DEER LORD! is a strategic party game for people who like to deceive, manipulate and confuse each other. Do things without the other players realizing you were 'doing something' because of a card. Try not to get caught as you give yourself a compliment, hit your head on the table or make up stories. Or any of the other 259 things we have lined up for you!
Each player draws 5 cards (7 for a lengthier game). First player to have no more cards in their hand, wins the game.
A game lasts approximately 1 hour and is played by 4 to 8 people.
THERE ARE 2 TYPES OF CARDS: ‘DUEL’ AND ‘DO SOMETHING’
DUELS are fought between 2 players. The one who plays the Duel card chooses an opponent. The group decides who wins the Duel and may place the card face-up on the table (will come in handy later).
The game starts as soon as any player challenges another player to a Duel. After the first Duel, players take turns clockwise.
*NOTE* If the last card in your hand is a Duel card, you need to win that Duel in order to win the game. Draw a new card if you lose.
The other cards instruct you to ‘DO SOMETHING’ during the other players’ turns. Afterwards, during your own turn, you may reveal whatever it was you ‘did’. The group then decides if you actually ‘did’ the 'something' (well enough). If so, you may place the card face-up on the table. If not, discard that card and draw a new one.
*NOTE* Make sure the other players notice you ‘doing something’, or your effort will be wasted. But don’t get caught like a deer in headlights, because…
If the accused was indeed 'doing something', they have to replace that card and the accuser gets to swap a card. If they were wrong however, the accuser has to draw a card OR remove a face-up card (told you these came in handy).
Some cards include a REWARD that comes into effect when you place the card face-up on the table. Once you remove it, the effect no longer applies.
DURING YOUR TURN YOU MAY:
- challenge 1 player to 1 Duel
- confess whatever it is you ‘did’ (no limits) and place those cards face-up on the table
- skip your turn if you have no Duels and nothing to confess
THE GROUP DECIDES IN ANY CASE OF DOUBT!
- who wins the Duel and how it is executed
- if a player ‘did something’ (well enough) or not
- what the penalty is for cheating
- additional rules
- anything else
Want to try it out? Subscribe on our website and receive the free Basic Print & Play version. Expansions will be sent to you over the course of 1 month.
Perform your heart out to steal the spotlight with BROADWAY, while boosting your street cred with GANGSTA.
This dual expansion is all about stealing the show, so we suggest playing with EXTRAVERTS who don’t mind being the center of attention. This expansion contains 54 cards.
GEEK is for all you brainiacs who would rather interact with popular culture than other people. Don’t mind looking kooky or weird, ASYLUM has got you covered.
Because GEEK will bring out your inner nerd, and ASYLUM will have you acting totally crazy, we recommend playing with WEIRD PEOPLE. This expansion contains 54 cards.
Set them up just to knock them down! FLIRTY guarantees a shower of compliments, meaningful glances and inappropriate remarks, while MEAN ensures a torrent of insults, jabs and ego bruisers.
Because FLIRTY is so naughty and MEAN can be quite traumatizing, this dual expansion is NOT SUITABLE FOR MINORS. This expansion contains 54 cards.
Thanks to our wonderful herd of backers, we reached the €10,000 goal in no time! ...and you know what that means:
*NOTE* stretch goals will be available to anyone pledging €20 or more (you need at least the BASIC version)
About 7 years ago, the both of us and 3 of our closest friends rented a cottage in the south of France, totally cut off from the internet, so we decided to prepare some activities in case of cabin fever. In a stroke of genius, Dries came up with a board game called ‘Akkerdjie!’ where everyone had to do the craziest things without being exposed by the others. We had the most fantastic time!
Fast forward *zwizzouzwizzouwheep* *cassette tape sound* to last December, both of us unemployed, when Dennis suggested we’d share ‘Akkerdjie’ with the world. For days on end we brainstormed the funniest instructions, kept tweaking the rules and designed the game board. Our first playtest proved a lot of fun, but it was all a bit too chaotic. Many, many playtests later, we had scrapped the board, streamlined the rules, added the duels and divided up the cards in particular flavors until we were left with the sleek game we’re presenting to you now.
We had a clear vision of publishing the game in English from early on, but still had to come up with a decent name. The Flemmish exclamation ‘Akkerdjie!’ obviously lacks international appeal. For whatever reason, Dries often cried out ‘Dear Lord’ in agonizing frustration during this time, to which Dennis responded ‘ALL HAIL DEER LORD!’ in order to break his annoying habit. Steven, our graphic designer, took it as inspiration and made a first design of this ‘Deer Lord’. It was everything we were looking for. All of the pieces now seemed to fit: the name, the artwork, the theme. So we just ran with it!
btw, this is what the poster looks like:
Risks and challenges
After nearly year of playtesting, refining the cards and rules, designing, we have a completely finished game. Now it just needs to be made. Production will start as soon as the Kickstarter campaign ends on the 3rd of December.
We currently have several printing and distribution partners on hold. The final choice will depend on whether we exceed our goal or not and will have an impact on the looks of the final products in terms of card size and box dimensions.
We expect printing and shipping should take no longer than 3 weeks, hopefully just in time for Christmas... or at least New Year’s Eve.Learn about accountability on Kickstarter
- (30 days)