About this project
Olivia is a Super Smart Princess who Experiments With Science. Rowan is a Cool Robot who Plays With Ooey Gooey Things. They just found out that their friend Wiffle has been captured by saw-toothed witches deep in DragonSnot Falls! They’re the only ones who can enter Storia and save Wiffle—how will they do it? It’s all up to them!
No Thank You, Evil! is tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles—perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race.
Whereas conventional board games constrain players’ actions, No Thank You, Evil! sets kids’ imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure!
For the Little Kids, the Grown-ups, and Everyone in Between
Younger kids frustrate easily when a game is too complex for them to master. Older children quickly grow bored by games that are too simple or that strike them as below their level.
No Thank You, Evil! is great fun for kids as young as five years old. But it’s also great fun for the rest of family—adults included!—because the scalable rules adapt easily to the abilities of the player. A six-year-old might play, for example, a Princess. An eight-year-old might play a Super Smart Princess. A ten-year-old might create a Super Smart Princess who Experiments With Science. Each of these stages adds a level of sophistication to how the game is played—but all of these characters play around the same table in the same game. After a game or two with the grown-ups, a twelve-year-old might even run games for the other kids!
The gameplay rules are easy for novice or young players to grasp, but nuanced and flexible enough for older kids and grown-ups to enjoy just as much. Here's a brief look at how the rules work:
Enter Storia: The Land Next Door
No Thank You, Evil! is set in Storia: The Land Next Door. It’s a world seen through children’s eyes, home to all the elements of kids’ imaginations: Dragons and dinosaurs, faeries and elves, race cars and robots, and all sorts of fanciful creatures. Players’ characters in No Thank You, Evil! are kids who have been specially chosen to help save Storia from evil. Accompanied by their companions and their handy I Gotchyer Back packs (living creatures that carry the characters’ cool stuff in their bellies), characters venture into Storia to save the day!
For more detailed info on the setting, game rules, and characters, visit the No Thank You, Evil! web site!
What Is Monte Cook Games, and Why No Thank You, Evil!?
Monte Cook Games has been publishing tabletop games since 2012—though mostly for a grown-up audience. The idea for No Thank You, Evil! was born after many of our fans told us they’d had unusual success introducing our games to their kids.
It wasn’t long after the release of our flagship game Numenera that we began to hear from fans who weren’t just gamers—they were also parents. They were playing Numenera (and, later, The Strange) with their kids, and having a great time! We’ve received drawings of characters, letters from young players, and papercrafts of scary creatures in our mailboxes and inboxes. We’ve seen Disney princesses, weird Santas, saddle-wearing cat balloons, and all kinds of other super-imaginative ideas arise from families gaming together. Here are a few examples:
- Numenera Ninth World Christmas Special
- I Played Numenera with My Kids
- Numenera and a kid with mild Asperger’s syndrome
When we were kids, it didn’t seem there were any parents who played roleplaying games. But now that so many of us gaming geeks are old enough to have kids, gamer families are looking for ways to bring their children into our amazingly imaginative hobby. And parents who aren’t into hobby games are more interested than ever in activities that feed their children’s imagination while bringing the whole family together.
No Thank You, Evil! will come in a beautiful, sturdy box just a bit larger than 8-1/2" x 11" (grown-up gamers, it will fit nicely on your shelf alongside your conventional roleplaying games). We’re offering it in two versions: the Standard Edition and the exclusive Kickstarter Edition. The Standard Edition is what will ultimately be available in stores. We’re adding some cool exclusives to the Kickstarter Edition, which will be available only through this campaign.
Standard Edition: The Standard Edition contains everything you need to play, all in a beautiful, sturdy box designed to be easy for children to use. All of the components are premium quality. This is the edition that will be sold in stores.
- Adventure book
- Five dice
- Character sheets
- Cards for characters, creatures, and cyphers
- Game tokens
Kickstarter Edition: The Kickstarter Edition has all the components you’ll find in the Standard Edition. Furthermore, most of the stretch goals apply only to the Kickstarter Edition, so it's gotten (and continues to get) better and better. Back this campaign at a level that includes the exclusive Kickstarter Edition, and you’ll get those upgrades as part of your reward! The Kickstarter Edition is only available through this campaign—the only way to get it is to back this campaign now!
