Update #4 - Stretch Goals
First, allow us to thank you all again for backing (are you tired of us thanking you? We're not planning on stopping any time soon). We're thrilled to have hit our initial goal so quickly. Having hit our goal, we're confident that we can build the game we envisioned. That being said, we'd love to do more, which brings us to...
We have seen a lot of talk about stretch goals in the comments, including a lot of concerns about how they can lead to a project spiraling out of control and missing dates. We agree, and want to avoid that. Our goals are oriented around things that we can use extra money to get help with. We’re also trying to avoid huge amounts of additional work for the core team of 6 of us, as we’re all already pretty booked making the game as it is currently.
We wanted to focus particularly on goals that will help more people experience the game, with modest amounts of additional content in between for backers who don’t care if the game is in a different language.
So here they are:
$175k - We add German, French, and Spanish localization: We’ll contract professional translators to provide native versions of the game in these languages.
$200k - Raft Customization: We’ll add the ability to customize your raft with things you find in your travels. There will be two kinds of customization: cosmetic and functional. Cosmetic upgrades are things like a flag you can plant on your raft, or a custom paint job. Once you find these things, they will be usable every time you play. Functional upgrades are things like a better bumper, so the raft can take more of a beating, or an increase in storage space, so you can haul more supplies. Functional upgrades will only last a single play through.
$225k - We add Russian, Portuguese, and Polish localization: The same as the $175k goal, we bring in some pros to provide translation.
In addition to the officially supported languages, users will still be able to load their own fan translations. While we won’t be offering an official Klingon language option, if an enterprising fan wants to take it on, they will still be able to.
$250k - Endless Mode: Normally, The Flame in the Flood has an end goal to shoot for. In endless mode, we remove that. The river will never end, and you can see how far you can make it with dwindling supplies and increasing difficulty as you go.
$300k - PlayStation 4: We’ve had a lot of questions about console support, and we’d love to be able to do it. If we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.
$350k & beyond: We have two more stretch goals in mind, to be revealed if we hit the PS4 level.
We hope that this mix of goals will have a little bit of something for everyone, while keeping the overall scope of the game in check.
This update is already really long, but we have some more stuff to talk about. We’ll be sending out another update in a couple days.
Until then, thank you for all the support, feedback, comments, and messages. Feel free to jump into the comments if you have any questions, or want to share your thoughts.
Thank you all,
Forrest & the team