No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles—perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. Whereas conventional board games constrain players’ actions, No Thank You, Evil! sets kids’ imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.
No Thank You, Evil! contains everything you need to play, all in a beautiful, sturdy box designed to be easy for children to use. It includes:
- No Thank You, Evil! rulebook
- Let's Go On An Adventure! adventure book
- Five dice (because sharing is hard!)
- Character sheets
- Cards for characters, creatures, and cyphers
- Game tokens
No Thank You, Evil! was released in March 2016. This Kickstarter campaign is funding a reprint of the game, as well as some additional products.
For the Little Kids, the Grown-ups, and Everyone in Between
Younger kids frustrate easily when a game is too complex for them to master. Older children quickly grow bored by games that are too simple or that strike them as below their level.
No Thank You, Evil! is great fun for kids as young as five years old. But it’s also great fun for the rest of family—adults included!—because the scalable rules adapt easily to the abilities of the player. A six-year-old might play, for example, a Princess. An eight-year-old might play a Super Smart Princess. A ten-year-old might create a Super Smart Princess who Experiments With Science. Each of these stages adds a level of sophistication to how the game is played—but all of these characters play around the same table in the same game. After a game or two with the grown-ups, a twelve-year-old might even run games for the other kids!
The gameplay rules are easy for novice or young players to grasp, but nuanced and flexible enough for older kids and grown-ups to enjoy just as much. Here's a brief look at how the rules work:
Enter Storia: The Land Next Door
No Thank You, Evil! is set in Storia: The Land Next Door. It’s a world seen through children’s eyes, home to all the elements of kids’ imaginations: Dragons and dinosaurs, faeries and elves, race cars and robots, and all sorts of fanciful creatures. Players’ characters in No Thank You, Evil! are kids who have been specially chosen to help save Storia from evil. Accompanied by their companions and their handy I Gotchyer Back packs (living creatures that carry the characters’ cool stuff in their bellies), characters venture into Storia to save the day!
For more detailed info on the setting, game rules, and characters, visit the No Thank You, Evil! website.
When we came up with the idea for No Thank You, Evil! back in 2015, we weren’t sure if anyone would be interested in it. A family roleplaying game designed around immersion, inclusion, and being awesome together? We knew it was a risk, but it was one we were passionate about taking.
It turns out that risk was worth it, more so than we could have imagined. We heard so many stories from families and organizations that warmed our hearts. Tales of unicorns and knights, of dragon snot, dinosaurs, and ninjas. But most of all, tales of families coming together, sometimes across time and space, to tell stories together.
In fact, so many families and groups have told so many stories, that the game’s print run has now sold out. We have a few copies left at the MCG online store, but we’ll be out of those soon and we have none left to ship to stores. But demand is as high as ever!
So, why a Kickstarter?
You’ll Have Your Game Sooner. If we were using a traditional reprint model, we wouldn’t see a reprint until next year. This way, as soon as the Kickstarter closes, we will have the money to print your games, ensuring that there won’t be a large lag time (and we won’t run out at retail stores). You’ll have your games this year.
New Stuff! A Kickstarter allows us to offer new items for players (which is something that people have been asking for—and we want to make that happen!).
Doing Good. With a Kickstarter, we can offer a special backer level to organizations and schools that are using No Thank You, Evil! to work with students on improving their social skills, dealing with trauma, and overcoming grief. This is something that’s near and dear to our hearts, and the business model of Kickstarter makes that possible. (See the bottom of this Kickstarter for a list of some of the fantastic organizations and groups that are using No Thank You, Evil!).
Enjoy special downloadable deliveries, brought to you by Storia’s renowned delivery service, BEE MAIL! This reward gets you three PDFs worth of new content, delivered digitally starting in July and running through the end of 2018.
Each PDF will include a brand-new adventure, as well as additional goodies, such as new creatures, pregenerated characters, props, and more. Kids will love getting special messages directly from their friend Woodlynn the Queen Bee, inviting them to Storia for even more exciting adventures.
And if your reward includes BEE MAIL!, you also get any additional BEE MAIL! digital stretch goals that we reach during this campaign.
WORKING WITH KIDS This level is just for schools, libraries, counselors, and organizations that work with (or want to start working with) young people via tabletop gaming. Please note: this discount is only for the above-mentioned groups. We will ask for official credentials at the time of fulfillment. You get two copies of No Thank You, Evil! at a special discounted price. You can add additional copies, and any of the existing supplements, at the same discount.
RETAILERS The AWESOME RETAILER level is a flexible way for you to decide how many copies of No Thank You, Evil! are right for your store, and to avoid tying up your cash between now and release. Your pledge is a down payment for an order to be placed, at a retail-friendly discount, when the No Thank You, Evil! reprint is ready to ship. You can choose as many copies as you like. You’ll pay for your order (less your $60 deposit) at that time. It is likely (but not guaranteed) that you will get them before distributors do, and you are welcome to begin selling them immediately, so it's a great way to ensure you're stocked up for the holiday season this fall. MCG covers domestic US shipping.
THE SUPPLEMENTS Since the launch of No Thank You, Evil! in 2016 we've released three additional titles that expand your game experience with creatures, story-building tools, adventures, game components, and even advice teaching kids to become Guides.
Story, Please! Journey into Storia in adventures of your own design. Combine an engaging STORY card with one or more cool PLACE and PERSON cards to outline your quest. Then give your adventure a surprising TWIST, and maybe some fun and useful STUFF. There are even maps and handouts! Pick cards, draw them at random, or mix and match. Create a great story with all the details you need—in minutes!
