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The new RPG from Monte Cook. A game of surrealistic fantasy, secrets, and magic played both at the table--and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
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So, we’ve discussed a bit about each of the orders that an Invisible Sun character can join. However, this is only one vital choice a player makes on behalf of their character. Almost as important is the character’s forte. Together, order and forte help make up a statement about a character. Remember, you’ll say, “I am a [FOUNDATION] [HEART] of the order of [ORDER] who [FORTE].” Which means that forte names are things like “Travels Astrally,” “Feeds on Souls,” or “Fuses Nightmare to Fist.” So a Vance might say “I am of the order of the Vance who Travels Astrally” or “I am of the order of the Vance who Fuses Nightmare to Fist.”

Forte reflects a talent or focus that is essentially unique to the character. It’s both what you do best and what you can do that most people can’t (or at least, not the way you do it).

A character’s forte is a suite of additional abilities they can learn to harness, arranged like a “skill tree.” Learning one ability might unlock the potential acquisition of one or two others later, and those in turn might provide access to others further down the “tree.” So a forte like Call Upon the Serpent, which enables a character to summon a quasi-intelligent magical force, might present the choice of two different starting abilities called Bite of the Serpent and Voice of the Serpent. If you choose Voice of the Serpent, you can later choose Bite of the Serpent, but Voice might also unlock Hypnotic Gaze of the Serpent for you to choose later if you want. And so on.

Like orders, fortes have built-in character goals. These are called story facets, and they provide tools to potentially guide players through their character’s story arc. The choices players make guide character development throughout the game, and vice versa.






N39˚ 41' 17.04", W83˚ 57' 55.86"

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    1. Jason
      on September 10, 2016

      What is with the lattitude & longitude?

    2. Jim Groves on September 1, 2016

      If they are predesigned by the rule system, I bet new fortes would be something we'd see appear in a Character Options book or Book M.

    3. Lorcan M on September 1, 2016

      This screams for interpretive Fortes. As described, I think most will want to come up with a novel one. I already know mine.

    4. Missing avatar

      Commoble on September 1, 2016

      As a Numenara GM, I let the players pick their own descriptors and foci if none of the official ones didn't fit their character idea, and gave them bonuses and powers that seemed reasonable (or we'd make them up on the fly when it fit the story).

    5. MidnightBlue
      on September 1, 2016


      Thanks. I have zero familiarity with the Cypher system.

    6. Darius Sayers on September 1, 2016

      @MidnightBlue if it's anything similar to Cypher system, it will be both. As intricate as the game is proving to be, it will probably be more difficult to create your own, but not impossible, I would think. :)

    7. MidnightBlue
      on September 1, 2016


      So are Fortes chosen from an established list in the book(s) with established choices in the "tree" already dictated...or are these choices that the player makes up upon creation and advancement?

    8. Oliver Peltier
      on September 1, 2016

      Puisson Dante was a Vance who called upon Nature, his fiancé was Rubika Faey, a Vance who sang with Beasts. Puisson Dante lived in a Beehive, as a guest of its Queen. Rubika Faey was famous for her Serpentskirt and resided in a house whose walls were wyrms. In a bygone era, both Vances may have been called Druids.