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A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
1,846 backers pledged $664,274 to help bring this project to life.

We Have Reached the End of the Path—What to Expect from Here

Posted by Monte Cook Games (Creator)

Thank you for your astonishing levels of support in making Invisible Sun a reality. Not only will the Black Cube arrive in November 2017, but it will be followed by a retinue of interesting and exciting support products. And that’s all because of your help. This campaign became the highest funded in Monte Cook Games’ history, and thus in the list of the highest funded tabletop RPG campaigns of all time. (And, my friend Charles will be sad if I do not add, the absolute highest funded campaign for a brand new tabletop RPG setting.)

Let me take a moment to call out the Seekers on the G+ Community, and the Commenters here on the Kickstarter. Not only did you start discovering some of the secrets behind the game, but you shared your own creativity with character ideas, fiction, and more. What a fantastic community this game already has.

And of course, let me thank the MCG team. Everyone pulled together so well and made this Kickstarter a reality, when it was a Kickstarter campaign unlike anything anyone's done before. We blazed a lot of new trails here with the keyfalls, the caches, the secrets, and so much more. But thanks to Bruce Cordell, Dennis Detwiller, Charles Ryan, Tammie Ryan, Bear Weiter, Sean Reynolds, and Shanna Germain, it all went fantastically well.

There's so much more to say, but I'm exhausted. So let me just say this: Kickstarter is all about putting your crazy, never-before-been-done ideas out there to see if anyone will support your project. I put my game idea out there, and while lots of people said, "you can't do a game that way," almost 2,000 of you had faith. Thank you for that. I won't let you down.

It will take some time to produce this intricate game of secrets and lore. Here’s what you should expect.

This Evening and the Next Few Days

Running Kickstarter campaigns is rewarding on many levels, and we have greatly enjoyed interacting with you through these updates, the comments, social media, the puzzles, the mysteries, and so on. But it’s also a brutally hectic challenge to administer it all. And most of the MCG staff has been keeping up with our regular duties throughout—Numenera Character Options 2 is just coming back from the printer now, for example, and the Numenera Starter Set is imminent. Plus, we’re working on new products for the Cypher System, the Strange, No Thank You, Evil!, and more. So I don’t think you’ll be surprised when I say that we’re taking a short break.

Don’t expect to hear much from us this weekend, and it may be quiet even into next week. If you have questions feel free to send a Kickstarter message, but don’t be concerned if you don’t get a response until next week. This is a project of spanning the next two years, and there isn’t anything that can’t wait for a few days. But don’t worry—we WILL get back to you.

The Next Few Weeks

Kickstarter began collecting pledges the moment the campaign closed. It takes Kickstarter a full two weeks to release those funds, along with the data on our backers.

In the meantime, we will get BackerKit fully set up so we can open it when we have that data. BackerKit is a third-party platform that lets you confirm all the information we need to fulfill your pledge. If there are add-ons you’ve missed, or if you decide to increase your reward level, you can do that through BackerKit as well. We’ll open BackerKit in early October.

NOTE: Signing into BackerKit is vital to getting your rewards. Kickstarter does NOT provide us with the information we need to fulfill your rewards; we HAVE to gather it from you after the campaign. If you don’t respond to your BackerKit survey, we can’t send you any rewards!

The Next Few Months

Once you’ve done your BackerKit survey, we won’t need anything else from you to start fulfilling rewards. We’ll be busy crafting the products and rewards that you will be receiving in 2017 and beyond. Playtesting and early access will begin toward the end of this year, but if you have that as part of your rewards, you’ll get more details as they are available.

At times during this period you won’t hear from us, maybe for a couple of months. Please, do not panic—we’ve delivered hundreds of rewards on time in the past, and we’ll be working diligently on yours. 

But at the same time, please pay attention when you do get communications from us. Our emails and Kickstarter updates include critical information about your rewards. 

When the Books Ship

Invisible Sun ships in November of 2017. Most of the add-ons will be available at that same time (or even somewhat before, but wise vislae know that it’s best to combine shipping to save on expenses). Other products will follow over the course of the next year or so. In the weeks before each release, we’ll contact you again to begin the fulfillment process. Generally, we’ll direct you to the MCG shop, where you’ll log in, “buy” the product (for free, because you’ve already paid for it through Kickstarter), and check out. This is an important part of the process because it ensures we have accurate shipping information for every package we send out. (With 1846 backers getting rewards in a span covering two years, it’s amazing how many people will change address over the fulfillment period.) If you’re an overseas backer or want upgraded shipping, you’ll pay for it at that time. Make sure you’re paying attention to communications from us—don’t let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you’ll miss out on some of your rewards. 

This was a grand endeavor and we are very happy you chose to be a part of it. Thank you all for your support, and for letting us continue to make the sort of products we really love. 


Wrong Cat says "thank you" as well. 

Derek Conley, Leo Jenicek, and 36 more people like this update.


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    1. Lord Mhor

      Huzzah for the superior efforts of both the Pack Leaders and the Frothing Horde.

      I'm dangling about just "Up-Key" from the Haunted Clown Factory, occasionally practicing a bit of high-kicking and fencing.

      Sale on Shadow-Dancing Attire as soon as I find my Lost Dreams.

    2. David Simmons on

      I must now rein in my excitement for a whole year! And then I can start to champ at the proverbial bit.

    3. David Simmons on

      Awesome and exciting. Congratulations to all.

    4. Patrick P.

      To add to when Ben McFarland said, if you notice, the books are staggered in a manner that (at least to me) indicates they won't be needed until that time period in the direct campaign. I would be willing to wager that The Threshold might lead to another directed campaign or some type of expansion given that it arrives shortly after the directed campaign finishes.

      Who knows, I could be completely wrong, though.

    5. Missing avatar

      Dave Dostaler

      Very excited about this project! I was hopeful to get all the books before we start. I will probably wait to start until everything is ready. Thanks!

    6. Missing avatar


      Any estimates as to how long backer kit is likely to remain open for changes?

    7. Ben McFarland on

      I would presume the directed campaign would not utilize books until they're available, or it would provide the pertinent information when it's needed.

    8. Missing avatar

      Matthew Russo

      Wrong cat haunts my nightmares!

    9. K. David Woolley on

      The Directed Campaign seems to have a window of 1 year, but not all the material will be ready by then, what is the recommendation?