Share this project

Done

Share this project

Done
The new RPG from Monte Cook. A game of surrealistic fantasy, secrets, and magic played both at the table--and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
1,846 backers pledged $664,274 to help bring this project to life.

The Indigo Sun

23 likes

Today we reach Indigo. When people think about the Actuality, they often think of the realm of the Indigo Sun. 

Indigo is not past, present, or future, but rather truth. The number of truth is 4, dichotomy both doubled and squared. This is the Real World. Capital R. Capital W. But the real world is one of thoughts and ideas. Truth is not a solid bit of rock—it is an immovable, unchangeable concept. (It is also relative, which gives Indigo its life and motion.) 

Newcomers to Indigo from Shadow comment on the sharpness, brightness, and clarity of even the most mundane objects, sounds, and smells. There is no mistaking that you’ve entered a new—and far more substantial—realm altogether upon that first arrival. Beauty is more beautiful there. But ugliness is more hideous as well. 

 Although flat, the realm stretches out (perhaps) boundlessly with seas of cloudy musings and conceptual landmasses, many still as yet not fully explored. And at the center of it all, the Glistening City, the City of Notions, Satyrine. 

Satyrine is the largest city in Indigo, founded many thousands of years ago as a trading hub for merchants selling thoughts, ideas, sensations, and feelings created in the Emotion Mills of the Unfathomable Archipelago. Eventually, some of those milling operations were brought to Satyrine itself. Before Satyrine, the site was home to another city, built by pre-human beings known as the arabast. 

The most significant thing to know about Satyrine is that it was reduced to ruin and rubble in the War. The inhabitants are restoring and rebuilding the city, but that is more difficult than it would seem because the weapons used in the War left behind extraordinarily dangerous hate-powered, cancerous objects called cysts. This has led to focusing on districts that were not utterly devastated and building out from each of these, like oases of safety and sanctuary in a desert of ruins. We’ll discuss Satyrine more later. 

Indigo’s warden is an ancient being known only as Quiss. If Quiss still exists, such is a mystery. Did genderfluid Quiss die in the War? Is Quiss in hiding? Many hope Quiss will return in full glory one day. Regardless of any physical existence, however, Quiss is still guardian of the Indigo gateway on the Path of Suns, and as such, vislae find a way to establish some form of communion when needed. 

Nightside Indigo and its warden, the Undergod, are topics for a time yet to come.

 

 

 

 

 

There is more than one way for clocks to be keys.

Derek Conley, Molly Anderson, and 21 more people like this update.

Comments

Only backers can post comments. Log In
    1. Wesley Brooks on August 25, 2016

      Are you an ant or a spider?

    2. Oliver Peltier
      Superbacker
      on August 21, 2016

      You need the first key, to discover the second key.

    3. Robert Marino
      Superbacker
      on August 21, 2016

      Hmmm, where the first key seemed to have taken us hours to figure out, this one may only take minutes!