Share this project

Done

Share this project

Done
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC & Mac.
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC & Mac.
7,420 backers pledged $251,647 to help bring this project to life.

March Update

39 likes

Hello Backers!

We had a huge month this past month… not a huge amount of development but a lot of running around, showing off the game, and getting feedback from the public and press. It seems like people really like what we’re doing.

March is just crazy if you’re showing off a game. So many events. We met dozens and dozens of you all at every event. It was awesome to meet so many of you and hear your impressions of the game.

We attended GDC, where we were featured in Epic’s booth on the Expo floor
We attended GDC, where we were featured in Epic’s booth on the Expo floor
Then we were off to SXSW
Then we were off to SXSW
While SXSW was going on, Microsoft had folks demo’ing the game at EGX Rezzed. That image features the thumb of Joe Brammer, lead on Pneuma & friend of the studio
While SXSW was going on, Microsoft had folks demo’ing the game at EGX Rezzed. That image features the thumb of Joe Brammer, lead on Pneuma & friend of the studio
We capped off the month by showing the game at the Boston University Day of the Devs. You can see our banners in the middle of the image.
We capped off the month by showing the game at the Boston University Day of the Devs. You can see our banners in the middle of the image.

Out of all this a few articles popped up. 

You can read IGN’s impressions here, or just watch a conversation between Marty Silva & Mitch Dyer about their time playing the game here.

GameReactor visited the office, and interviewed Forrest. You can read their impressions and see the interview here.

If you just want to see the game in action, our friends at ID@Xbox did a Twitch stream from the floor of EGX Rezzed. Skip to around the 54 minute mark for The Flame in the Flood.

Dev Status

Showing off the game to the public has been incredibly informative for us. We’ve learned about a bunch of usability issues and things that just aren’t clear to someone when they sit down and play, so we’re reworking the UI a bit to behave more like it would be expected to. We saw a ton of bugs (the public is amazing at finding weird perfect combinations of button presses to freeze up the game or break the UI), and a bunch of things that just didn't quite read like we expected. All the hands on time we observed is incredibly informative, and we're using the information to prioritize our remaining feature and polish work leading up to the backer beta.

We’ve hit the point where we have most the ingredients on the counter, and now we need to figure out exactly how to mix them together.

Our next big push is for E3 and for the backer beta, which we expect will be landing right around the same time. Our years of experience making games informs us that launching and doing a big demo simultaneously is a bad idea, but we’re hoping to overlap these two goals. From the Kickstarter trailer to every demo we’ve built, we’ve tried to focus on only making content that’s useful for the game, to avoid wasted work on demo only content.

We’re still working on specific dates, but it’s not going to be too long before you all have your hands on the beta.

Music

There is an album! We’re not going to say much about it, aside from it’s as awesome as we hoped, and can’t wait to start getting it into the game. We think everyone’s going to be pretty happy with it.

Until next month…

Thank you all! It’s been great meeting so many of you over the last month, seeing everyone play the game, and hearing your impressions. We’re really excited to put our heads down and go into a development marathon over the next couple months as we polish up the game and get it ready for all of you.

Thank you again,  

-Forrest & the Team

Bruno Orozco, David Lundin, and 37 more people like this update.

Comments

Only backers can post comments. Log In
    1. Missing avatar

      Amjad on

      Glad to see you guys received good feedback! The more the better! Keep up the great work and I'm excited to get my hands on it!

    2. Jeremy on

      Chuck is amazing, cant wait for the album

    3. The Molasses Flood Creator on

      Ha! You hit one of our dumber bugs: the lit/unlit fire in the rain. That is now fixed in our internal branch :)

    4. Missing avatar

      Rayne37 on

      I'm proud to say I'm one of those amazing folks that managed to break the game at MIT's Boston Dev party the night before PAX East. Set poor Scout on fire in a rainstorm by stepping on a campfire that wasn't lit :) I also managed to get a good way down the river without paddling before dying of thirst.
      Still loved the experience and it was really great to meet some of you! Can't wait for the beta so I can try again.