- Everything in the Standard Edition, plus:
- A larger, deluxe box
- Extra tokens
- A pad of character sheets
- Plus a set of five reusable character sheets
- Character standups
- A storybook that also introduces a great adventure for new players, called Lucy Lawful and the Awful Waffle
- Two sticker sheets
- The My Storia Travel Guide & Passport activity book
- A deck of equipment cards
- A cloth map of Storia: The Land Next Door!
No Thank You, Evil! reached its funding goal, so we added several stretch goals to make the game even better! When we reached $55,000 we added an Adventure Book to the Standard Edition and Kickstarter Edition, with more adventure content for your games. Additional goals reached added the Hero Stuff add-ons and a new backer level, new character types and companions, and reusable character sheets, character and companion standups, the storybook Lucy Lawful and the Awful Waffle, two sticker sheets, a deck of equipment cards, and the My Storia Travel Guide & Passport to the Kickstarter Edition.
If you’ve followed us on social media or the blog at the Monte Cook Games web site, you may be aware that one of our playtest groups was at the Shanti Bhavan Children’s Project in rural India. We’ve worked with them, and with one or two other groups of children in developing countries, and while it’s been great to see their reactions and get their feedback, it also drives home another point: Many children don’t have good access to creative, intellectually challenging games of the sort that includes No Thank You, Evil!
So our last stretch goals weren't aimed at us, or at No Thank You, Evil! itself. Instead, they're for these kids. When we hit $110,000 we committed to donating 100 copies of the Standard Edition to schools, libraries, and organizations that serve at-risk and underprivileged kids. And we added another 20 copies for each $1000 beyond that.
No Thank You, Evil! has been in the works for over a year, and the design and development phase is drawing toward its end. That said, the game is many months from release. For grown-up gamers, waiting a few months might test your patience—but in the same period, a child can go through significant changes in interests, intellectual ability, attention span, and more. When thinking about playing No Thank You, Evil!, don’t forget to account for your children’s ages at the time of release!
Add-ons are rewards that you add to your existing reward level. Simply increase the amount of your pledge by the appropriate amount. After the campaign ends, we’ll get in touch with you about the extra money you pledged and what it was for. These add-ons items are only available through this Kickstarter campaign—if you want them, be sure to add them to your pledge now!
We offer a variety of backer levels with some great rewards. The reward level details on the right can’t be edited once a campaign is underway, but we can make changes to the words you’re reading now—so the notes below are up to date, including upgrades or additions we may make to the backer levels as the campaign progresses.
YES PLEASE, PDF! You'll receive PDF files of all the print components within the Standard Edition. It contains the game rules, character sheet, 3 sheets of tokens, and 80 cards. The PDF is also included in the Kickstarter Edition, so this reward is also part of every backer level that includes the Kickstarter Edition.
BASIC BOX This is the version of the game that will eventually be sold in stores. It contains the game rules, 6 character sheets, 3 sheets of die-cut tokens, 80 cards, and 5 dice. Unless otherwise noted, stretch goals that add items to the game don't apply to this version—you'll want the Kickstarter Edition to get the coolest stuff!
BOX OF AWESOME! You're going to love the Kickstarter Edition of the game, and you'll also get the PDF (which can be handy if you prefer to have the rules on a tablet or laptop). Most of the stretch goals apply only to the Kickstarter Edition, so back at this level or higher if you want this upgraded version and the stretch goals that make it even better!
NO THANK YOU, PATIENCE! Can't wait for next February? Gain early access to the game. Components will be delivered in PDF format, so you'll have to print them yourself. And expect them in a very rough format—not unlike what you've seen some of the playtesters using in our videos. You'll also receive updates and other information playtesters get. Our playtesting will continue for a couple of months, and we welcome your feedback, but you are not required to provide it if you'd rather not. You'll have to sign a non-disclosure agreement before we send you the materials. Expect the early access materials in June.
YOURS TRULY, EVIL! Your copy of the Kickstarter Edition of No Thank You, Evil! will be autographed by Monte and Shanna, and they'll include a short message as well. (Sorry, but you will not be able to specify that message.) You also get early access to the game.
