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The new RPG from Monte Cook. A game of surrealistic fantasy, secrets, and magic played both at the table--and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
A roleplaying game of surrealistic fantasy, secrets, and magic played both at the table—and away from it.
1,846 backers pledged $664,274 to help bring this project to life.

The Blue Sun


“Pass into the fading but never-changing Blue,” the saying goes. “It is the very center of nowhere at all.”

Our next step along the Path of Suns is the Blue Sun. Blue is passive and resigned. Blue is just there. And thus Blue is everywhere. And nowhere in particular. When people say things come “out of the blue,” they mean from nothingness, or at least nowhere observed, expected, or understood. The Blue Sun governs not so much the unseen, but the unnoticed. It is the future that constantly approaches, but never reaches us. It is a not-yet-experienced effect of an almost-forgotten cause.

Far more than the suns before it on the path, as well as those that lie ahead (save perhaps the Invisible Sun itself), Blue is a place of spirit and soul, not matter or flesh. This is a realm of thought—but idle musings more than concrete plans. It is daydreams and hopes, and sleeping dreams as well.

The realm of the Blue Sun represents the future of just rewards, relaxation, and sleep. Its number is 3. As far as colors go, it is more cyan than deep blue. It is light and airy—never heavy or ominous. When you think of that future time when things will be better, your goals met, and your existence fulfilled with meaning, you are thinking of the Blue Sun.

The Blue Sun offers no real solid ground, but instead wispy clouds that take almost recognizable shapes. From time to time someone or something captures a bit of dream and uses it to create a solid place within the realm: a floating palace, a tree-lined lake, a single city street (or perhaps a bit of nightmare—a prison, a burning building, or a never-ending tornado). These never last more than a century or so, but they offer comprehensible purchase for the time they exist.

As the realm that governs sleep, however, the Blue Sun takes on an entirely different and distinct aspect. For sleep is an aspect of consciousness, and thus it is within the Blue Sun that a vislae can explore the various levels of consciousness and access realms beyond even those on the Path of Suns.

Marra, warden of the Blue Sun, is known as the reclining god. She dwells within an always-shifting maze of involuted corridors, each the manifestation of a dreaming soul sleeping beneath another sun. She is capricious and enigmatic, but insightful and knowledgeable. She is said to spend much of her time in slumber, dreaming unimaginable dreams.

We shall speak of the Nightside of the Blue Sun and its nightmares at a later date.

Cato Vandrare, wouter, and 26 more people like this update.


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    1. MidnightBlue

      It seemed fitting to finally back during the Blue Sun.