As their name suggests, Makers make. They might know a few spells, but first and foremost they focus their magic through objects that they craft. To put it another way, they turn their spells into objects that they can use. They can take other things—energy sources, spirits, demons, people—and make them into objects as well. “You heard about the Maker who found God?” the joke goes. “She made him into a necktie she wears only on religious holidays.”
Makers in the game get to design their own creations and determine their exact capabilities, although sometimes one’s own creation can contain a surprise or two. This involves a fun minigame/subsystem unique to Makers.
Makers are often more physical than other vislae, using the tools and weapons they craft to overcome challenges. However, Makers can still learn spells and charms like any of their fellows to supplement their order’s abilities.
The Order of Makers is a loose-knit collection of individuals. They meet only rarely, and usually only to show off their latest creations or trade the occasional crafting secret.
Players who aren’t interested in the traditional “spellcaster” type of character will find the Maker appealing. A player interested in combat could have a Maker who crafts weaponry and then uses it. But Invisible Sun isn’t necessarily a combat-focused game. So maybe your Maker would create a variety of simulacra to perform elaborate plays that you write. Or a vehicle that travels from raindrop to raindrop, following a storm. Or a fortress filled with mouths that speak the million sacred names. Or something that combines all of them.