We Are Sailing the Seven Seas!
Dear heroes of Storia—
Great news! Production of No Thank You, Evil! wrapped up a week or so ago, and the game is now headed our way. The games began their transit in recent days, and are currently in the embarkation process in Shanghai, China. Over the weeks to come No Thank You, Evil! will spread out over the globe, as ships head for our warehouses in the US, UK, and Australia. And from there it goes to you!
If all goes to plan, we will be ready to ship No Thank You, Evil! games to you by mid-December. That said, international shipping is sometimes affected when killjoys, jinxes, or gloom bunnies slip out of Storia to make trouble in our world. Weather, port congestion, Customs delays, and other factors can make international shipping unpredictable. We’ve already had a warning from our shipping broker that US ports are expected to be very congested in December, as importers race to beat the tariff increase that takes effect in January. No Thank You, Evil! isn’t affected by the tariffs, but may be affected by the competition for dock space.
Generally, however, shipping schedules are fairly reliable, so we’re planning and preparing to be able to ship your copy of No Thank You, Evil! in time for the holidays. If we hear anything different, we’ll be sure to let you know.
This Part Is Important!
There’s an important step you’ll have to take to get your copy of No Thank You, Evil!
When we’re ready to ship you your copy, we’ll send you an email to let you know. That email will contain a link to the Monte Cook Games web store. From there, you’ll put No Thank You, Evil! in your shopping cart and check out from the store. That’s how we get your current address, so if you don’t do it, we can’t ship No Thank You, Evil! to you.
You’ll get complete instructions in that email, but we wanted to give you a heads-up about it. Once it arrives at our warehouse, there won’t be a lot of time before the holidays, so we want everyone to be prepared. Look for that email in mid-December.
Something for the Grownups
If you like grownup roleplaying games, we make some great ones. And we’re currently Kickstarting a reprint of Invisible Sun, Monte’s radical, visionary game of surreal fantasy and magic that is truly magical. Invisible Sun is an incredible production, a game unlike anything that has come before—and it sold out even before its street date. We are now looking to reprint Invisible Sun, and we invite you to join us, reserve your copy, and get a bunch of extras and a great deal on a ground-breaking game.
--Your friends at Monte Cook Games