I'm still here! And Finally getting back into this thing
Thanks for bearing with me, everyone. Life has been hectic, chaotic, and something of an emotional roller-coaster, but I'm finally (finally!) back in a place where I can devote quality... Read more
State of the Game Update: Someday Sure, But Not Sure When
Hello everyone, here's a big post on the state of things.
Work Still Continues, But Very Very Slowly
I have not abandoned this project, but my brain's all over the... Read more
I am SO. DAMN. CLOSE. to having the fully revamped beta draft ready to launch on Github. Looks like I'll actually very likely beat my previous forecast by a couple... Read more
Roadmap Plans for April and May, and Wagoncon 2018 Approacheth!
Hey everyone! I wanted to post an update following up on the last bits of conversation here. I've got some big plans coming up in April and May. I've taken... Read more
Where Things Be, January 2018
Hey folks! Here's a quick post of where things are. A few minutes ago a backer called me on my shit, and I thank you for that! So what's been... Read more
Quick Character Previews, Minor Updates, and an Upcoming Live Dev Jam Session
Hello everyone! I have a few updates to share.
Thanks to a whole lot of unexpected design fortune, three unplanned new special characters are being added to the mix of... Read more
I need your feedback! Let's talk about Layout Approach...
Hello there everyone! I've been making a crapload of progress on retooling the playtest document, and I'm now at a point where I very much need your feedback on how... Read more
I just got back from the Gamestorm convention, and one of the spoils coming home with me is a prototype patch! I ran a session of Gattai there as well,... Read more
Art Update and Upcoming Conventions
Hey folks! Time for another update. First a bit of news on the convention front. Starting Thursday, March 30th I'll be at Gamestorm here in Portland, OR, running demos of... Read more
Update for early 2017 status
Hey everyone! I hope all of you have entered the new year well enough, I know I am certainly excited about new things to come. I wanted to take a... Read more
First Post-Funding Update: Design Notes and Patches
Hey folks, I wanted to do a general update on how things are going on my end. The funds have been collected, and are currently sitting in a brand new... Read more
208% FUNDED WOOOOO
Thanks for your support, everyone, great job! That was a fun ride, and went way further than I ever dared to hope that it would. All the... Read more
Well that Escalated Quickly!
Yesterday we got a lot of new backers out of the blue, which pushed us over the $5500 Stretch goal. This will add more art and content to the core... Read more
5K Achieved: Patch Upgrade!
Looks like we've now crossed 5K again (for the sixth time!), and I'm hoping we stay there and possibly even push further. Provided we do, this means the new 6-patch... Read more
Hovering on through the Home Stretch
(Second post today) By this time Friday morning (four days from now), we'll be funded and the initial KS drive will conclude. I'm hoping we can blow through at least... Read more
Creative Inspirations, Part 2: Graypawn
Got two updates today, but I'll split them out. First, let's give Graypawn (designer of character sheets and other internal components) the mic for a bit to talk about his... Read more
Weekend Update: Retailer Tier, new Teaser Art, and new Stretch Goals!
Hello again everyone! Several big things in this update. First off, I've had a few messages from folks asking for a retailer-friendly tier, and after much consideration I've put one... Read more
New Art Preview from Jake, Graypawn, and (Surprise!) Rick Marcks!
Good morning everyone! I am stoked to show off some new art previews for the project. First, Jake Richmond has added a few more features to the paper doll images.... Read more
Creative Inspirations, Part 1: Isaac
Hey folks! I've asked the other members of my crew to give me some of their thoughts on the subject genre and their creative inspirations, so I can share them... Read more
Playtest Alpha 1.4 Released, Stretch Goals Revisited
Hey folks! I have just now pushed out the newest 1.4 revision to the Alpha Playtest rules, which you can always find at my official product page here. There's a... Read more
Funding Goal Reached! Now, About Those Stretch Goals...
Last night we crossed the line into funding, hooray! It was a good day, and I thank you all. I look forward to seeing how much further we can all... Read more
Thanks, Progress, and an Early Look at the Patches
WHOAH. You folks rock, you know that? Over half funded by the end of the first day, that melted my heart, and made for some of the best sleep... Read more