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NOK 39,494
pledged of 32.000 NOK pledged of 32.000 NOK goal
106
backers
9days to go

All or nothing. This project will only be funded if it reaches its goal by Thu, May 30 2019 4:01 PM UTC +00:00.

Fischmell LLCBy Fischmell LLC
First created
Fischmell LLCBy Fischmell LLC
First created
NOK 39,494
pledged of 32.000 NOK pledged of 32.000 NOK goal
106
backers
9days to go

All or nothing. This project will only be funded if it reaches its goal by Thu, May 30 2019 4:01 PM UTC +00:00.

About

Mongrel is an action-platformer with metroidvania elements coming for Windows and hopefully Switch! The game is inspired by Conker's Bad Fur Day, The Legend of Zelda and Metroidvania-style games. The game has:

  • Fully voiced characters.
  • Vast world with many contrasting regions.
  • Incredibly dynamic main character with a deep expression system. 
  • Countless secrets and weapons.

 Join us on: Twitter | Discord | Facebook | Instagram  

Finch is a half human, half frog - a mongrel! This gives him mysterious powers. As quick as a hawk and strong as a bear Finch faces danger without fear!  

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Evil has conquered the world, it's up to Finch to restore Yonder to it's former glory! Fergooson the evil mastermind has escaped the underworld to seek his revenge! Do you think you have what it takes to beat him?  

The world in Mongrel is vast and has huge contrasts. From the troll jungle, the icy cold island where the dead rest to the underworld where all the banished creatures dwell. 

With a big cast of characters your journey won't ever feel tame. A big part of your adventure will be about knowing who to trust. 

The soundtrack for this game was made by Jonathan Geer ('Owlboy',  'Cook, Serve, Delicious', 'Heart Forth, Alicia' and many more). 

Check out these tunes from the game!

 
Theme of Finch 

Remember to turn off the sound before you listen to this one, because it's extremely catchy!

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                                                Boss Theme

Mongrel will have many intense boss fights, and Jonathan has done a great job matching this intensity. 

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We started working on Mongrel way back in 2013. It all started when we scribbled down some design ideas and wacky stories, which in the end became the world of Mongrel.

Over the years the project has evolved quite a bit. Finch used to be a ginger with pink shoes! Our artist Roar Haug startet doing pixel art for the first time on this project, but has improved rapidly. 

Just have a look at some environment iterations with a screen from the current build to compare to. 

We hired concept artist Domen Kozelj to help us with environments and concepts. He's the one who first created the design of Finch. Because of his incredible work on the environment concepts it became much easier for us to create something unique. 

The level design and programming has been done by Håkon Wollan, who's got many notebooks full of designs for this project. A quote often heard by him is "hard work, no pay." 


Why kickstarter?

We decided to use kickstarter for this project as a way for the fans to follow the progress along the way. We will only use the funding on external costs, since this is a passion project that we gladly do for free. If we reach our goal we'll be able to bring this project to the next level and add in some content we've scrapped. We want to make this game the best it can be and we hope to do this with the help of our fans through kickstarter!

Risks and challenges

There's not much risk involved with the project. We've come this far working only in our spare time and we know we're able to finish it even without the extra funding from kickstarter. This kickstarter is something we've made only to get a chance to add some additional content to the project, which we had to cut earlier.

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Questions about this project? Check out the FAQ

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    Creative Overlord!

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    • Create a story arc for one of the dungeons in the game!
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