So, we’ve discussed a bit about each of the orders that an Invisible Sun character can join. However, this is only one vital choice a player makes on behalf of their character. Almost as important is the character’s forte. Together, order and forte help make up a statement about a character. Remember, you’ll say, “I am a [FOUNDATION] [HEART] of the order of [ORDER] who [FORTE].” Which means that forte names are things like “Travels Astrally,” “Feeds on Souls,” or “Fuses Nightmare to Fist.” So a Vance might say “I am of the order of the Vance who Travels Astrally” or “I am of the order of the Vance who Fuses Nightmare to Fist.”
Forte reflects a talent or focus that is essentially unique to the character. It’s both what you do best and what you can do that most people can’t (or at least, not the way you do it).
A character’s forte is a suite of additional abilities they can learn to harness, arranged like a “skill tree.” Learning one ability might unlock the potential acquisition of one or two others later, and those in turn might provide access to others further down the “tree.” So a forte like Call Upon the Serpent, which enables a character to summon a quasi-intelligent magical force, might present the choice of two different starting abilities called Bite of the Serpent and Voice of the Serpent. If you choose Voice of the Serpent, you can later choose Bite of the Serpent, but Voice might also unlock Hypnotic Gaze of the Serpent for you to choose later if you want. And so on.
Like orders, fortes have built-in character goals. These are called story facets, and they provide tools to potentially guide players through their character’s story arc. The choices players make guide character development throughout the game, and vice versa.
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