Plushie or plastic, mate?
Threadbare RPG is a role-playing game in which you play a jury-rigged toy in a broke world. Caught in a world where Entropy is a constant danger, you'll patch yourself up, invent new devices, and maybe make new friends along the way.
Threadbare is a stitchpunk role playing game set in a broken world populated by broken toys.
Your character starts out as a Softie (soft-filled toy), a Mekka (hard-shelled, plastic or metal toy), or a Sock (a single sock, often thought to have been lost in the laundry).
The rules mechanics are based on the Apocalypse World engine: you roll 2d6’s and add your modifiers to determine the direction your story will go.
As you progress in Threadbare, your character changes. Every time you are damaged and repaired, you change your description and even your personality!
Threadbare is a game about making and repairing stuff, and less about killing things. Combat is rare and resolves quickly without use of dice.
Stitchpunk is a loose term for a modge-podge aesthetic of stitching and fabrication that is exemplified in the excellent movie 9. It shares qualities with steampunk, but has a more sewn-together, hacker-space feel.
This Kickstarter will deliver one amazing, fun game where you can spend some time with your favorite childhood toys and make new friends!
This is a role-playing game you can play with adults, teens, kids, even seniors-- the game scales in terms of its "maturity rating" according to the players at the table.
All backers get:
- Early access to the zero-art beta rules during the Kickstarter
- Credit in the book as a Kickstarter backer
- My personal gratitude and thanks!
In addition, if you back for $9 or more, here are the exciting rewards we're offering:
All color books are printed in premium color.
All backers of the project will get early, art-free playtester access to the game in PDF format as soon as you back the project (in Update #1). That means you get the beta version of the game to play and send your feedback during the campaign.
Playtesters help make the game better. As a playtester, you can try things out and let me know if the rules work or not for your group, even suggest ways to improve the game.
This is just one of the many ways you can contribute to Threadbare's evolution into a wonderful game everyone can enjoy.
We have some great stretch goals lined up if the project funds! Most of the stretch goals are additional material to be added to the book, such as new adventure starters, additional character forms, mini-games within the games, and tutorials for making your own socks, softies, and mekka!
- All backers at the Sock Network ($9) level and higher will get all stretch goals in digital format.
- All backers at the Softie Adventure ($25) levels and higher will get all stretch goals in physical format, if available.
- 9 new character forms, bringing the total number of character forms to 18!
- 20 new adversaries and allies.
- 30 new upgrade and device moves.
- A humorous list of 10 unsuccessful upgrades.
- $5 for each extra digital copy from DriveThruRPG; minimum pledge is $9 before adding this on (there's a bit of a bulk discount here).
- $15 for each additional black-and-white softcover copy (with PDF); minimum pledge is $15 before adding this on.
- $25 for each additional full color softcover copy (with PDF); minimum pledge is $15 before adding this on.
- $40 for each additional hardcover copy (with PDF); minimum pledge is $15 before adding this on. Extra copies get extra copies of the PDF in the form of a DriveThruRPG coupon, which you can then distribute to the recipient(s) as you wish.
- You'll also be able to add on, upgrade your pledge, or pre-order later with Backerkit!
Stephanie Bryant is a 40-something writer, knitter, and gamer. She has written adventures and supplements for Epyllion, TimeWatch, The Baby Bestiary vol 2, and the Night's Black Agents Edom Files. An avid role player since childhood, she has made RPGs a central part of her hobby life for over 30 years. Stephanie also wrote and published Handknit Heroes, the first superhero comic book for knitters.
Eric Quigley is a 30-year-old freelance illustrator in the G+ indie pen and paper industry for the past four-ish years. Originally a graduate of VCU's Communication Arts (Illustration) department he moved around for a while before settling in Portland, Oregon where he has resided for the past two years. While always a fantasy nerd at heart he has begun working in a variety of genres, even getting into children's illustration on the occasion. Eric's clients include the likes of the Monte Cook Games, Evil Hat Productions, and the Alderac Entertainment group as well as many other smaller indie studios.
Josh T. Jordan is the designer of Heroine, The Sky Is Gray, and You Are Distressed, and other games. He is also a Global Coordinator for Game Chef and a high school teacher.
Alex Roberts is a writer, podcaster, and roleplayer of boundless enthusiasm.
Toby Strauss is an avid gamer, story teller, and self-proclaimed "Lord of the Dance." He was a finalist in the 200 Word RPG challenge this year with his seminal work, "Is the Space Pope A Lizard?"
Bryanna Hitchcock loves roleplaying games, playing music, her wife, and her cat, but not necessarily in that order. She is very lucky to have many sweet, creative friends in her life.
Liz Chaipraditkul is a game developer and writer who lives in the Netherlands. She owns Angry Hamster Publishing - a tabletop role play company and writes articles for her own personal blog on gaming. Liz’s first solo game WITCH: Fated Souls, was successfully funded on Kickstarter in 2015. When not in her own imaginary world, Liz keeps busy with crafting and walking her dog. You can follow her developer exploits @angryhamsterrpg or on her website.
Brian Dirk never grew up, his toys just got more powerful, creepy, and unique. His alter-ego is a mild-mannered Network Guru by day, and a Maker, Artist, Storyteller, and general weirdo: also by day. He forgets what he does at night.
Elsa Sjunneson-Henry is an author and disability advocate living in New Jersey. She's the creator of DEAD SCARE and The Fate Accessibility Toolkit, and has written for numerous tabletop RPG's. When she's not busy attending games conferences as either a speaker or a disability access coordinator, she's walking the streets of Hell's Kitchen with a white cane in hand.
Kickstarter Page Credits
Illustrations by Emily Block.
Risks and challenges
The core rules are complete, and what remains are playtesting, hiring and managing new and updated artwork, fleshing out the "fluff" of the setting and story, editing/layout, and developing any stretch goals.
Due to the demands of printing and fulfillment, the PDF and print fulfillment will be through DriveThruRPG. They're a quality printer and a "known standard" in RPG fulfillment. This also keeps international shipping costs lower for countries where DTRPG has local printers.
Shipping costs may increase during the production cycle. Currently, the international shipping costs are set at what it will cost to ship the books. If the shipping costs increase during production, the increase will be taken out of the profits from the project.
Finally, if the project funds above and beyond my wildest ambitions, additional content (stretch goals) may take longer to create and playtest. In that case, they will be delivered in a separate supplemental book, at no additional cost to backers. This is budgeted into the stretch goal structure to allow a lot of leeway for that possibility (and to motivate us to finish them quickly!)Learn about accountability on Kickstarter
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