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The new RPG from Monte Cook. A game of surrealistic fantasy, secrets, and magic played both at the table--and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
1,846 backers pledged $664,274 to help bring this project to life.

Loads of new news (and art!) for Invisible Sun

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Greetings, vislae! We have much exciting news from the Actuality!

Vizier. Look closely at this one! Art by Roberto Pitturru.
Vizier. Look closely at this one! Art by Roberto Pitturru.

 

Misremembered Dream. Art by Aldo Katayanagi.
Misremembered Dream. Art by Aldo Katayanagi.

 

Ghostly Presence. Art by Aldo Katayanagi.
Ghostly Presence. Art by Aldo Katayanagi.

Do you like what you see? These are just three of the sixty—yes SIXTY—pieces of awesome art that are now complete for the Sooth Deck. In fact, the entire Sooth Deck is now fully designed and developed, and in the hands of playtesters.

Sooth Deck Art Book For You

The actual Sooth Deck cards are, as you may be aware, round, and they typically use only a portion of the complete pieces as you see them here. Some of these whole pieces will probably be used in the game books or elsewhere, where you’ll be able to see the entire piece. But some might never be used in their entirety.

But don’t worry, you’re going to see them all—these pieces are too wonderful to keep hidden away. So we’re putting together an exclusive, backers-only bonus item: A PDF art book featuring all the art from the Sooth Deck. And the best part: We’re going to send it to you ASAP. (Note: This isn’t the same art book as the one included in the black cube. That will be a physical book featuring art from throughout the game. This is a separate item, and a new bonus for you.) Look for an email from us for instructions on how to download your book in the days to come.

Ambassador. Art by Samuel Araya.
Ambassador. Art by Samuel Araya.

The Black Cube Is Moving Toward Production

The Sooth Deck, of course, isn’t all we’ve been working on. Monte has been writing incessantly, and we’re now in the fourth round of external playtesting. And after almost a year of development, we're transitioning into the phase of turning words into beautiful products. Large chunks of the text are in editing, our Art Director Bear Weiter is working on layout, and we have prototypes of many of the components zooming back and forth between us and the vendors. Expect lots of exciting news and great images in the weeks and months to come.

Devil. Art by Jason Engle.
Devil. Art by Jason Engle.

More and Better Means a Shift in Release Date

As you may recall, in updates past we’ve talked about adding more content to the black cube. As it now stands, it’ll have half again as many pages and words as one of our big corebooks (like Numenera or the Cypher System Rulebook). There will be three or four times as many cards as a Magic: the Gathering core set, or twice the number in a typical deck-building game like Dominion. (And each card has unique content.) And we’ve added tokens and other elements to the black cube since the end of the Kickstarter.

(And let’s not forget that this is a masterwork for Monte—a vision he’s wanted to bring to fruition for years. This is a dot-every-I-cross-every-T project.)

With all this additional material, we’re pushing the release date back from November to February. This was a tough decision—we have a great track record of delivering fantastic products on time, every time, and we didn’t want to break our streak. But as Monte said, pushing a game back makes us all sad for a couple of months. Not doing it right is forever. We think you’ll agree.

Of course, elements such as the Directed Campaign will shift accordingly—you wouldn’t want your Directed Campaign to start before you have the game. But for items releasing ahead of the game (like the Rules Primer), we’ll do our best to stick to the original schedule.

Look for More Great Stuff Soon

The Testament of Suns. The medallions. The map of Satyrine. The figure set, dice, and props. The Sooth Deck was the first element to complete the passage through development, but a bunch of other stuff is pretty far down the pipeline. Expect more frequent updates in the weeks and months to come—we’re super-excited to share more and more of this with you!

Looming Shade. Art by Aldo Katayanagi.
Looming Shade. Art by Aldo Katayanagi.

Our Warehouse Sale

One more note, for fans and players of our non-Invisible Sun games. We just launched a Warehouse Sale, and it’s a great chance to get not only fantastic deals on every print product we make but also rarities, cool promos, and other nifty stuff for free with every domestic US order. If you like Numenera, the Cypher System, No Thank You, Evil!, or The Strange (or are thinking of trying these games out), now is a great time to shop. But don’t delay—the sale only lasts about a week.

Comments

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    1. Jim Groves on June 26

      Yes, I didn't say so, but being proactive was absolutely the right decision. I fully support taking the extra time to finish the Black Cube and Core contents properly and to Monte's high standards—but I would have been a LOT more disappointed if this was being said in November. Being told now, I can easily take it in stride.

    2. Ryan Blackstock
      Superbacker
      on June 26

      Agree with Michael Parker especially, Thanks for being proactive in letting us know. This is going to be such an amazing game!

    3. Missing avatar

      AJW on June 26

      It's a kickstarter, I pay for them and then wait until it arrives.

      I want something that is inspiring as well as functional. Take all the time you need to deliver what was backed. It's new, and kind of unique way of telling mature stories. One I've been toying with and/or waiting for for a long time. I can happily wait until it's done 'right' rather than 'on time'.

    4. Trenticles on June 26

      Great update guys. Keep up the good work. Brilliance takes time!

    5. Jussi Myllyluoma
      Superbacker
      on June 26

      And for us non-domestic US members of Humanity...?

    6. Jim Groves on June 25

      OMG, I started seeing a repetition of symbols in the Sooth Deck images and symbols, and then I remembered and it clicked. The Heart....

    7. Krzysiek Piwowarski on June 25

      No real surprise there. Expected this news back when you guys started adding content to this project after the ks was over. No complaints though. I applaud your transparency - seen a fair number of ks projects go past their deadline with little to no explanation.

    8. Michael Parker (The Closet Gamer)
      Superbacker
      on June 25

      Thanks for letting us know of the timeline shift BEFORE the deadline. Carry on!
      Also the art book is a beauty- any chance for a print option?

    9. Jason Bratley on June 25

      No problems here with not meeting the deadline. Id rather habe the fully polished, final version.

      However I am itching to get out of shadow.

    10. Derek Conley
      Superbacker
      on June 25

      Doing it right is paramount. I applaud MCG's decision to be open about it and explain the how & why of it all.

      Looking forward to it even more!

    11. Jim Groves on June 25

      Well.. everybody knows how excited I am, but between the extra content and Monte, Bear, and the team's attention to detail and their desire to make this perfect, I cannot object. I have always known this is a very complicated project. Especially with actual puzzles and secrets hidden in the content.
      .
      Carry on! Carry on! I look forward to the extra art book and maybe the rules primer in late summer.

    12. Matt Steele on June 25

      More stoked with every update. The art looks amazing! I'm 100% behind pushing back the release date for y'all to cross all the T's & dot all the i's. Who doesn't want more and better and increased awesome?