Project image
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AU$ 2,750
pledged of AU$ 15,000pledged of AU$ 15,000 goal
48
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, June 30 2014 1:46 AM UTC +00:00
Last updated June 30, 2014

Tic Toc: Time Is Your Sandbox

A time travelling rogue-like game where time is your sandbox. With a timeline that remembers everything, the possibilities are endless.

Tic Toc: Time Is Your Sandbox

A time travelling rogue-like game where time is your sandbox. With a timeline that remembers everything, the possibilities are endless.

AU$ 2,750
pledged of AU$ 15,000pledged of AU$ 15,000 goal
48
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, June 30 2014 1:46 AM UTC +00:00
Last updated June 30, 2014

About

Ever played a game and thought, "this assault rifle wielding mercenary would be so much cooler if he was SLAYING ROBOTS while FLEEING DINOSAURS in a MECH."

Are you sick of lying awake at night wondering why no-one has released a game where you can go BACK IN TIME, SAVE THE DINOSAURS, and then RECEIVE QUESTS FROM THEM in the future?

We can help. In Tic Toc, time is YOUR sandbox. Want to give a CAVEMAN an ASSAULT RIFLE just for fun? It's up to you - but you will have to live with (or die by) your consequences.

"The foundations for Tic Toc were dreamed up years ago, and I am pleased to finally bring this dream project to you. I bring not only my passion for this project, but also a very strong skill set in the game development space and an amazing team of individuals. Get as excited as I am and help make time YOUR sandbox." - Kyle Warwick, Founder of Moresome Games

PRE-ALPHA ART NOTE: We have the same professional artist who designed our splash image and logo queued up to redo all current in game assets once our Kickstarter campaign is successful.

Tic Toc gives you complete control of time through an interactive timeline where everything can change in a heartbeat. Taking the best elements from games like Spelunky, Populous and Scribblenauts, the Tic Toc experience is unlike any you have played before.

Every action you take impacts everything that happens in the future. Your time travel watch lets you go to the future and back again to witness the consequences of your actions, potentially offering great rewards.

Dynamic Timeline

Pre-Alpha Artwork
Pre-Alpha Artwork
  • Nothing out of place - every building will remain where you left it as you travel backwards through time - but don't expect your impact in a timeline not to influence what happens when you travel forward again.
  • Multiple continents - different continents will evolve independently. Intelligence leads to better technology. Good health can lead to overpopulation. Religion gives people faith. Anything could result in war between nations.
  • Family trees - was Morty's grandfather the inventor of something amazing 50 years ago? Finding those blueprints could be useful...
  • Dynamic landscape - trees grow around you, buildings come and go, the world evolves and gravestones will commemorate the dead.
  • Natural disasters - asteroid fields can eradicate life, volcanoes will erupt and ice ages will halt development.
  •  The world remembers - everything you do in the past will influence future events. Did you leave a laser rifle with the cavemen? Expect that continent to evolve at a faster rate than the others...if they don't destroy themselves first.

Questing

Pre-Alpha Artwork
Pre-Alpha Artwork
  • Dynamic - quests will generate based on major events caused in the timeline. Of course, if there is a quest you really want to do, you can always make those big events happen yourself...
  • Characters - people you meet usually have something interesting to say. Does Professor Professorson study the ancient egyptians? Surely she would reward someone who could bring her a pristine artifact.
  • Make your own path - do you cry at watching the dinosaurs die? Save them with futuristic technology and witness the results.

Anomalies

Pre-Alpha Artwork
Pre-Alpha Artwork
  • Hunters through time - anomalies are other time travellers hunting you down. Time travelling a great number of times, especially over a short era, will attract their attention. You had better be prepared.
  • Hunted becomes the hunter - with the right equipment, it is possible to hunt down anomalies yourself - your fellow time travellers are bound to have some amazing loot from all throughout time.

Crafting

Pre-Alpha Artwork
Pre-Alpha Artwork
  • Blueprints - scattered throughout the timeline are plans and schematics for rare and powerful devices. These are often given as rewards by other characters, but more stubborn characters may need to be dealt with differently.
  • Mining - mining for rare materials is essential to build the items in blueprints. A few minerals short? Time travel back and mine it again - just be on the look out for anomalies.

