how they want them.

More Info

Risks and challenges

Risks? I'd like to say this all comes with no risk, but how boring would life be without at least a little risk!

I've taken every step I could to try and minimize any risk you might feel. For starters, you can try out the Final Beta of the game which is almost publish-ready as is. The game is in great shape and it gets better every day. I am fully committed to making the game, the best game it can be.

I've had a very successful career providing quality, large-scale computer systems for my clients. I know how to listen to feedback, and I know how to deliver results based on that feedback.

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    Design a New Item

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    The image-thumbnail for the item will taken from existing art stock being used in the game.

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    NPC Designer

    Work with our designers to create a custom NPC for the game world. The NPC can be the owner of any Barony, of any Kingdom in the world. The NPC's race must be in keeping with the Barony selected, but we'll work with you if you want the city owner to be something 'different'.

    The order in which backers get to choose a City will be determined at random.

    The Avatar for the NPC will be taken from existing art stock of your choosing.

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    Work with our designers to create a new monster for the game world. The monster will be added as a wandering encounter, in an environment of your choosing. The monster can be made from an existing race, or created as a completely new race.

    The Avatar for the monster will be taken from existing art stock of your choosing.

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    Additionally, your name will be highlighted in the credits as a member of the Cohorts Original Gamemasters!

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    A World of Content

    Create a Custom Story - work directly with our writers to add your desired* content to the game.

    Using existing monsters, items, etc., we will work with you to create content up to 5,000 words in length.

    * Some restrictions apply - the content must be in keeping with the game's storyline and cannot contain "offensive" content. I reserve the right to determine what "offensive" means. But, we will do our best to convey your story, as you describe it.

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    Master NPC Designer

    Work with our designers to create a custom NPC for the game world. The NPC can be the owner of any Barony, of any Kingdom in the world. The NPC's race must be in keeping with the Barony selected, but we'll work with you if you want the city owner to be something 'different'.

    The order in which backers get to choose a City will be determined at random. Backers of the Master NPC Designer will get to choose their City ahead of the standard NPC Designer backers. Don't worry though, there are plenty of cities to go around.

    The Avatar for this NPC will be Custom-Made to your specifications (so long as it will fit in a square image format, at a level of detail that will be meaningful within a 200x200 pixel image).

    Note: if you choose, we can create the NPC's avatar based on your own image.

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    Master Monster Maker

    Work with our designers to create a new monster for the game world. The monster will be added as a wandering encounter, in an environment of your choosing. The monster can be made from an existing race, or created as a completely new race.

    The Avatar for this Monster will be Custom-Made to your specifications (so long as it will fit in a square image format, at a level of detail that will be meaningful within a 200x200 pixel image).

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    Producer

    Everything the Game Master receives, plus you get your name prominently listed in the game credits under Producers.

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