Journey Through The Grind
I'm glad to share the printer proof I just received moments ago. It clocks in at a whopping 68 pages! This beast is thick.
The cover printing has beautiful... Read more
The Grind Train is Leaving the Station
"Come on, ride the train, hey, ride it... woo woo"
- Quad City DJ's
Were You Removed?
If your credit card denied payment, Kickstarter gives you a week to fix... Read more
Turn 4: The Grind
"Every fourth turn during the adventure phase, all characters earn a condition from the grind."
In the fifth room, our hungry and thirsty band of adventurers have added to their... Read more
Turn 3: A Shrieking Good Time
Another classic monster...
...featured in the monsters section and in the Dreaded Isle adventure of The Grind.
Some other monsters from Ryan's Libri Plantarum et Animalium:
- Megatta: a... Read more
Turn 2: Fiendish Folios
Our artful adventurers pass a Scout test VS the goblin workers' nature to continue to investigate the workshop. The little goblins quickly assemble linen foldersas a part... Read more
New Wild West Marshals Service Reward
Star-Studded Collector Item & New Stretch Goal
We just added a new reward item and a stretch goal so that we can keep adding more awesome to The Grind.
Marshals... Read more
More Than Just a Lizardman
The Grind has monsters galore...
The dreaded troglodyte, a classic RPG reptilian humanoid, possesses such a foul stench that it can repulse an entire party... Read more
Cowboys and Vikings
Grinding away on The Grind
Wild West Hack
Our highly-anticipated Dastards & Desperadoes Wild West hack is coming along nicely.
I've been playtesting the new Cover mechanics and can share... Read more
Pins and Folders
Turn 1: Shipments Arrive
After camp, the turn counter resets as the grind continues...
Our adventurous party rounds the corner to the next chamber. They uncover a group of goblins... Read more
Turn 4: A Journey to the Dreaded Isle
The party pulls a quick Camp Phase so that they can keep their Fresh condition.
During their brief respite, the Lore Master... Read more
Turn 3: New Adventures
The stalwart party's journey has nearly stretched to the third chamber of the dungeon.
Through Good Ideas! and Instincts, they have already uncovered an additional one-page... Read more
Fortune Favors the Bold
Turn 2: Inventory Full of Treasure
Our brave adventurers head deeper into the cave. After an unexpected Scout twist, the party encounters a group of hobgoblins laden with treasure. A... Read more
Turn 1: Leaving Town
The Grind Begins…
A brave band of adventurers embark on a thrilling campaign.
As our party begins the session, they roll on the Leaving Town table... Read more