 The following are the rewards you will receive depending on your pledge:

  • Backers Wall/Credits - We love you. To prove it, we will add your name to our Backers Wall on our web site and include your name in the credits.
  • DRM-Free Copies of the Game - Yep. No DRM. Again, it's because we love you. Pending the success of our future Steam Greenlight campaign, we'll even give you a Steam key.
  • Beta Access - Want to get your hands on the game early? When the beta begins you will be amongst the very first to experience Tic Toc.
  • Wallpapers - These high resolution wallpapers will be sleeker than a DeLorean and exclusive to Kickstarter backers.
  • Digital Manual - Partying too hard with Intellisaur in the future and forgot how to travel back to the present day? We've got you covered.
  • Alpha Access - Want to play the game in a very early state? Well we want you to as well. The alpha will launch prior to the beta (say what?)
  • Exclusive In-Game Blueprints - Crafting a gatling gun is awesome, but everyone gets to do that. You get to craft sharks with laser guns on their freakin' heads, amongst other awesome exclusives.
  • Thank You Letter - Remember when we said we love you. This makes that a little more personal.
  • Digital Art Book - Digital art bound in the finest quality digital leather. Original storyboard ideas, rough concept art and other unique takes on comedy will be made available to you.
  • T-shirt - You know how you loved those t-shirts we were wearing in the video? Now you can have your very own!
  • Help Name 5 Characters - How do I name characters in a game that dynamically generates characters, I hear you ask? Easy. Give us five awesome first names and five awesome surnames and we'll do the rest.
  • Help Name a Corporation - Advancing technology in the future is often lead by big companies and corporations. You get to name one.
  • Design an Anomaly - Anomalies are coming at you left, right and centre and then you turn to see a familiar face - one you created. Then they kill you. This will be cool. Do it.
  • Design a Futuristic Item - Remember when the anomaly you created just killed you? Guess what? He also killed you with a gun you created. Bad plan.
  • Design an In-Game Easter Egg - Love chocolate? So do we. We also like cheeky references to other works that utilise time travel. Help us craft an amazing easter egg for the world to see.
  • $30000 - A new era: This era will be voted for by the community.
  • $40000 - Endless mode: Hate rogue-likes with a passion? We'll forgive you by giving you checkpoints.
  • $50000 - Sandbox mode: Want to see what you can do without those pesky anomalies hunting you down? This is for you.
  • $70000 - RPG Elements: Cool loot and a time machine not enough? We'll add some RPG style elements to the game. Train with the right characters to earn experience. For example, training with knights might make you better at duel wielding weapons.
  • $90000 - Multiplayer: We want this as bad as you. Think Dark Souls/Watch Dogs invasion style mechanics where you are an anomaly in someone else's world.

Feedback is welcome and essential to delivering the best possible experience to you. In order to do this, we will launch a beta version of Tic Toc as early as possible to backers at appropriate tiers.

We are targeting an initial launch on PC during the late 2014/early 2015 release window. If we meet our stretch goals some features may launch later in Q1 2015.

Some of the funding will be used to hire Brian Shepard, the very talented artist behind our Kickstarter splash artwork, to create final assets for use in our game. Further funding will be used as necessary for licensing and software. The remaining funding will fund further assets and the development teams work, with a small safety net for unforeseen costs.

Brian Shepard - Artist behind our current Kickstarter splash image and game logo. We have Brian prepared to update all of our prototype art assets and develop all new sprites once we get the funding for this project.

Patrick Lieberkind - Created the music bookending our video.

Nick Pell - Quickly put together many of the basic art assets you see in the video.

   

Risks and challenges

Our biggest challenge will be sticking to our budget. We are committed to delivering an incredibly well polished experience to you, and that will mean we have to manage our funds very effectively.

While we endeavour to have the game released in the late 2014/early 2015 window, the aforementioned challenge could result in a delay.

Being an independent studio may lead to some issues in getting our game released via channels such as Steam, but we are currently live on Steam Greenlight and will pursue similar distribution services.

Being a new games studio is a challenge, but with the experience we bring the risk is significantly mitigated.

Depending on if we reach certain stretch goals, the release date of the final product may slip slightly due to the additional development time required.

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Support

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    THE LAKE HOUSE TIER - Four exclusive blueprints (including the shark laser), a thank you letter, a digital art book and all previous rewards.

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Funding period

- (30 days)