As We Reach the Pale Sun, the Black Cube Grows Stronger
As we sweep away the remains of the last few keys of a keyfall (some keys break when they land), we realize that amid the great storm, a momentous event has occurred. The infamous Black Cube, hovering in the Dark, has grown stronger. Its contents more plentiful and wondrous. Summoning the Black Cube just became more valuable to any that cast the spells that make it happen.
All backers getting a Black Cube at any level have their game improved tonight. The box now contains more cards, more player handouts, cooler (unique, deluxe) dice, and more art throughout the game. To give you an idea of what this means, there will now be more than a thousand cards in this game. And it's all thanks to you, vislae. Keep spreading the word. Invisible Sun is a game of secrets, but don't keep it a secret from your friends.
The Pale Sun
Today in our journey, we reach the Pale Sun.
Death. The Pale Sun is death. Death.
In Shadow, we think of it as a state—the opposite of life. But in the Actuality, we know the truth: death is a place, as surely as any other. We travel there to stand beneath the Pale Sun when our life ends, but we can come back as well.
Ghosts are spirits of the dead on their way to the Pale. Once in the kingdoms of death, they take on a more substantive state. They take on—dare we say it?—a life of their own. Before they get there, however, or should they ever return, they can sometimes animate their former corpse. Or they can exert other influences in the material world. They can haunt. They can possess. In some ways, someone smart and willful gains more power in death than they had in life.
The most surprising thing we learn from the Pale, however, is that even things we don’t normally think of as living can have ghosts. A ghost—a thoughtform—is merely something that once existed physically, and had at least a spark of a soul. But many things that were never truly alive—works of art, books, songs, homes, and more—can have souls. We all know that to be true deep down. A ghost can fade into memory, but a memory can also transition into being a ghost. It’s quite complex.
Some say that there is a land beyond the Pale where the dead go when they eventually pass on. If this is true, it is likely a truth that the living cannot know. We’ll discuss death and its ramifications for the vislae at a later date, but for now, we’ll say this: it may not be what you expect.
The Pale Sun embodies the future rather than the present or past (for it waits for us all). Its number is 6. The warden of death, known as the Monarch of the Dead, is named Xjallad. Empress Xjallad takes a very active role in her realm, ruling over a complex feudal system of vassals. She may be the most powerful of all guardians on the Path of Suns. Still, she fights a continual war with her Nightside counterpart, Queen Fazromir. And we’ll discuss that further in the coming days as well.