About this project
Bedlam Hall is a macabre role-playing game set in the Victorian age, where the players become the hapless servant staff of the Blackwood Family, tasked with maintaining a semblance of order within the House while vying for prestige and privilege among their fellow staff members.
Each character strives to learn each other's Secrets while protecting their own, as the Blackwoods' unique peculiarities complicate the players' goals and daily routine. Solving the dark and horrible mysteries is less important, when compared to just surviving them for another day without losing one's sanity or position.
Powered by the Apocalypse
Bedlam Hall uses the Apocalypse World engine created by D. Vincent Baker, with a few dreadful modifications. The basic mechanics consist of rolling two six sided dice, adding any modifiers and then narrating the success or failure. Both end poorly, to be honest. One will only prolong the inevitable. Perhaps you should be playing something like whist. No one has died from whist.
If you simply must, there is an Actual Play Recording with Openly Gamer Theatre on Youtube. We cannot guarantee your safety.
In the event of reaching our initial goal, we will be providing you with subsequent stretch goals that will continue to pull you deeper into the lurking dread of Bedlam Hall. Things will just start appearing to you, things you didn't initially expect. And it will just...keep...coming...
There are terrible tales that occur within the household, and with the achievement of reaching $7,500 everyone at the $15 pledge level and greater will receive a complimentary electronic copy of the first Terrible Tale game adventure for the system. God help you.
The visions will only trouble you further at this point. The achievement of reaching $10,000 shall add greater and more unsettling artwork to what you will receive. No good can come of this, the eyes! The eyes see too much!
Things continue to worsen in the household. With the achievement of reaching $13,000 everyone at the $15 pledge level and greater will receive a complimentary electronic copy of the second Terrible Tale game adventure for Bedlam Hall. Perhaps these stories are merely rumors, who can say. But those scratches on the door, nothing normal could make... well best not to speak of it.
At $16,000, we will provide the (Not Cursed At All) Bedlam Hall challenge coin to those at the $40 pledge level and up. This limited edition keepsake is the first of its kind from Monkeyfun Studios, not unlike the time Uncle Fenimore came back with that inappropriate tattoo on his face from the West Indies.
Frankly this is embarrassing. We don't know why the creator of our games feels the need to create such things, we try to coax him back to more worthwhile pursuits. However, we were forced to accommodate his wishes and offer a copy of this mini-RPG about running a food truck in a swords and sorcery setting to all $15 pledge backers and above, should we reach the $20,000 mark. This almost makes us wish we aren't this successful, because it will only encourage him.
We are Monkeyfun Studios, creators of the 1970's action RPG, Spirit of 77. Our last Kickstarter not only funded well above its initial ask, but all products shipped within the month we had initially promised them. And now the voices demands we release this. We must obey. We must.
"David Kizzia" is of course the writing pseudonym of Mrs. Agatha Lountry of Coventry (1855-1920). Mrs. Lountry had written approximately fourteen novellas, including the Bedlam Hall game during her incarceration at the Ashbrooke Asylum for her murderous acts. We are glad to provide this material as part of her memorial.
With the conclusion of our Kickstarter campaign, we will be providing additional copies for acquisition through the remarkable efforts of Professor BackerKit and his incredible crowdfunding device.
Risks and challenges
Completion - The writing for the main text is unfortunately finished, there's simply no escaping now. Additional stretch goals will require additional writing, provided we can maintain our composure amidst our bouts of uncontrollable weeping. But we're confident that we'll be able to complete all of our commitments within our projected timelines.
Shipping - Ever since we received that unfortunate package in the mail that brutally explained what happened to our last gardener, our local post office asks for an exorbitant amount for mailing things. While we have a good idea as to how much it'll cost in the near future, there's always a chance that things will change drastically. To account for any unforeseen price changes, we have intentionally over-estimated our shipping costs and consulted with Madame Petrushka, clairvoyant and postal artiste. Her divinations have provided a great deal of confidence.
Communication - We realize that post-funding communication is vital to the success of any project. We will be committing to providing bi-monthly updates both here on Kickstarter and through our social media presence (Facebook, Twitter and our mailing list). For safety concerns, we shall not be engaging in conversation via spirit boards this time.
Events Outside Our Control - Monkeyfun is a small, dare we say, quaint operation. However if circumstances beyond our control should cause the house to catch fire again, we have left explicit instructions with our lawyer to execute our final wishes of having this book published, along with seeing our immediate relatives fight to the death over our financial estate.Learn about accountability on Kickstarter
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