Loads of new news (and art!) for Invisible Sun
Greetings, vislae! We have much exciting news from the Actuality!
Do you like what you see? These are just three of the sixty—yes SIXTY—pieces of awesome art that are now complete for the Sooth Deck. In fact, the entire Sooth Deck is now fully designed and developed, and in the hands of playtesters.
Sooth Deck Art Book For You
The actual Sooth Deck cards are, as you may be aware, round, and they typically use only a portion of the complete pieces as you see them here. Some of these whole pieces will probably be used in the game books or elsewhere, where you’ll be able to see the entire piece. But some might never be used in their entirety.
But don’t worry, you’re going to see them all—these pieces are too wonderful to keep hidden away. So we’re putting together an exclusive, backers-only bonus item: A PDF art book featuring all the art from the Sooth Deck. And the best part: We’re going to send it to you ASAP. (Note: This isn’t the same art book as the one included in the black cube. That will be a physical book featuring art from throughout the game. This is a separate item, and a new bonus for you.) Look for an email from us for instructions on how to download your book in the days to come.
The Black Cube Is Moving Toward Production
The Sooth Deck, of course, isn’t all we’ve been working on. Monte has been writing incessantly, and we’re now in the fourth round of external playtesting. And after almost a year of development, we're transitioning into the phase of turning words into beautiful products. Large chunks of the text are in editing, our Art Director Bear Weiter is working on layout, and we have prototypes of many of the components zooming back and forth between us and the vendors. Expect lots of exciting news and great images in the weeks and months to come.
More and Better Means a Shift in Release Date
As you may recall, in updates past we’ve talked about adding more content to the black cube. As it now stands, it’ll have half again as many pages and words as one of our big corebooks (like Numenera or the Cypher System Rulebook). There will be three or four times as many cards as a Magic: the Gathering core set, or twice the number in a typical deck-building game like Dominion. (And each card has unique content.) And we’ve added tokens and other elements to the black cube since the end of the Kickstarter.
(And let’s not forget that this is a masterwork for Monte—a vision he’s wanted to bring to fruition for years. This is a dot-every-I-cross-every-T project.)
With all this additional material, we’re pushing the release date back from November to February. This was a tough decision—we have a great track record of delivering fantastic products on time, every time, and we didn’t want to break our streak. But as Monte said, pushing a game back makes us all sad for a couple of months. Not doing it right is forever. We think you’ll agree.
Of course, elements such as the Directed Campaign will shift accordingly—you wouldn’t want your Directed Campaign to start before you have the game. But for items releasing ahead of the game (like the Rules Primer), we’ll do our best to stick to the original schedule.
Look for More Great Stuff Soon
The Testament of Suns. The medallions. The map of Satyrine. The figure set, dice, and props. The Sooth Deck was the first element to complete the passage through development, but a bunch of other stuff is pretty far down the pipeline. Expect more frequent updates in the weeks and months to come—we’re super-excited to share more and more of this with you!
Our Warehouse Sale
One more note, for fans and players of our non-Invisible Sun games. We just launched a Warehouse Sale, and it’s a great chance to get not only fantastic deals on every print product we make but also rarities, cool promos, and other nifty stuff for free with every domestic US order. If you like Numenera, the Cypher System, No Thank You, Evil!, or The Strange (or are thinking of trying these games out), now is a great time to shop. But don’t delay—the sale only lasts about a week.