A Town Called Malice is the new story game by Monkeyfun Studios, created by David Kizzia. It’s a combination of thematic Nordic Noir such as The Girl with the Dragon Tattoo, Broadchurch and The Killing, with isolated small-town horror similar to Thirty Days of Night, The Thing and Fortitude. Twin Peaks by David Lynch is a heavy influence, in its portrayal of small town secrets and underlying darkness that pervades every step the characters take.
We will be charging shipping as we fulfill each item, using Backerkit to collect shipping information and take any additional pre-orders. As both gamers and backers ourselves, we will do our best to keep the cost of shipping down.
Estimated Shipping Costs
- Domestic Shipping: For shipping within the US, expect around $5-10 (USD).
- EU/AU/CA Shipping: The majority of associated countries are easy to ship to, such as EU, AU, and CA. Expect each package to cost roughly $5-15 (USD).
- Everywhere Else: Shipping everywhere else will be around $10-30 (USD).
As part of our Stretch Goals, we will be making shipping more affordable in the following levels:
- **FUNDED!** With the $10,000 level, we are including shipping to everyone who have pledged $50 and above.
- At the $15,000 level, we will include shipping to everyone in the United States.
- At the $20,000 level, we will also include shipping to everyone in the European Union.
A Town Called Malice is based on the Story Pillar System, created by Protagonist Industries in their work, Home by Dark by Jason Olsan. This system utilizes story game elements popularized in games such as Fiasco, where players develop the narrative and create complex character relationships as they struggle to keep the town together.
In the Story Pillar System, players are faced with three major story points (Pillars) to address.
In A Town Called Malice the three Pillars are:
- The Body - Found in the Town (or its surrounding area), its initial discovery and the victim's connections to the people of Malice throw the quiet Town into chaos.
- The Event - Vital to the Town's livelihood, the discovery of the Body threatens its success and the Town's survival.
- The Darkness - The lurking horror responsible for the terrible things happening to the Town, it is a growing threat soon to affect everyone unless it is averted, stopped, or destroyed.
An Actual Play on Happy Jacks RPG Podcast
A Town Called Malice involves the isolation of small towns tucked away from busy highways and large cities. Although the default setting envisions an isolated snowbound Nordic island or outpost near the Arctic Circle, a game of Malice can be set in other locations such as the rainy Pacific Northwest, a sun-drenched tourist stop that vacates when summer ends or even a cold, distant way-station in outer space. Malice is truly everywhere.
In the event of reaching our initial goal, we will be providing additional playsets that can be used as new settings for Malice. These will be available in PDF format. We will also be providing new shipping options:
$10,000 **UNLOCKED** — Two additional playsets will be added:
"Station to Station" - In the cold depths of space, the residents of a lonely mining way-station orbiting the moons of Jupiter are terrorized by an unknown predator. Far from Earth, the locals are on their own. In space, no one can hear you scream.
"Season of the Witch" - Everyone in town knows of the legend of the Witch of Malice, the spooky story told at bedtime to children, until three teenagers are found dead in the woods, and the bedtime story becomes frighteningly real.
At the $10,000 level, we will also include shipping to everyone who have pledged $50 and above.
$15,000 — Two additional playsets will become available:
"And Also the Trees" - "Diane, I'm continuing down Highway 61 to the town of Malice, where a local girl was found wrapped in a plastic sheet in the woods..."
Out of My Head" - The year is 1799 in upper state New York. A recent murder has thrown the simple farmers into a fearful uproar. The found body was missing its head.
At the $15,000 level, we will also include shipping to everyone in the United States.
$20,000 — Two additional playsets will become available:
At the $20,000 level, we will also include shipping to everyone in the European Union.
We are pleased to offer the following special rewards as part of the Malice Kickstarter:
- With the Nafn pledge level, backers may submit either their name or a loved one to be used within the Malice text.
- With the Teikning pledge level, backers may submit a photograph of themselves or loved one to be transformed into a citizen of Malice, immortalized in our artwork. In return, backers will receive the hi-resolution file.
Terms: Permission must be provided from the subject. Monkeyfun Studios reserves the right to reject submissions that we feel do not fit the tone of the game or the criteria we provide. By submitting a photo, you grant us a permanent and non-revocable but non-exclusive license to use the resulting portrait in Monkeyfun products. (This means we can use them in A Town Called Malice and other work/materials, and you can also do whatever you like with it.)
David Kizzia is the creative force behind Monkeyfun Studios, co-creator of Spirit of 77 and creator of Bedlam Hall and Gruel Truck. He has written and published several adventures, including the Ennies Award nominated Masterpiece 77. This is his third Kickstarter project.
Lauren McManamon is a professional editor, game designer, and technical writer. Her previous editing credits includes Good Society: A Jane Austen RPG by the Storybrewers, The Veil: Cascade, Uncanny Echo, and Hack the Planet by Fraser Simons. She's also the editor for Codex, the Gauntlet community's monthly zine.
Novo Malgapo has provided amazing artwork for multiple Spirit of 77 adventures and projects, and we're delighted to have him join us once again to provide the interior artwork for Malice.
Risks and challenges
A Town Called Malice is complete in terms of its game mechanics and is currently in its final edits. As with all publishing, risks in regards to printing delays always exist and we will keep our investors up to date with progress as well as any unforeseen delays. However, because we have completed much of the work in advance, and have shown a great track record in providing our games in a timely manner, we are confident that we will have the game out on time.Learn about accountability on Kickstarter
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