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A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC & Mac.
7,420 backers pledged $251,647 to help bring this project to life.

Update #4 - Stretch Goals

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Hello Friends, 

First, allow us to thank you all again for backing (are you tired of us thanking you? We're not planning on stopping any time soon). We're thrilled to have hit our initial goal so quickly. Having hit our goal, we're confident that we can build the game we envisioned. That being said, we'd love to do more, which brings us to...

 

We have seen a lot of talk about stretch goals in the comments, including a lot of concerns about how they can lead to a project spiraling out of control and missing dates. We agree, and want to avoid that. Our goals are oriented around things that we can use extra money to get help with. We’re also trying to avoid huge amounts of additional work for the core team of 6 of us, as we’re all already pretty booked making the game as it is currently.

We wanted to focus particularly on goals that will help more people experience the game, with modest amounts of additional content in between for backers who don’t care if the game is in a different language.

So here they are:

$175k - We add German, French, and Spanish localization: We’ll contract professional translators to provide native versions of the game in these languages.

$200k - Raft Customization: We’ll add the ability to customize your raft with things you find in your travels. There will be two kinds of customization: cosmetic and functional. Cosmetic upgrades are things like a flag you can plant on your raft, or a custom paint job. Once you find these things, they will be usable every time you play. Functional upgrades are things like a better bumper, so the raft can take more of a beating, or an increase in storage space, so you can haul more supplies. Functional upgrades will only last a single play through.

$225k - We add Russian, Portuguese, and Polish localization: The same as the $175k goal, we bring in some pros to provide translation.

In addition to the officially supported languages, users will still be able to load their own fan translations. While we won’t be offering an official Klingon language option, if an enterprising fan wants to take it on, they will still be able to.

$250k - Endless Mode: Normally, The Flame in the Flood has an end goal to shoot for. In endless mode, we remove that. The river will never end, and you can see how far you can make it with dwindling supplies and increasing difficulty as you go.

$300k - PlayStation 4: We’ve had a lot of questions about console support, and we’d love to be able to do it. If we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.

$350k & beyond: We have two more stretch goals in mind, to be revealed if we hit the PS4 level.

We hope that this mix of goals will have a little bit of something for everyone, while keeping the overall scope of the game in check.

Additional News

This update is already really long, but we have some more stuff to talk about. We’ll be sending out another update in a couple days.

Until then, thank you for all the support, feedback, comments, and messages. Feel free to jump into the comments if you have any questions, or want to share your thoughts.  

Thank you all,  

Forrest & the team

Stephen Nasrat, Jordan Drexel, and 54 more people like this update.

Comments

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    1. The Molasses Flood Creator on

      @Neo - Linux will remain an unknown for us until a bit later on as we get closer to release. It's definitely something we will be investigating.

    2. Missing avatar

      Neo on

      But how about Linux? I think this is not a problem to support Ubuntu.

    3. The Molasses Flood Creator on

      Oops... typo. I blame the tiny edit window.

      "We're also not saying we'll never support Italian or Japanese, just that we're NOT ready to put those as goals in a Kickstarter." - Kind of changed the meaning of that sentence, I apologize.

    4. The Molasses Flood Creator on

      Hi folks, I just wanted to share a note on localization, since there are questions. We chose the languages we did based on a mix of where we see people talking about the game, where press coverage is coming from, and talking with colleagues who've released versions of their game internationally. We'd love to support every language, but like all things we need to choose what we know we can handle. That does mean making some tough choices, and need to prioritize the locations where it looks like we're getting the most support.

      I know that's not much consolation if the language you prefer isn't on the list, but I figured I could at least share an explanation.We're also not saying we'll never support Italian or Japanese, just that we're ready to put those as goals in a Kickstarter.

      -Forrest

    5. Missing avatar

      William Hart on

      Very intelligently done in my opinion, the development of this project is doing so much to show the quality of the team and the game. More languages is always a plus - hell, why not put more stretch goals for more languages?

    6. Missing avatar

      Adam Wright on

      I'd love to see this come to console, but why only PS4? Any talk of an Xbox One version? That would be awesome, but I know Xbox Live isn't as easy to work with, so I'm happy to dust off my PC.

    7. Missing avatar

      Neo on

      I hope for Linux version and Russian localization!

    8. Missing avatar

      Sirio Cilia on

      No italian... why always italian language is not supported? :(

    9. Jacob Kindbom on

      I hope the localization wont get the game stuck in localization-limbo which Shovel Knight is in right now. Localization always gets me worried as an european that our release will be postponed :(

    10. Brian Ramming on

      Awesome! I'm happy to see PS4 listed! Lets get to 300K!

    11. Stephen "Stoibs" D
      Superbacker
      on

      Sounds good, I like the idea of actual functional raft customization. Endless mode could be interesting aswell..

    12. Cameron Larsen on

      Would there ever be any possibility of a Japanese localization, or are the localizations mainly to thank the support coming from those countries? Either way, everything sounds awesome,Endless mode sounds pretty great as well. Keep up the good work.

    13. Saodhar
      Superbacker
      on

      Raft Customization sounds great!

    14. Eric on

      Maybe for the post-PS4 goal would be to have a different main character with different strengths and weaknesses. If we can't hit that for a stretch goal, it would make a great DLC.

    15. Missing avatar

      Neo on

      No Linux version? I'm disappointed.

    16. Tracey Craig
      Superbacker
      on

      I hope we hit the PS4 Mark even though it is extortionately high....

    17. Tom Ward on

      Endless mode sounds awesome!!!

    18. Tom Ward on

      Endless mode sounds awesome!!!

    19. Missing avatar

      Audrey on

      I hope we hit the ps4 mark!

    20. The Molasses Flood Creator on

      @Tiso - They're getting it :) We've already had a piece go up on Joystiq & Eurogamer, and expect more soon.

      @Cristiano - Brazilian. 203 million is a lot of people :)

    21. Missing avatar

      Cristiano Alves de Oliveira on

      Hi. I'm very happy that this project had hit the initial goal. I have a question: you said in your message that if the funding hit $225k you will add Russian, Portuguese, and Polish localization. Well, the Portuguese language have two variants: brazilian Portuguese (pt-BR) and Portuguese of Portugal (pt-PT). It's like the differences between the English in USA and in UK. I'd like to know if you will offer the translation for both variants, or to only one (in this case, I have to say that is better that the localization be in brazilian Portuguese, because, well... we are 203 million people here in Brazil). Regards and congratulations for the good work. :)

    22. Tiso Spencer
      Superbacker
      on

      Time to let the news sites know about the game again now that PS4 is on the block for potential release.

    23. The Molasses Flood Creator on

      @lukas - yes, we think it's a good idea, but aren't going to commit until closer to release.

    24. Qchto on

      btw, don't take me wrong, this was just a personal expectation.. so please don't force a decision, I'd rather have no Linux version announced now than a broken promise later..

    25. Qchto on

      So, no Linux tier then? *sigh* ... well, keep up the good work..

    26. LordCrash on

      I like these stretch goals. I hope we reach at least 200k. :)

    27. Ahmad Khan on

      Very sensible stretch goals.

    28. Missing avatar

      Lukas Daniel Klausner
      Superbacker
      on

      So is it safe to assume you'll be trying to do Linux, but not as a stretch goal?

    29. The Molasses Flood Creator on

      @josh - It's something we're looking at, but aren't going to announce anything until we're 100% sure we're cleared to go no it.

    30. Josh Patsey on

      Just on honest curiosity on why not xbox one?

    31. Stephen Nasrat on

      Sounds great! Loving the raft customisation.