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A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC & Mac.
7,420 backers pledged $251,647 to help bring this project to life.


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    1. Beat Darwin on

      Thank you for a sharing some additional context about the image and your design process. I love the way this is going!

    2. The Molasses Flood Creator on

      As is always the case, look and feel will evolve, and we'd like to have all sorts of different atmospheres that you move through as you play. It's just a look at refining one specific environment and moment within the game.

    3. Beat Darwin on

      First, I have to say I love Sinc's art style, and as many others here have said, I was simply blown away by the trailer and the other assets the team created to launch the KS campaign. AMAZING WORK!

      But I'm not sure about this surprise image at the end of the update. Is it representative of a special mode in the game, or more of a shift in the overall look and feel? Not to be critical, since this one image is being taken out of context, but I am more drawn to the original art that was shown.