Uh-Oh, Monsters! Set out into adventure with this boxed expansion. The Lairs and Scares book contains four complete adventures, great for novice Guides and players or those who are looking for some more advanced challenges. The Claws and Paws book details nearly fifty creatures to encounter in Storia, along with advice on making your own monsters, details on the Monster Museum, and companions and character options. You also get loads of player handouts, creature cards, and even nifty creature standups!
I'm a Guide! A hands-on, step-by-step kit for kids who are ready to take on the role of a Guide. Easy-to-follow instructions help kids run a simple adventure, learning along the way so they can go on to run more advanced stories, or even make up their own—and achieve a wild success at being a Guide! And that’s not all: You also get a bunch of great stuff for helping Guides explore Storia, including a storybook, a coloring book, and two dozen character standups.
Add-ons are rewards that you add to your existing reward level. Simply increase the amount of your pledge by the appropriate amount. After the campaign ends, we’ll get in touch with you about the extra money you pledged and what it was for.
Since the game is already developed and ready-to-go, we can start printing as soon as the Kickstarter closes. Additional products will begin design and development at that point as well.
If you're new to No Thank You, Evil!, we will ship the game and expansions as soon as the game is ready. If you already have the No Thank You, Evil! basic box, we will ship your expansions in July.
REWARD FULFILLMENT Soon after this Kickstarter campaign ends, we will invite you to review your pledge on BackerKit. This allows you to confirm your pledge and add anything that you might have missed.
While we use BackerKit to organize backers, pledges, and add-ons, we don’t fulfill rewards through them. Instead, your rewards from this Kickstarter campaign will be fulfilled through the MCG Shop, which puts you, the backer, in charge of redeeming them at your convenience.
Here’s how it works: when your rewards are ready, we’ll send you an email with a coupon code to redeem them. You decide when to use the coupon, and give us your correct shipping address. If you have multiple rewards coming, you may delay redemption of some and bundle them together if that’s more convenient for you (or you'd like to save on international shipping costs). We guarantee a product will be in stock for you as one of your rewards for at least one year after the product's release date. This applies to all methods of shipping described below.
If you move between reward shipments, you won’t need to tell us, since you’ll simply enter your new address the next time you redeem a reward. If this is a gift and you want to ship it directly to the recipient, simply enter the recipient’s shipping address as the Ship To address when you redeem your reward.
DOMESTIC SHIPPING We offer USPS basic shipping within the United States for free. If you’re super-eager to get your rewards, you can upgrade to a higher shipping class, but you’ll be charged accordingly at the time of fulfillment.
SHIPPING WITHIN THE UNITED KINGDOM AND EUROPE* Your reward will be filled by our shipping center in the UK. The cost of shipping is NOT included in your pledge. You will be charged shipping at the time of reward redemption. However, it will be much less expensive than paying for shipping from the US to you, since you will not be charged importing/customs fees.
* The UK shipping center ships to the following countries: Austria, Australia, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, The Netherlands, New Zealand, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Switzerland, and the United Kingdom.
INTERNATIONAL SHIPPING International shipping is not included in your pledge. (Backers in the UK or Europe: please refer to the previous section, above.)
International shipping is expensive. We don’t have any control over that, and we can’t accurately predict what shipping rates will be at the time of fulfillment. If you’re an international backer and have questions about shipping rates, we recommend you visit the USPS website to get an estimate. Please also be aware that you are responsible for import duties, taxes, and brokerage fees, and that we must comply with international law and cannot mark your reward as a gift or as a zero-value item.
If you have multiple items coming as rewards, you can mitigate shipping costs by waiting to have several of them shipped together. We guarantee that each reward will be available for a minimum period of one year from its official release date.
To ease the burden of international shipping costs, we subsidize all non-UK/Europe international customer orders and backer reward fulfillment orders with a $10 discount. You’ll pay the shipping costs at the time of fulfillment, minus the $10 discount, which is automagically (and invisibly) applied through the inner workings of the MCG Shop (you won’t see the discount reflected on your order, but it is applied to all international orders outside of the UK/Europe). In other words, if the cost to ship the parcel to you is $52, you’ll pay $42. The $10 shipping discount is applied once per parcel, not per item.
Looking for some fantastic organizations and groups that are using No Thank You, Evil! and other games with young people?
Bodhana Group is a nonprofit organization that advocates the use of tabletop gaming as a directed therapeutic and clinical practice that can benefit personal growth as well as enhance social and educational services to individuals and families.
RPG Research is a nonprofit organization that uses a research-driven approach to create inclusive and accessible programs that measurably improve people’s lives through music and roleplaying games.
Game to Grow is a nonprofit organization that offers weekly therapeutic social skills groups help young people become more confident, creative, and socially capable using tabletop games.
Risks and challenges
This is the eleventh Kickstarter campaign for Monte Cook Games. All of our previous campaigns have been successful and jam-packed with rewards. Most of those campaigns are completely fulfilled, and we have a strong record for fulfilling rewards on time—we’ve delivered over 250,000 rewards to date. These include such varied items as corebooks for Numenera and The Strange, leather-bound deluxe corebooks, boxed sets, almost two-dozen hardcover supplements, signed bookplates, playtest access, special-access seminars, meetings and dinners with the creative team, online and in-person games, and so much more.
Thus, while there are always challenges that can arise, we've probably already faced them.
We are extremely proud of our track record. Of course, there’s always the danger of Big Bad Wolf dance-offs, T-rex attacks, or trolls under the bridge. But we've faced surprises like those before, and we're confident that the project will meet all its promises.Learn about accountability on Kickstarter
- (21 days)