HERO STUFF + MORE! A bunch of great stuff to go along with your game. You get the Hero Stuff add-on package, plus the Postcards from Storia add-on, plus three extra copies of My Storia Travel Guide & Passport, on top of everything in the YOURS TRULY, EVIL! backer level. It's a great deal!
BASH SOME EVIL! You and your child will be invited to play a game online with creator Shanna Germain! The game will be run via Skype or a similar online platform, and will probably take about an hour. Best of all, you'll get to play early; we'll contact you to arrange a date and time in the summer or fall of 2015. You'll likely be playing with one or two other backers and their children (we'll shoot for four to six total players, including parents and children, per session). NEW: You also get the Hero Stuff add-on package, plus the Postcards from Storia add-on, plus three extra copies of My Storia Travel Guide & Passport, at no extra cost!
BE A HERO OF STORIA! We'll use your child's image as the basis for a character illustration in the game! Not only will he or she will be immortalized in the game, but we'll also send you an art print of the illustration autographed by the artist, and a high-resolution digital version as well. We'll need a suitable image of your child, and we'll need it very shortly after the end of this campaign (we'll contact you for it). Please, only children between the ages of 5 and 11. NEW: You also get the Hero Stuff add-on package, plus the Postcards from Storia add-on, plus three extra copies of My Storia Travel Guide & Passport, at no extra cost!
HAPPY BIRTHDAY, EVIL! We'll fly Shanna and Monte in for a party or other event and run No Thank You, Evil!-themed activities for at least two hours, and we'll work with you to ensure it's an event to remember! The destination must be in the lower 48 of the United States, and the event must take place in 2016. Monte and Shanna do have some commitments in 2016, but we'll coordinate with you on timing that works for everyone! NEW: You also get the Hero Stuff add-on package, plus the Postcards from Storia add-on, plus three extra copies of My Storia Travel Guide & Passport, at no extra cost!
RETAILER EXCLUSIVE This one is for retailers only, and we'll verify that you're a retailer before sending your reward. You get 10 copies of the Standard Edition of No Thank You, Evil! to sell, plus one copy of the Kickstarter Edition for you (you're welcome to sell it, but it will not be marked for retail). We'll send you a promo kit with great point-of-purchase materials about a month before street date, and we'll coordinate with you on promoting your store through our web site and robust social media presence in the lead-up to the game's release. You'll probably receive your games a couple of weeks before the street date (and you have our blessing to put them out for sale right away), but we can't guarantee it.
Basic shipping in the United States is free. (If you’re super-eager to get your copy, you can upgrade to a higher shipping class, but you’ll be charged accordingly at the time of fulfillment.)
For international backers, you’ll pay the shipping costs at the time of fulfillment, but we’ll subsidize $10 of your basic shipping cost. (In other words, if the cost to ship is $32, you’ll pay $22.) Warning: international shipping is expensive. We don’t have any control over that, and we can’t accurately predict what shipping rates will be at the time of fulfillment. If you’re an international backer and have questions about shipping rates, you can visit the USPS web site to get an estimate. We anticipate—but cannot guarantee—that the Standard Edition will weigh about 3 pounds, and that the Kickstarter Edition will weigh in excess of 5 pounds. Both items are subject to spec changes, the addition of stretch goal items, and the weight of packaging. Please also be aware that you may be responsible for import duties, and that we must comply with international law and cannot mark your reward as a gift or as a zero-value item. Duties are not included in your shipping charge.
Risks and challenges
We’re an experienced publisher of roleplaying games, including boxed products and non-book components such as cards and dice. We have a great track record of producing premium-quality products and have delivered scores of different rewards on or before deadline for multiple Kickstarted projects. This project is relatively simple compared to some of our previous campaigns.
But every publishing project carries risks. We have a small staff, so if one of our team breaks his or her leg while water-skiing this summer, it would have a bigger impact on our work than a larger company might see. And we rely on outside suppliers and shippers for printing and manufacturing, which involves possible risks there we can’t foresee or control. But we deal with those concerns all the time, and continue to put out high-quality work on schedule.
Of course, there’s always the danger of meteor strikes, catastrophic solar flares, or the zombie apocalypse. But our staff is spread out across the country, so we’re unlikely to all be wiped out at once. Unless it’s zombies.Learn about accountability on Kickstarter
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