We had a huge month this past month… not a huge amount of development but a lot of running around, showing off the game, and getting feedback from the public and press. It seems like people really like what we’re doing.
March is just crazy if you’re showing off a game. So many events. We met dozens and dozens of you all at every event. It was awesome to meet so many of you and hear your impressions of the game.
Out of all this a few articles popped up.
GameReactor visited the office, and interviewed Forrest. You can read their impressions and see the interview here.
If you just want to see the game in action, our friends at ID@Xbox did a Twitch stream from the floor of EGX Rezzed. Skip to around the 54 minute mark for The Flame in the Flood.
Showing off the game to the public has been incredibly informative for us. We’ve learned about a bunch of usability issues and things that just aren’t clear to someone when they sit down and play, so we’re reworking the UI a bit to behave more like it would be expected to. We saw a ton of bugs (the public is amazing at finding weird perfect combinations of button presses to freeze up the game or break the UI), and a bunch of things that just didn't quite read like we expected. All the hands on time we observed is incredibly informative, and we're using the information to prioritize our remaining feature and polish work leading up to the backer beta.
We’ve hit the point where we have most the ingredients on the counter, and now we need to figure out exactly how to mix them together.
Our next big push is for E3 and for the backer beta, which we expect will be landing right around the same time. Our years of experience making games informs us that launching and doing a big demo simultaneously is a bad idea, but we’re hoping to overlap these two goals. From the Kickstarter trailer to every demo we’ve built, we’ve tried to focus on only making content that’s useful for the game, to avoid wasted work on demo only content.
We’re still working on specific dates, but it’s not going to be too long before you all have your hands on the beta.
There is an album! We’re not going to say much about it, aside from it’s as awesome as we hoped, and can’t wait to start getting it into the game. We think everyone’s going to be pretty happy with it.
Until next month…
Thank you all! It’s been great meeting so many of you over the last month, seeing everyone play the game, and hearing your impressions. We’re really excited to put our heads down and go into a development marathon over the next couple months as we polish up the game and get it ready for all of you.
Thank you again,
-Forrest & the Team